/
banim-battleparse.c
1383 lines (1278 loc) · 35.6 KB
/
banim-battleparse.c
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#include "global.h"
#include "bmunit.h"
#include "bmitem.h"
#include "spellassoc.h"
#include "bmbattle.h"
#include "anime.h"
#include "ekrbattle.h"
#include "efxbattle.h"
#include "constants/classes.h"
#include "constants/items.h"
static inline s8 _GetBanimTerrainGround(u16 terrain, u16 tileset)
{
switch (tileset) {
case 0x01:
return BanimTerrainGround_Tileset01[terrain];
case 0x02:
return BanimTerrainGround_Tileset02[terrain];
case 0x03:
return BanimTerrainGround_Tileset03[terrain];
case 0x04:
return BanimTerrainGround_Tileset04[terrain];
case 0x05:
return BanimTerrainGround_Tileset05[terrain];
case 0x06:
return BanimTerrainGround_Tileset06[terrain];
case 0x07:
return BanimTerrainGround_Tileset07[terrain];
case 0x08:
return BanimTerrainGround_Tileset08[terrain];
case 0x09:
return BanimTerrainGround_Tileset09[terrain];
case 0x0A:
return BanimTerrainGround_Tileset0A[terrain];
case 0x0B:
return BanimTerrainGround_Tileset0B[terrain];
case 0x0C:
return BanimTerrainGround_Tileset0C[terrain];
case 0x0D:
return BanimTerrainGround_Tileset0D[terrain];
case 0x0E:
return BanimTerrainGround_Tileset0E[terrain];
case 0x0F:
return BanimTerrainGround_Tileset0F[terrain];
case 0x10:
return BanimTerrainGround_Tileset10[terrain];
case 0x11:
return BanimTerrainGround_Tileset11[terrain];
case 0x12:
return BanimTerrainGround_Tileset12[terrain];
case 0x13:
return BanimTerrainGround_Tileset13[terrain];
case 0x14:
return BanimTerrainGround_Tileset14[terrain];
case 0:
default:
return BanimTerrainGroundDefault[terrain];
}
}
int GetBanimTerrainGround(u16 terrain, u16 tileset)
{
int ret = _GetBanimTerrainGround(terrain, tileset);
return ret - 1;
}
int GetBanimBackgroundIndex(u16 terrain, u16 tileset)
{
switch (tileset) {
case 0x01:
return gBanimBGLut01[terrain];
case 0x02:
return gBanimBGLut02[terrain];
case 0x03:
return gBanimBGLut03[terrain];
case 0x04:
return gBanimBGLut04[terrain];
case 0x05:
return gBanimBGLut05[terrain];
case 0x06:
return gBanimBGLut06[terrain];
case 0x07:
return gBanimBGLut07[terrain];
case 0x08:
return gBanimBGLut08[terrain];
case 0x09:
return gBanimBGLut09[terrain];
case 0x0A:
return gBanimBGLut0A[terrain];
case 0x0B:
return gBanimBGLut0B[terrain];
case 0x0C:
return gBanimBGLut0C[terrain];
case 0x0D:
return gBanimBGLut0D[terrain];
