Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Single player campaign - No connection route from first biome to second biome for seed EigAFNfV #10047

Closed
2 tasks done
feru7 opened this issue Oct 10, 2022 · 3 comments
Closed
2 tasks done
Assignees
Labels
Bug Something isn't working Code Programming task Severe An issue that causes severe problems and occurs consistently/frequently

Comments

@feru7
Copy link

feru7 commented Oct 10, 2022

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

The first biome has no traversable route connecting it to the second biome for the campaign seed EigAFNfV. The outpost where the sub is docked on the screenshot had the officer unlocking access to the second biome.

Only mods used were custom modified submarines.

map

Reproduction steps

Start a campaign with the seed: EigAFNfV

Or try the attached save file where the bug occured.

Save.zip

Bug prevalence

Just once

Version

0.19.11.0

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@feru7 feru7 changed the title Campaign - No connection route from first biome to second biome for seed EigAFNfV Single player campaign - No connection route from first biome to second biome for seed EigAFNfV Oct 10, 2022
@Regalis11 Regalis11 added Bug Something isn't working Code Programming task Severe An issue that causes severe problems and occurs consistently/frequently labels Oct 10, 2022
@Regalis11 Regalis11 self-assigned this Oct 11, 2022
@Regalis11
Copy link
Collaborator

Thank you for the report! This seemed to be a rare edge case in the map generation:
image

Basically what happened here was that all the connections to Apep (the 1st location in the next biome) happened to lead back to the previous biome. The way the map generator creates those gates between biomes was to remove all the connections between biomes, except that specific locked one, and in this case it made Apep a dead-end. Fixed in https://github.com/Regalis11/Barotrauma-development/commit/7dc0f3a992d1496a658e9b4850f733c10bd0c00c

@Rokvach
Copy link
Collaborator

Rokvach commented Oct 13, 2022

The issue still persists on the save but is fixed when using the seed

@Rokvach
Copy link
Collaborator

Rokvach commented Oct 13, 2022

Working correctly, closing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working Code Programming task Severe An issue that causes severe problems and occurs consistently/frequently
Projects
None yet
Development

No branches or pull requests

3 participants