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train_track1.py
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train_track1.py
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import gym
from gym import spaces
from inspirai_fps import Game, ActionVariable
from inspirai_fps.utils import get_distance, get_position
from ray.rllib.env import EnvContext
import numpy as np
import cv2
BASE_PORT = 80000
def create_game(env_config):
map_dir = env_config["map_dir"]
engine_dir = env_config["engine_dir"]
num_envs_per_worker = env_config.get("num_envs_per_worker", 1)
port = (
BASE_PORT
+ env_config.worker_index * num_envs_per_worker
+ env_config.vector_index
)
return Game(map_dir, engine_dir, server_port=port)
class NavigationEnv(gym.Env):
ACTION_POOL = {
"Move": [
[(ActionVariable.WALK_SPEED, 0)],
[(ActionVariable.WALK_SPEED, 5), (ActionVariable.WALK_DIR, 0)],
[(ActionVariable.WALK_SPEED, 5), (ActionVariable.WALK_DIR, 90)],
[(ActionVariable.WALK_SPEED, 5), (ActionVariable.WALK_DIR, 180)],
[(ActionVariable.WALK_SPEED, 5), (ActionVariable.WALK_DIR, 270)],
],
"Rotate": [
[(ActionVariable.TURN_LR_DELTA, -2)],
[(ActionVariable.TURN_LR_DELTA, 0)],
[(ActionVariable.TURN_LR_DELTA, 2)],
],
}
TRIGGER_DISTANCE = 2
metadata = {"render.modes": ["rgb_array"], "video.frames_per_second": 10}
def __init__(self, env_config: EnvContext) -> None:
super().__init__()
self.config = env_config
self.render_scale = env_config["render_scale"]
# build action and observation space
self.action_space = spaces.Dict(
{key: spaces.Discrete(len(val)) for key, val in self.ACTION_POOL.items()}
)
far = env_config["dmp_far"]
width = env_config["dmp_width"]
height = env_config["dmp_height"]
self.observation_space = spaces.Dict(
{
"relative_pos": spaces.Box(low=-np.Inf, high=np.Inf, shape=(3,)),
"depth_map": spaces.Box(low=0, high=far, shape=(height, width)),
}
)
# build game backend and set game parameters
game = create_game(env_config)
game.set_map_id(env_config["map_id"])
game.set_game_mode(Game.MODE_NAVIGATION)
game.set_random_seed(env_config["random_seed"])
game.set_episode_timeout(env_config["episode_timeout"])
game.set_depth_map_size(width, height, far)
game.turn_on_depth_map()
game.init()
self.game = game
# initialize key variables
self.target_location = None
self.num_steps = 0
def step(self, action):
act = []
for a_type, a_idx in action.items():
act.extend(self.ACTION_POOL[a_type][a_idx])
self.game.make_action_by_list({0: act})
self.state = self.game.get_state()
reward = 0
done = self.game.is_episode_finished()
pos = get_position(self.state)
target_pos = self.game.get_target_location()
if get_distance(pos, target_pos) <= self.TRIGGER_DISTANCE:
done = True
reward = 100
self.num_steps += 1
return self._get_obs(), reward, done, {}
def reset(self):
# reset game backend
self.game.random_start_location()
self.game.random_target_location()
self.game.new_episode()
# reset key variables
self.target_location = self.game.get_target_location()
self.num_steps = 0
# get initial state
self.state = self.game.get_state()
return self._get_obs()
def render(self, mode="rgb_array"):
if mode != "rgb_array":
raise NotImplementedError("Only support rgb_array mode!")
far = self.game.get_depth_map_size()[-1]
depth_map = self.state.depth_map
img = (depth_map / far * 255).astype(np.uint8)
h, w = [x * self.render_scale for x in img.shape]
img = cv2.resize(img, (w, h))
return cv2.applyColorMap(img, cv2.COLORMAP_JET)
def close(self) -> None:
self.game.close()
return super().close()
def _get_obs(self):
pos = np.asarray(get_position(self.state))
target_pos = np.asarray(self.target_location)
relative_pos = target_pos - pos
return {
"relative_pos": relative_pos,
"depth_map": self.state.depth_map,
}
if __name__ == "__main__":
import os
import argparse
from rich.console import Console
from functools import partial
from ray.rllib.agents import ppo, a3c
print = partial(Console().print, style="bold magenta")
parser = argparse.ArgumentParser()
parser.add_argument("--map-id", type=int, default=1)
parser.add_argument("--map-dir", type=str, default="/mnt/d/Codes/cog-local/map-data-benchmark")
parser.add_argument("--engine-dir", type=str, default="/mnt/d/Codes/cog-local/fps_linux_benchmark")
parser.add_argument("--trainer", type=str, default="ppo")
parser.add_argument("--num-workers", type=int, default=1)
parser.add_argument("--num-envs-per-worker", type=int, default=1)
parser.add_argument("--random-seed", type=int, default=123456)
parser.add_argument("--dmp-far", type=int, default=200)
parser.add_argument("--dmp-width", type=int, default=42)
parser.add_argument("--dmp-height", type=int, default=42)
parser.add_argument("--episode-timeout", type=int, default=30)
parser.add_argument("--train-steps", type=int, default=1)
parser.add_argument("--render-scale", type=int, default=1)
parser.add_argument("--num-agents", type=int, default=1)
args = parser.parse_args()
default_config = ppo.DEFAULT_CONFIG.copy()
frag_len = args.episode_timeout * 10
batch_size = args.num_workers * frag_len
config = {
"env": NavigationEnv,
"env_config": vars(args),
"num_workers": args.num_workers,
"num_cpus_per_worker": args.num_envs_per_worker,
"framework": "torch",
"record_env": os.path.join(os.path.dirname(__file__), "videos"),
"rollout_fragment_length": frag_len,
"train_batch_size": batch_size,
"num_sgd_iter": 1,
}
if args.trainer == "ppo":
trainer = ppo.PPOTrainer(config)
elif args.trainer == "a3c":
trainer = a3c.A3CTrainer(config)
else:
raise ValueError("Unknown trainer: {}".format(args.trainer))
print(trainer.config)
input("Just for a break ...")
for i in range(args.train_steps):
result = trainer.train()
episode_reward_mean = result["episode_reward_mean"]
timesteps_total = result["timesteps_total"]
episodes_total = result["episodes_total"]
print(f"{episodes_total=}\t{timesteps_total=}\t{episode_reward_mean=}")