case 0x0E:
return gBanimBGLut0E[terrain];
case 0x0F:
return gBanimBGLut0F[terrain];
case 0x10:
return gBanimBGLut10[terrain];
case 0x11:
return gBanimBGLut11[terrain];
case 0x12:
return gBanimBGLut12[terrain];
case 0x13:
return gBanimBGLut13[terrain];
case 0x14:
return gBanimBGLut14[terrain];
case 0:
default:
return gBanimBGLutDefault[terrain];
}
}
s16 GetSpellAnimId(u16 jid, u16 weapon)
{
u16 ret;
u16 item = GetItemIndex(weapon);
const struct SpellAssoc * it;
for (it = gSpellAssocData; it->item != 0xFFFF; it++)
{
if (it->item == item)
break;
}
ret = it->efx;
if (it->efx == 3)
{
switch (jid) {
case CLASS_CAVALIER:
case CLASS_CAVALIER_F:
ret = 4;
break;
case CLASS_SOLDIER:
ret = 5;
break;
case CLASS_PALADIN:
ret = 0x6;
break;
case CLASS_PALADIN_F:
ret = 0xD;
break;
case CLASS_PEGASUS_KNIGHT:
ret = 0x7;
break;
case CLASS_FALCON_KNIGHT:
ret = 0x8;
break;
case CLASS_WYVERN_RIDER:
case CLASS_WYVERN_RIDER_F:
ret = 0x9;
break;
case CLASS_WYVERN_LORD:
case CLASS_WYVERN_LORD_F:
ret = 0xA;
break;
case CLASS_GENERAL:
case CLASS_GENERAL_F:
ret = 0xB;
break;
default:
break;
}
}
return ret;
}
void UnsetMapStaffAnim(s16 * out, u16 pos, u16 weapon)
{
u16 item = GetItemIndex(weapon);
if (*out == -1)
*out = 0;
if (gEkrInitialHitSide == pos)
return;
switch (item) {
case ITEM_STAFF_WARP:
case ITEM_STAFF_RESCUE:
case ITEM_STAFF_TORCH:
case ITEM_STAFF_UNLOCK:
*out = 0;
}
}
#if NONMATCHING
void ParseBattleHitToBanimCmd(void)
{
u16 r0;
s16 * anim_round;
u32 i;
s16 r3;
s16 new_hp;
u16 distance;
u32 distance_r4;
s16 * anim_round_r4;
u16 * r5;
s16 * anim_round_r5;
struct Unit * unit_r6;
struct BattleHit * hit = gBattleHitArray;
u16 * r8, r9, r10;
u16 sp00[2];
struct BattleUnit * bul_sp04, * bur_sp08;
int round_sp0C, ret_sp10;
u32 distance_sp14, distance_sp18, distance_sp1C;
for (i = 0; i < 0x14; i++)
gAnimRoundData[i] = gAnimRoundData[i] | 0xFFFF;
for (i = 0; i < 0x14; i++)
gEfxHpLut[2 + i] = gEfxHpLut[2 + i] | 0xFFFF;
gpEkrTriangleUnits[1] = NULL;
gpEkrTriangleUnits[0] = NULL;
if (gEkrDistanceType == EKR_DISTANCE_PROMOTION)
{
gAnimRoundData[0] = 4;
gAnimRoundData[1] = 4;
return;
}
if (gBattleStats.config & 0x40)
{
gAnimRoundData[0] = 0x6;
gAnimRoundData[1] = 0x0;
return;
}
/* _08058274 */
distance = gEkrDistanceType;
distance_sp14 = distance;
distance_sp18 = distance;
bul_sp04 = gpEkrBattleUnitLeft;
bur_sp08 = gpEkrBattleUnitRight;
if (GetItemIndex(bul_sp04->weaponBefore) == 0x11 && distance == 0)
