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pubspec.yaml
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pubspec.yaml
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name: pokedex_f
description: A new Flutter project.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
version: 1.1.0+1
environment:
sdk: '>=2.19.2 <3.0.0'
dependencies:
flutter:
sdk: flutter
animations: ^2.0.7
bloc_concurrency: ^0.2.1
cupertino_icons: ^1.0.2
dartz: ^0.10.1
dio: ^5.0.0
equatable: ^2.0.5
flutter_animation_progress_bar: ^2.3.1
flutter_bloc: ^8.1.2
flutter_screenutil: ^5.6.1
floor: ^1.4.1
freezed_annotation: ^2.2.0
google_fonts: ^4.0.3
go_router: ^6.0.9
infinite_scroll_pagination: ^3.2.0
intl: ^0.18.0
kiwi: ^4.1.0
leak_tracker: ^2.0.1
lottie: ^2.2.0
palette_generator: ^0.3.3+2
path_provider: ^2.0.0
path: ^1.8.2
retrofit: ^4.0.1
sprintf: ^7.0.0
dev_dependencies:
flutter_test:
sdk: flutter
build_runner: ^2.3.3
bloc_test: ^9.1.1
flutter_lints: ^2.0.0
flutter_launcher_icons: ^0.12.0
flutter_native_splash: ^2.2.19
floor_generator: ^1.4.1
freezed: ^2.3.2
http_mock_adapter: ^0.4.2
kiwi_generator: ^4.1.0
mockito: ^5.3.2
retrofit_generator: '>=5.0.0 <6.0.0'
flutter_icons:
android: true
ios: true
image_path: "assets/images/pokeball_loading_light.png"
adaptive_icon_foreground: "assets/images/pokeball_loading_light.png"
adaptive_icon_background: "#F0F2F6"
remove_alpha_ios: true
min_sdk_android: 16 # android min sdk min:16, default 21
web:
generate: true
image_path: "assets/images/pokeball_loading_light.png"
background_color: "#F0F2F6"
theme_color: "#F0F2F6"
windows:
generate: true
image_path: "assets/images/pokeball_loading_light.png"
icon_size: 48 # min:48, max:256, default: 48
macos:
generate: true
image_path: "assets/images/pokeball_loading_light.png"
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/raw/
- assets/images/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages