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quest.lua
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quest.lua
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-- Author : admin
-- Create Date : 11/7/2019 12:58:09 PM
local addonName = (...);
local beql = LibStub("AceAddon-3.0"):GetAddon(addonName);
local module = beql:NewModule('QuestScanner');
local quests, objectives, changes = {}, {}, {};
local scan, scanning, deepScan, fireEvents;
local cState = {[-1] = 'failed', [0] = 'incompleted', [1] = 'completed'};
local pairs, tinsert, tonumber, type = pairs, tinsert, tonumber, type;
local lastCompleted = false;
module.questCache = {};
module.objectiveCache = {};
module.scanning = false;
module.numComplete = 0;
local Quest = {
header = 'String',
index = 'Integer',
level = 'Integer',
lookupText = 'String',
objectives = 'Array<Objective>',
status = 'Enum[-1,0,1]',
timerIndex = 'Integer',
title = 'String',
};
local Objective = {
completed = 'Boolean',
countable = 'Boolean',
got = 'Integer',
id = 'Integer',
index = 'Integer',
need = 'Integer',
text = 'String',
type = 'Enum',
};
function module:OnInitialize()
module.numQuests = 0;
module.db.global.timer = module.db.global.timer or {};
module.db.global._G = {};
for k, v in pairs(_G) do
if (type(v) == 'string' and k:match('^QUEST_') and v:match(': ') and not k:match('_NOPROGRESS$')) then
module.db.global._G[k] = v;
end
end
module:scan();
end
function module:OnEnable()
module:OnEvent('QUEST_ACCEPTED', module.scan);
module:OnEvent('QUEST_COMPLETE', module.scan);
module:OnEvent('QUEST_LOG_UPDATE', module.scan);
module:OnEvent('QUEST_REMOVED', module.scan);
end
function module:OnDisable()
module:OffEvent('QUEST_ACCEPTED', module.scan);
module:OffEvent('QUEST_COMPLETE', module.scan);
module:OffEvent('QUEST_LOG_UPDATE', module.scan);
module:OffEvent('QUEST_REMOVED', module.scan);
end
--[[
--------------------------------------------
-- Notes:
-- Scan for quest log changes
--
-- Returns:
-- * nothing
--------------------------------------------]]
function module.scan(event, ...)
if (module.scanning) then
return;
end
module.scanning = true;
module.numComplete = 0;
module.objectiveCache = {};
local questLogTitleText, level, questTag, isHeader, isCollapsed, isComplete, frequency, questID, lastHeader, key, quest, objective;
local visibleQuests = GetNumQuestLogEntries();
local questIndex = 1;
if (type(quests) == 'table') then
for _, quest in pairs(quests) do
quest.index = nil;
if (quest.timerIndex ~= nil) then
quest.timerIndex = -1;
end
end
end
local timers = {};
for idx in ipairs({GetQuestTimers()}) do
local timerIndex = GetQuestIndexForTimer(idx);
timers[timerIndex] = idx;
end
while (true) do
questLogTitleText, level, questTag, isHeader, isCollapsed, isComplete, frequency, questID = GetQuestLogTitle(questIndex);
if (questLogTitleText == nil) then
break;
end
key = isHeader and questLogTitleText or questID;
lastHeader = isHeader and questLogTitleText or lastHeader;
isComplete = isComplete or 0;
if (questIndex > visibleQuests) then
lastHeader = '_UNKNOWN';
end
if (isComplete == 1) then
module.numComplete = module.numComplete + 1;
end
module.questCache[key] = questLogTitleText;
if (quests[key] == nil) then
-- new item
quests[key] = {
header = lastHeader,
title = questLogTitleText,
status = 0,
objectives = {};
};
tinsert(changes, 'q:' .. key .. ':added');
end
quest = quests[key];
quest.index = questIndex;
quest.level = level;
quest.lookupText = {GetQuestLogQuestText(questIndex)};
if (timers[questIndex] ~= nil) then
if (quest.timerIndex == nil) then
tinsert(changes, 'q:' .. key .. ':timer_added');
end
quest.timerIndex = timers[questIndex];
-- save timer max length to global profile
module.db.global.timer[key] = math.max(module.db.global.timer[key] or 0, ({GetQuestTimers()})[timers[questIndex]]);
end
if (quest.status ~= isComplete) then
quest.status = isComplete;
tinsert(changes, 'q:' .. key .. ':' .. cState[isComplete]);
end
for i = 1, GetNumQuestLeaderBoards(questIndex) do
local oText, oType, oComplete = GetQuestLogLeaderBoard(i, questIndex);
key = 'q:' .. questID .. ':o:' .. i;
if (objectives[key] == nil) then
objectives[key] = {
completed = false,
countable = #{oText:match('(%d+)/(%d+)')} > 0,
got = '0',
id = questID,
index = i,
need = '0',
type = oType
};
quest.objectives[i] = objectives[key];
tinsert(changes, key .. ':added');
end
objective = objectives[key];
tinsert(module.objectiveCache, objective);
objective.text = oText;
table.insert(quest.lookupText, oText);
if (objective.countable) then
local got, need = oText:match('(%d+)/(%d+)');
if (objective.got ~= got) then
tinsert(changes, key .. ':changed:' .. (objective.got or 0) .. ':' .. got);
objective.got = got
end
objective.need = need;
end
if (objective.completed ~= oComplete) then
objective.completed = oComplete;
tinsert(changes, key .. ':' .. (oComplete and 'completed' or 'incompleted'));
end
end
quest.lookupText = table.concat(quest.lookupText, '\n');
questIndex = questIndex + 1;