distance_sp14 = 1;
if (GetItemIndex(bur_sp08->weaponBefore) == 0x11 && distance_sp18 == 0)
distance_sp18 = 1;
if (GetItemIndex(bul_sp04->weaponBefore) == 0x28 && distance_sp14 == 0)
distance_sp14 = 1;
if (GetItemIndex(bur_sp08->weaponBefore) == 0x28 && distance_sp18 == 0)
distance_sp18 = 1;
if (GetItemIndex(bul_sp04->weaponBefore) == 0x29 && distance_sp14 == 0)
distance_sp14 = 1;
if (GetItemIndex(bur_sp08->weaponBefore) == 0x29 && distance_sp18 == 0)
distance_sp18 = 1;
if (GetItemIndex(bul_sp04->weaponBefore) == 0x2C && distance_sp14 == 0)
distance_sp14 = 1;
if (GetItemIndex(bur_sp08->weaponBefore) == 0x2C && distance_sp18 == 0)
distance_sp18 = 1;
/* _08058332 */
gEfxHpLut[0] = gEkrGaugeHp[0];
gEfxHpLut[1] = gEkrGaugeHp[1];
round_sp0C = 0;
r10 = 0;
r9 = 0;
for (; 0 == (hit->info & BATTLE_HIT_INFO_END); hit++, round_sp0C++)
{
if (hit->info & BATTLE_HIT_INFO_RETALIATION)
ret_sp10 = true;
else
ret_sp10 = false;
if (gEkrInitialPosition[POS_L] == ret_sp10)
{
r5 = &sp00[POS_L];
r8 = &sp00[POS_R];
distance_r4 = distance_sp14;
distance_sp1C = distance_sp18;
unit_r6 = &bul_sp04->unit;
r3 = 0;
if (round_sp0C == 0)
gEkrInitialHitSide = POS_L;
}
else
{
/* _08058398 */
r5 = &sp00[POS_R];
r8 = &sp00[POS_L];
distance_r4 = distance_sp18;
distance_sp1C = distance_sp14;
unit_r6 = &bur_sp08->unit;
r3 = 0;
if (round_sp0C == 0)
gEkrInitialHitSide = POS_R;
}
/* _080583B4 */
if (hit->attributes & BATTLE_HIT_ATTR_TATTACK)
{
gpEkrTriangleUnits[0] = gBattleStats.taUnitA;
gpEkrTriangleUnits[1] = gBattleStats.taUnitB;
}
/* _080583D0 */
if (hit->attributes & BATTLE_HIT_ATTR_CRIT)
{
if (!UnitHasMagicRank(unit_r6))
*r5 = gUnknown_080DAEA0[(s16)distance_r4];
else
*r5 = gUnknown_080DAEC8[(s16)distance_r4];
}
else if (hit->attributes & BATTLE_HIT_ATTR_SILENCER)
{
if (!UnitHasMagicRank(unit_r6))
*r5 = gUnknown_080DAEA0[(s16)distance_r4];
else
*r5 = gUnknown_080DAEC8[(s16)distance_r4];
}
else if (r3 >= 0)
{
if (!UnitHasMagicRank(unit_r6))
*r5 = gUnknown_080DAE8C[(s16)distance_r4];
else
*r5 = gUnknown_080DAEBE[(s16)distance_r4];
}
else
{
switch (sub_80716B0(2)) {
case 0:
*r5 = gUnknown_080DAED2[(s16)distance_r4];
break;
case 1:
*r5 = gUnknown_080DAEDC[(s16)distance_r4];
break;
case 2:
*r5 = gUnknown_080DAEE6[(s16)distance_r4];
break;
default:
break;
}
}
r8++; r8--;
/* _0805848C */
if (hit->attributes & BATTLE_HIT_ATTR_MISS)
{
if (!UnitHasMagicRank(unit_r6))
