Modded creatures with ondeath status effect crash game on death without crashlog, modded human animated creatures crash server on spawn #14172
Replies: 3 comments 1 reply
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Hotfix patch fixed the infinite loop from OnDeath status effects however HumanoidAnimController is still throwing the error related to object reference not set to an instance of an object. |
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SOLVED: Legacy humanlike creature was missing portions that were being skipped by previous versions of the game. By adding entirety of and tweaking base character info in charactername.xml and accounting for [Gender] in characternameragdoll.xml fake human characters properly spawn in instead of the previous gray bodied default human placeholder. |
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Seems to still be an issue for some reason when the game spawns this characters in vs when console spawns them in. They work perfectly in console but often they do not spawn in texture correctly saying the textures on not found on loading into the level resulting in enemies having invisible bodies and often only the head visible. |
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Disclaimers
What happened?
either through event or spawncharacter a human animated creature is spawned or when a modded character with an ondeath status effect dies such as a Watcher with reduce watchers gaze affliction or explosion.
Reproduction steps
Load Barotraumatic Creatrure pack or another creature mod.
Spawncharacter with ondeath trigger such as Watcher, kill character via console/weapons game crashes no errorlog generated
Spawncharacter with human animation I.E. Barotraumatic Creature Pack Jovian Diver, Lost Clown, Husk Immortal Etc. Game crashes instantly and produces error log relating to Get Spritepath and Humanoidanimcontroller
Bug prevalence
Happens every time I play
Single player or multiplayer?
Happens in both single player and multiplayer
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No response
Version
v1.5.7.0 (Summer Update)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
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