/
Game.cs
239 lines (203 loc) · 6.69 KB
/
Game.cs
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class Game
{
readonly string[] availableSigns = { "rock", "paper", "scissors" };
const string EndGameCommand = "quit";
private const int DefaultRoundsAmount = 3;
private const int DefaultPlayersAmount = 2;
int expectedRoundsAmount;
bool keepPlaying = true;
bool playingWithOtherHuman;
Player[]? players;
public void Run()
{
Console.WriteLine("Let's play Rock-Paper-Scissors!");
Console.WriteLine("How many players will play?");
bool result = int.TryParse(Console.ReadLine()?.Trim(), out int playersAmount);
if (!result)
{
Console.WriteLine($"I don't get your math, so it will be {DefaultPlayersAmount} players game.");
playersAmount = DefaultPlayersAmount;
}
players = new Player[playersAmount];
Console.WriteLine("Do you have anyone to play with? (yes/no)");
playingWithOtherHuman = (Console.ReadLine()?.ToLower().Trim() == "yes");
players[0] = new HumanPlayer("First player");
for (int i = 1; i < playersAmount; i++)
{
string name = $"Player {i + 1}";
players[i] = playingWithOtherHuman
? new HumanPlayer(name)
: new ComputerPlayer(name);
}
while (keepPlaying)
{
PlayGame();
DisplayGameSummary();
ResetGameData();
}
Console.WriteLine("Press Enter to close the game...");
Console.ReadLine();
}
private void PlayGame()
{
Console.WriteLine("How many rounds do you want to play?");
bool result = int.TryParse(Console.ReadLine()?.Trim(), out expectedRoundsAmount);
if (!result)
{
Console.WriteLine($"Ok, so make it {DefaultRoundsAmount} rounds");
expectedRoundsAmount = DefaultRoundsAmount;
}
for (int roundNumber = 1; roundNumber <= expectedRoundsAmount; roundNumber++)
{
bool continueGame = PlayRound(roundNumber);
if (!continueGame)
{
break;
}
}
}
private void DisplayGameSummary()
{
if (players == null)
{
return;
}
List<Player> winningPlayers = new();
int winningPoints = -1;
winningPoints = GetWinners(winningPlayers, winningPoints);
if (winningPlayers.Count == players.Length)
{
Console.WriteLine($"== It's a total draw!");
}
else
{
string names = String.Join(", ", winningPlayers);
Console.WriteLine($"== {names} crushed others with {winningPoints} points!");
}
}
private int GetWinners(List<Player> winningPlayers, int winningPoints)
{
if (players == null)
{
return -1;
}
foreach (Player currentPlayer in players)
{
if (currentPlayer.Points == winningPoints)
{
winningPlayers.Add(currentPlayer);
}
else if (currentPlayer.Points > winningPoints)
{
winningPlayers.Clear();
winningPlayers.Add(currentPlayer);
winningPoints = currentPlayer.Points;
}
}
return winningPoints;
}
private void ResetGameData()
{
if (players == null)
{
return;
}
foreach (Player player in players)
{
player.Points = 0;
}
}
private bool PlayRound(int roundNumber)
{
if (players == null)
{
return false;
}
Console.WriteLine($" Round {roundNumber}");
var signPairs = GetSignPairs();
if (signPairs == null)
{
return false;
}
PlayAllDuels(signPairs);
DisplayRoundPoints();
return true;
}
private void DisplayRoundPoints()
{
if (players == null)
{
return;
}
foreach (Player player in players)
{
Console.WriteLine($"[{player.Name}]: {player.Points}");
}
}
private void PlayAllDuels(List<(string sign, string winningSign)>? signPairs)
{
if (players == null || signPairs == null)
{
return;
}
for (int firstPlayerIndex = 0; firstPlayerIndex < players.Length - 1; firstPlayerIndex++)
{
string firstPlayerSign = signPairs[firstPlayerIndex].sign;
Player firstPlayer = players[firstPlayerIndex];
for (int secondPlayerIndex = firstPlayerIndex + 1; secondPlayerIndex < players.Length; secondPlayerIndex++)
{
var secondPlayerSigns = signPairs[secondPlayerIndex];
Player secondPlayer = players[secondPlayerIndex];
PlayDuel(firstPlayerSign, firstPlayer, secondPlayerSigns, secondPlayer);
}
}
}
private static void PlayDuel(string firstPlayerSign, Player firstPlayer, (string sign, string winningSign) secondPlayerSigns, Player secondPlayer)
{
if (firstPlayerSign == secondPlayerSigns.sign)
{
Console.WriteLine("It's a draw!");
}
else if (firstPlayerSign == secondPlayerSigns.winningSign)
{
DisplayWinningText(firstPlayer.Name, firstPlayerSign, secondPlayerSigns.sign);
firstPlayer.Points += 1;
}
else
{
DisplayWinningText(secondPlayer.Name, secondPlayerSigns.sign, firstPlayerSign);
secondPlayer.Points += 1;
}
}
private List<(string sign, string winningSign)>? GetSignPairs()
{
if (players == null)
{
return null;
}
var signPairs = new List<(string sign, string winningSign)>();
foreach(Player player in players)
{
string sign = player.GetSign(availableSigns, EndGameCommand) ?? string.Empty;
if (sign == EndGameCommand)
{
keepPlaying = false;
return null;
}
string winningSign = GetSignWinningWith(sign);
signPairs.Add((sign, winningSign));
}
return signPairs;
}
private string GetSignWinningWith(string? sign)
{
int signIndex = Array.IndexOf(availableSigns, sign);
int winningSignIndex = (signIndex + 1) % availableSigns.Length;
string winningWithProvidedSign = availableSigns[winningSignIndex];
return winningWithProvidedSign;
}
private static void DisplayWinningText(string playerName, string? winningSign, string? losingSign)
{
Console.WriteLine($"{playerName} won: {winningSign} beats {losingSign}!");
}
}