*r5 = gUnknown_080DAE96[(s16)distance_r4];
else
*r5 = gUnknown_080DAEBE[(s16)distance_r4];
*r8 = gUnknown_080DAEAA[(s16)distance_sp1C];
}
else
{
*r8 = gUnknown_080DAEB4[(s16)distance_sp1C];
}
/* _080584EC */
#ifndef NONMATCHING
{
register u16 * r3 asm("r3");
anim_round = gAnimRoundData;
anim_round_r5 = anim_round + round_sp0C * 2;
r0 = sp00[0];
asm(""::"r"(unit_r6 = 0));
*anim_round_r5 = r0;
anim_round_r4 = anim_round + ({round_sp0C * 2 + 1;});
r3 = sp00;
*anim_round_r4 = r3[1];
}
#else
anim_round = gAnimRoundData;
anim_round_r5 = anim_round + round_sp0C * 2;
*anim_round_r5 = sp00[0];
anim_round_r4 = anim_round + ({round_sp0C * 2 + 1;});
*anim_round_r4 = sp00[1];
#endif
if (0 == (hit->attributes & BATTLE_HIT_ATTR_MISS))
{
if (hit->attributes & BATTLE_HIT_ATTR_DEVIL)
{
if (gEkrInitialPosition[POS_L] == ret_sp10)
{
new_hp = GetEfxHp(r9 * 2) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r9 = r9 + 1;
gEfxHpLut[r9 * 2] = new_hp;
*anim_round_r5 = (u32)*anim_round_r5 | ({0xFFFF8000 + 0;});
}
else
{
new_hp = GetEfxHp(r10 * 2 + 1) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r10 = r10 + 1;
gEfxHpLut[r10 * 2 + 1] = new_hp;
*anim_round_r4 = (u32)*anim_round_r4 | ({0xFFFF8000 + 0;});
}
}
/* _080585B4 */
else if (hit->attributes & BATTLE_HIT_ATTR_HPSTEAL)
{
if (gEkrInitialPosition[POS_L] == ret_sp10)
{
new_hp = GetEfxHp(r10 * 2 + 1) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r10 = r10 + 1;
gEfxHpLut[r10 * 2 + 1] = new_hp;
new_hp = GetEfxHp(r9 * 2) + hit->hpChange;
if (new_hp > gBanimMaxHP[POS_L])
new_hp = gBanimMaxHP[POS_L];
r9 = r9 + 1;
gEfxHpLut[r9 * 2] = new_hp;
}
else
{
new_hp = GetEfxHp(r9 * 2) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r9 = r9 + 1;
gEfxHpLut[r9 * 2] = new_hp;
new_hp = GetEfxHp(r10 * 2 + 1) + hit->hpChange;
if (new_hp > gBanimMaxHP[POS_R])
new_hp = gBanimMaxHP[POS_R];
r10 = r10 + 1;
gEfxHpLut[r10 * 2 + 1] = new_hp;
}
}
/* _080586A0 */
else
{
if (gEkrInitialPosition[POS_L] == ret_sp10)
{
new_hp = GetEfxHp(r10 * 2 + 1) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r10 = r10 + 1;
gEfxHpLut[r10 * 2 + 1] = new_hp;
if (hit->attributes & 0x40)
*anim_round_r4 |= 0x2000;
if (hit->attributes & 0x800)
*anim_round_r5 |= 0x1000;
if (hit->attributes & 0x4000)
*anim_round_r5 |= 0x800;
if (hit->attributes & 0x10000)
*anim_round_r5 |= 0x200;
if (hit->attributes & 0x8000)
*anim_round_r5 |= 0x400;
}
/* _0805876C */
else
{
