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building_capabilties.md

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Building Capabilities - List of valid options

Table Of Contents

Introduction

This is a list of all the existing capabilities you can assign to buildings.

List of valid capabilities

  • population_growth_bonus - population growth
  • population_loyalty_bonus - unused
  • population_health_bonus - population health
  • trade_base_income_bonus - multiplier to trade income
  • trade_level_bonus - bonus to land trade
  • trade_fleet - adds additional overseas trade routes
  • taxable_income_bonus - bonus to tax income
  • mine_resource - generates income from mining
  • farming_level - generates income from farming
  • road_level - upgrades roads
  • gate_strength - upgrades gates
  • gate_defences - adds burning oil if >0
  • wall_level - upgrades walls
  • tower_level - ballista towers if >1, arrow towers else
  • armour - provides armour upgrades
  • stage_games - allows staging games
  • stage_races - allows staging races
  • fire_risk - unused
  • weapon_simple - provides weapon upgrades
  • weapon_missile - provides weapon upgrades
  • weapon_bladed - provides weapon upgrades
  • weapon_siege - provides weapon upgrades
  • weapon_other - provides weapon upgrades
  • upgrade_bodyguard - unused
  • recruits_morale_bonus - morale bonus to units recruited here
  • recruits_exp_bonus - experience bonus to units recruited here
  • happiness_bonus - happiness bonus
  • law_bonus - law bonus
  • construction_cost_bonus_military - building cost reduction
  • construction_cost_bonus_religious - building cost reduction
  • construction_cost_bonus_defensive - building cost reduction
  • construction_cost_bonus_other - building cost reduction
  • construction_time_bonus_military - building time reduction
  • construction_time_bonus_religious - building time reduction
  • construction_time_bonus_defensive - building time reduction
  • construction_time_bonus_other - building time reduction
  • extra_recruitment_points - additional recruitment points
  • extra_construction_points - additional construction points
  • recruit - allows recruiting units
  • agent - allows recruiting agents
  • religious_belief - increases religious conversion
  • religious_order - suppresses religious unrest
  • agent_limit_settlement - sets the amount of a given agent type that can be recruited here (bonus does not work with this)
  • dummy - does nothing, but allows specifying a string