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condition.h
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condition.h
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/*
#ifndef __CONDITION_H__
#define __CONDITION_H__
#include <time.h>
class Creature;
class Condition
{
public:
Condition();
~Condition()
{
}
Creature *parent;
void setSpeedChange(char change, unsigned int expires);
void setAttackChange(char change, unsigned int expires);
void setDefenceChange(char change, unsigned int expires);
void setArmorChange(char change, unsigned int expires);
char getSpeedChange();
char getAttackChange();
char getDefenceChange();
char getArmorChange();
private:
char speedChange; //speed change in percents
char attackChange; //attack change in percents
char defenceChange; //defence change in percents
char armorChange; //armor change in percents
clock_t speedChangeExpires;
clock_t attackChangeExpires;
clock_t defenceChangeExpires;
clock_t armorChangeExpires;
};
#endif
*/