new_hp = GetEfxHp(r9 * 2) - hit->hpChange;
if (new_hp < 0)
new_hp = 0;
r9 = r9 + 1;
gEfxHpLut[r9 * 2] = new_hp;
if (hit->attributes & 0x40)
*anim_round_r5 |= 0x2000;
if (hit->attributes & 0x800)
*anim_round_r4 |= 0x1000;
if (hit->attributes & 0x4000)
*anim_round_r4 |= 0x800;
if (hit->attributes & 0x10000)
*anim_round_r4 |= 0x200;
if (hit->attributes & 0x8000)
*anim_round_r4 |= 0x400;
}
}
}
}
}
#else
NAKEDFUNC
void ParseBattleHitToBanimCmd(void)
{
asm("\
.syntax unified\n\
push {r4, r5, r6, r7, lr}\n\
mov r7, sl\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5, r6, r7}\n\
sub sp, #0x20\n\
ldr r7, _08058244 @ gBattleHitArray\n\
movs r2, #0\n\
ldr r4, _08058248 @ gAnimRoundData\n\
ldr r5, _0805824C @ gpEkrTriangleUnits\n\
ldr r6, _08058250 @ gEkrDistanceType\n\
ldr r0, _08058254 @ 0x0000FFFF\n\
adds r3, r0, #0\n\
adds r1, r4, #0\n\
_08058208:\n\
ldrh r0, [r1]\n\
orrs r0, r3\n\
strh r0, [r1]\n\
adds r1, #2\n\
adds r2, #1\n\
cmp r2, #0x13\n\
bls _08058208\n\
movs r2, #0\n\
ldr r0, _08058258 @ gEfxHpLut\n\
ldr r1, _08058254 @ 0x0000FFFF\n\
adds r3, r1, #0\n\
adds r1, r0, #4\n\
_08058220:\n\
ldrh r0, [r1]\n\
orrs r0, r3\n\
strh r0, [r1]\n\
adds r1, #2\n\
adds r2, #1\n\
cmp r2, #0x13\n\
bls _08058220\n\
movs r2, #0\n\
str r2, [r5, #4]\n\
str r2, [r5]\n\
movs r3, #0\n\
ldrsh r0, [r6, r3]\n\
cmp r0, #4\n\
bne _0805825C\n\
strh r0, [r4]\n\
strh r0, [r4, #2]\n\
b _08058834\n\
.align 2, 0\n\
_08058244: .4byte gBattleHitArray\n\
_08058248: .4byte gAnimRoundData\n\
_0805824C: .4byte gpEkrTriangleUnits\n\
_08058250: .4byte gEkrDistanceType\n\
_08058254: .4byte 0x0000FFFF\n\
_08058258: .4byte gEfxHpLut\n\
_0805825C:\n\
ldr r0, _08058270 @ gBattleStats\n\
ldrh r1, [r0]\n\
movs r0, #0x40\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _08058274\n\
movs r0, #6\n\
strh r0, [r4]\n\
strh r2, [r4, #2]\n\
b _08058834\n\
.align 2, 0\n\
_08058270: .4byte gBattleStats\n\
_08058274:\n\
ldrh r6, [r6]\n\
str r6, [sp, #0x14]\n\
str r6, [sp, #0x18]\n\
ldr r0, _08058348 @ gpEkrBattleUnitLeft\n\
ldr r0, [r0]\n\
str r0, [sp, #4]\n\
ldr r0, _0805834C @ gpEkrBattleUnitRight\n\
ldr r0, [r0]\n\
str r0, [sp, #8]\n\
ldr r0, [sp, #4]\n\
adds r0, #0x4a\n\
ldrh r0, [r0]\n\
bl GetItemIndex\n\
cmp r0, #0x11\n\
bne _0805829C\n\
cmp r6, #0\n\
bne _0805829C\n\
movs r5, #1\n\
str r5, [sp, #0x14]\n\
_0805829C:\n\
ldr r4, [sp, #8]\n\
adds r4, #0x4a\n\
ldrh r0, [r4]\n\
bl GetItemIndex\n\
adds r5, r4, #0\n\
cmp r0, #0x11\n\
bne _080582B6\n\
ldr r0, [sp, #0x18]\n\
cmp r0, #0\n\
bne _080582B6\n\
movs r1, #1\n\
str r1, [sp, #0x18]\n\
_080582B6:\n\
ldr r4, [sp, #4]\n\
adds r4, #0x4a\n\
ldrh r0, [r4]\n\
bl GetItemIndex\n\
cmp r0, #0x28\n\
bne _080582CE\n\
ldr r2, [sp, #0x14]\n\
cmp r2, #0\n\
bne _080582CE\n\
movs r3, #1\n\
str r3, [sp, #0x14]\n\
_080582CE:\n\
ldrh r0, [r5]\n\
bl GetItemIndex\n\
cmp r0, #0x28\n\
bne _080582E2\n\
ldr r0, [sp, #0x18]\n\
cmp r0, #0\n\
bne _080582E2\n\
movs r1, #1\n\
str r1, [sp, #0x18]\n\
_080582E2:\n\
ldrh r0, [r4]\n\
bl GetItemIndex\n\
cmp r0, #0x29\n\
bne _080582F6\n\
ldr r2, [sp, #0x14]\n\
cmp r2, #0\n\
bne _080582F6\n\
movs r3, #1\n\
str r3, [sp, #0x14]\n\
_080582F6:\n\
ldrh r0, [r5]\n\
bl GetItemIndex\n\
cmp r0, #0x29\n\
bne _0805830A\n\
ldr r0, [sp, #0x18]\n\
cmp r0, #0\n\
bne _0805830A\n\
movs r1, #1\n\
str r1, [sp, #0x18]\n\
_0805830A:\n\
ldrh r0, [r4]\n\
bl GetItemIndex\n\
cmp r0, #0x2c\n\
bne _0805831E\n\
ldr r2, [sp, #0x14]\n\
cmp r2, #0\n\
bne _0805831E\n\
movs r3, #1\n\
str r3, [sp, #0x14]\n\
_0805831E:\n\
ldrh r0, [r5]\n\
bl GetItemIndex\n\
cmp r0, #0x2c\n\
bne _08058332\n\
ldr r5, [sp, #0x18]\n\
cmp r5, #0\n\
bne _08058332\n\
movs r0, #1\n\
str r0, [sp, #0x18]\n\
_08058332:\n\
ldr r3, _08058350 @ gEfxHpLut\n\
ldr r1, _08058354 @ gEkrGaugeHp\n\
ldrh r0, [r1]\n\
strh r0, [r3]\n\
ldrh r0, [r1, #2]\n\
strh r0, [r3, #2]\n\
movs r1, #0\n\
str r1, [sp, #0xc]\n\
mov sl, r1\n\
mov r9, r1\n\
b _08058824\n\
.align 2, 0\n\
_08058348: .4byte gpEkrBattleUnitLeft\n\
_0805834C: .4byte gpEkrBattleUnitRight\n\
_08058350: .4byte gEfxHpLut\n\
_08058354: .4byte gEkrGaugeHp\n\
_08058358:\n\
lsls r0, r2, #8\n\
lsrs r0, r0, #0x1b\n\
movs r1, #8\n\
ands r0, r1\n\
negs r0, r0\n\
lsrs r0, r0, #0x1f\n\
str r0, [sp, #0x10]\n\
ldr r0, _08058390 @ gEkrInitialPosition\n\
movs r2, #0\n\
ldrsh r0, [r0, r2]\n\
ldr r3, [sp, #0x10]\n\
cmp r0, r3\n\
bne _08058398\n\
mov r5, sp\n\
movs r0, #2\n\
add r0, sp\n\
mov r8, r0\n\
ldr r4, [sp, #0x14]\n\
ldr r1, [sp, #0x18]\n\
str r1, [sp, #0x1c]\n\
ldr r6, [sp, #4]\n\
movs r3, #0\n\
ldr r2, [sp, #0xc]\n\
cmp r2, #0\n\
bne _080583B4\n\
ldr r0, _08058394 @ gEkrInitialHitSide\n\
strh r2, [r0]\n\
b _080583B4\n\
.align 2, 0\n\
_08058390: .4byte gEkrInitialPosition\n\
_08058394: .4byte gEkrInitialHitSide\n\
_08058398:\n\
mov r5, sp\n\
adds r5, #2\n\
mov r8, sp\n\
ldr r4, [sp, #0x18]\n\
ldr r3, [sp, #0x14]\n\
str r3, [sp, #0x1c]\n\
ldr r6, [sp, #8]\n\
movs r3, #0\n\
ldr r0, [sp, #0xc]\n\
cmp r0, #0\n\
bne _080583B4\n\
ldr r1, _080583F0 @ gEkrInitialHitSide\n\
movs r0, #1\n\
strh r0, [r1]\n\
_080583B4:\n\
ldr r0, [r7]\n\
lsls r0, r0, #0xd\n\
lsrs r0, r0, #0xd\n\
movs r1, #0x80\n\
lsls r1, r1, #3\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _080583D0\n\
ldr r2, _080583F4 @ gpEkrTriangleUnits\n\
ldr r1, _080583F8 @ gBattleStats\n\
ldr r0, [r1, #0x10]\n\
str r0, [r2]\n\
ldr r0, [r1, #0x14]\n\
str r0, [r2, #4]\n\
_080583D0:\n\
ldr r0, [r7]\n\
lsls r0, r0, #0xd\n\
lsrs r1, r0, #0xd\n\
movs r0, #1\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _08058408\n\
adds r0, r6, #0\n\
bl UnitHasMagicRank\n\
lsls r0, r0, #0x18\n\
cmp r0, #0\n\
bne _08058400\n\
ldr r0, _080583FC @ gUnknown_080DAEA0\n\
b _08058482\n\
.align 2, 0\n\
_080583F0: .4byte gEkrInitialHitSide\n\
_080583F4: .4byte gpEkrTriangleUnits\n\
_080583F8: .4byte gBattleStats\n\
_080583FC: .4byte gUnknown_080DAEA0\n\
_08058400:\n\
ldr r0, _08058404 @ gUnknown_080DAEC8\n\
b _08058482\n\
.align 2, 0\n\
_08058404: .4byte gUnknown_080DAEC8\n\
_08058408:\n\
movs r0, #0x80\n\
lsls r0, r0, #4\n\
ands r1, r0\n\
cmp r1, #0\n\
beq _08058430\n\
adds r0, r6, #0\n\
bl UnitHasMagicRank\n\
lsls r0, r0, #0x18\n\
cmp r0, #0\n\
bne _08058428\n\
ldr r0, _08058424 @ gUnknown_080DAEA0\n\
b _08058482\n\
.align 2, 0\n\
_08058424: .4byte gUnknown_080DAEA0\n\
_08058428:\n\
ldr r0, _0805842C @ gUnknown_080DAEC8\n\
b _08058482\n\
.align 2, 0\n\
_0805842C: .4byte gUnknown_080DAEC8\n\
_08058430:\n\
lsls r0, r3, #0x10\n\
cmp r0, #0\n\
blt _08058454\n\
adds r0, r6, #0\n\
bl UnitHasMagicRank\n\
lsls r0, r0, #0x18\n\
cmp r0, #0\n\
bne _0805844C\n\
ldr r0, _08058448 @ gUnknown_080DAE8C\n\
b _08058482\n\
.align 2, 0\n\
_08058448: .4byte gUnknown_080DAE8C\n\
_0805844C:\n\
ldr r0, _08058450 @ gUnknown_080DAEBE\n\
b _08058482\n\
.align 2, 0\n\
_08058450: .4byte gUnknown_080DAEBE\n\
_08058454:\n\
movs r0, #2\n\
bl sub_80716B0\n\
cmp r0, #1\n\
beq _08058478\n\
cmp r0, #1\n\
bgt _08058468\n\
cmp r0, #0\n\
beq _0805846E\n\
b _0805848C\n\
_08058468:\n\
cmp r0, #2\n\
beq _08058480\n\
b _0805848C\n\
_0805846E:\n\
ldr r0, _08058474 @ gUnknown_080DAED2\n\
b _08058482\n\
.align 2, 0\n\
_08058474: .4byte gUnknown_080DAED2\n\
_08058478:\n\
ldr r0, _0805847C @ gUnknown_080DAEDC\n\
b _08058482\n\
.align 2, 0\n\
_0805847C: .4byte gUnknown_080DAEDC\n\
_08058480:\n\
ldr r0, _080584AC @ gUnknown_080DAEE6\n\
_08058482:\n\
lsls r1, r4, #0x10\n\
asrs r1, r1, #0xf\n\
adds r1, r1, r0\n\
ldrh r0, [r1]\n\
strh r0, [r5]\n\
_0805848C:\n\
ldr r0, [r7]\n\
lsls r0, r0, #0xd\n\
lsrs r0, r0, #0xd\n\
movs r1, #2\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _080584DC\n\
adds r0, r6, #0\n\
bl UnitHasMagicRank\n\
lsls r0, r0, #0x18\n\
cmp r0, #0\n\
bne _080584B4\n\
ldr r0, _080584B0 @ gUnknown_080DAE96\n\
b _080584B6\n\
.align 2, 0\n\
_080584AC: .4byte gUnknown_080DAEE6\n\
_080584B0: .4byte gUnknown_080DAE96\n\
_080584B4:\n\
ldr r0, _080584D4 @ gUnknown_080DAEBE\n\
_080584B6:\n\
lsls r1, r4, #0x10\n\
asrs r1, r1, #0xf\n\
adds r1, r1, r0\n\
ldrh r0, [r1]\n\
strh r0, [r5]\n\
ldr r0, _080584D8 @ gUnknown_080DAEAA\n\
ldr r2, [sp, #0x1c]\n\
lsls r1, r2, #0x10\n\
asrs r1, r1, #0xf\n\
adds r1, r1, r0\n\
ldrh r0, [r1]\n\
mov r3, r8\n\
strh r0, [r3]\n\
b _080584EC\n\
.align 2, 0\n\
_080584D4: .4byte gUnknown_080DAEBE\n\
_080584D8: .4byte gUnknown_080DAEAA\n\
_080584DC:\n\
ldr r0, _08058560 @ gUnknown_080DAEB4\n\
ldr r5, [sp, #0x1c]\n\
lsls r1, r5, #0x10\n\
asrs r1, r1, #0xf\n\
adds r1, r1, r0\n\
ldrh r0, [r1]\n\
mov r1, r8\n\
strh r0, [r1]\n\
_080584EC:\n\
ldr r1, _08058564 @ gAnimRoundData\n\
ldr r2, [sp, #0xc]\n\
lsls r0, r2, #2\n\
adds r5, r0, r1\n\
mov r0, sp\n\
ldrh r0, [r0]\n\
movs r6, #0\n\
strh r0, [r5]\n\
lsls r0, r2, #1\n\
adds r0, #1\n\
lsls r0, r0, #1\n\
adds r4, r0, r1\n\
mov r3, sp\n\
ldrh r0, [r3, #2]\n\
strh r0, [r4]\n\
ldr r0, [r7]\n\
lsls r0, r0, #0xd\n\
lsrs r1, r0, #0xd\n\
movs r0, #2\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _0805851A\n\
b _0805881C\n\
_0805851A:\n\
movs r0, #0x80\n\
ands r0, r1\n\
cmp r0, #0\n\
beq _080585B4\n\
ldr r0, _08058568 @ gEkrInitialPosition\n\
movs r1, #0\n\
ldrsh r0, [r0, r1]\n\
ldr r2, [sp, #0x10]\n\
cmp r0, r2\n\
bne _08058574\n\
mov r3, r9\n\
lsls r0, r3, #1\n\
bl GetEfxHp\n\
movs r1, #3\n\
ldrsb r1, [r7, r1]\n\
subs r0, r0, r1\n\
lsls r0, r0, #0x10\n\
lsrs r2, r0, #0x10\n\
cmp r0, #0\n\
bge _08058546\n\
movs r2, #0\n\
_08058546:\n\
mov r0, r9\n\
adds r0, #1\n\
lsls r0, r0, #0x10\n\
lsrs r0, r0, #0x10\n\
mov r9, r0\n\
lsls r0, r0, #2\n\
ldr r1, _0805856C @ gEfxHpLut\n\
adds r0, r0, r1\n\
strh r2, [r0]\n\
ldrh r0, [r5]\n\
ldr r2, _08058570 @ 0xFFFF8000\n\
adds r1, r2, #0\n\
b _0805875E\n\
.align 2, 0\n\
_08058560: .4byte gUnknown_080DAEB4\n\