end
for questID, quest in pairs(quests) do
if (quest.timerIndex == -1) then
tinsert(changes, 'q:' .. questID .. ':timer_removed');
quest.timerIndex = nil;
end
if (quest.index == nil) then
tinsert(changes, 'q:' .. questID .. ':removed');
quests[questID] = nil;
for objectiveID in pairs(objectives) do
if(objectiveID:match('q:' .. questID .. ':o')) then
tinsert(changes, objectiveID .. ':removed');
objectives[objectiveID] = nil;
end
end
end
if (quest.header == '_UNKNOWN') then
module:deepScan();
end
end
module.scanning = false;
local questID;
if (event == 'QUEST_ACCEPTED') then
questID = select(2, ...);
tinsert(changes, 1, 'q:' .. questID .. ':accepted');
elseif (event == 'QUEST_COMPLETE') then
lastCompleted = true;
elseif (event == 'QUEST_REMOVED' and lastCompleted) then
questID = select(1, ...);
tinsert(changes, 1, 'q:' .. questID .. ':finished');
lastCompleted = false;
elseif (event == 'QUEST_REMOVED') then
questID = select(1, ...);
tinsert(changes, 1, 'q:' .. questID .. ':aborted');
end
module:fireEvents();
end
--[[
--------------------------------------------
-- Notes:
-- Makes a deep scan for hiden quests to get
-- her header
--
-- Returns:
-- * nothing
--------------------------------------------]]
function module:deepScan()
QuestLogFrame:UnregisterEvent('QUEST_LOG_UPDATE');
local header = {};
local questLogTitleText, level, questTag, isHeader, isCollapsed, isComplete, frequency, questID, lastHeader;
local cnt = GetNumQuestLogEntries();
for questIndex = 1, cnt do
questLogTitleText, level, questTag, isHeader, isCollapsed, isComplete, frequency, questID = GetQuestLogTitle(questIndex);
if (isHeader and isCollapsed) then
tinsert(header, questIndex);
end
end
ExpandQuestHeader(0);
cnt = GetNumQuestLogEntries();
for questIndex = 1, cnt do
questLogTitleText, level, questTag, isHeader, isCollapsed, isComplete, frequency, questID = GetQuestLogTitle(questIndex);
lastHeader = isHeader and questLogTitleText or lastHeader;
if (questID > 0) then
quests[questID].header = lastHeader;
end
end
for _, headerIndex in ipairs(header) do
CollapseQuestHeader(headerIndex);
end
QuestLogFrame:RegisterEvent('QUEST_LOG_UPDATE');
end
--[[
--------------------------------------------
-- Notes:
-- Fires event with callback handler
--
-- Returns:
-- * nothing
--------------------------------------------]]
function module:fireEvents()
local numQuests = select(2, GetNumQuestLogEntries());
if (#changes == 0 or math.abs(module.numQuests - numQuests) > 1) then
-- quest numbers can only jump in one steps,
-- if there are higher jumps it comes from
-- quest cache filling or initializing
-- --> this ar not valid quest events, skip
changes = {};
end
for _, change in pairs(changes) do
local t = {};
for w in change:gmatch('([^:]+)') do
tinsert(t, tonumber(w) or w)
end
if (#t == 3 and tonumber(t[2]) == nil) then
-- quest: event, headerName
module:Fire('HEADER_' .. strupper(t[3]), t[2]);
elseif (#t == 3) then
-- quest: event, questID
module:Fire('QUEST_' .. strupper(t[3]), t[2]);
elseif (t[1] == 'q' and t[3] == 'o') then
-- objectives: event, questID, objectiveIndex[, oldvalue, newvalue]
module:Fire('OBJECTIVE_' .. strupper(t[5]), t[2], t[4], t[6], t[7]);
else
module:debug('unknown', unpack(t));
end
end
module:Fire('QUEST_LOG_CHANGED');
changes = {};
module.numQuests = numQuests;
end
--[[
--------------------------------------------
-- Notes:
-- Gets Quest information like GetQuestLogTitle
--
-- Returns:
--------------------------------------------]]
function module:GetQuestLogTitle(questID)
local quest = quests[questID];
local questData = {GetQuestLogTitle(quest and quest.index or 0)};
-- remove unused flags
while (#questData > 8) do
tremove(questData, 9);
end
tinsert(questData, quest and quest.index or 0);
tinsert(questData, quest and quest.header or 'DUMMY');
return unpack(questData);
end
--[[
--------------------------------------------
-- Notes:
-- Gets Quest objective information like GetQuestLogLeaderBoard
--
-- Returns:
--------------------------------------------]]
function module:GetQuestLogObjective(questID, index)
if (quests[questID] == nil) then
return;
end
local key = 'q:' .. questID .. ':o:' .. index;
local oText, oType, oComplete = GetQuestLogLeaderBoard(index, quests[questID].index);
return oText, oType, oComplete, tonumber(objectives[key].got), tonumber(objectives[key].need);
end
function module:IsQuestValid(questID)
-- @HACK: this overwrites validation short after login
local overwriteValidation = module.numQuests == 0;
return quests[questID] ~= nil or overwriteValidation;
end
--[[
--------------------------------------------
-- Notes:
-- Gets all current quistids for the zone
--
-- Returns:
-- * table
--------------------------------------------]]
function module:GetZoneQuests(questZone)
local questIDs = newArray();
for questID, quest in pairs (quests) do
if (quest.header == questZone and questID ~= questZone) then
questIDs.push(questID);
end
end
return questIDs;
end
--[[
--------------------------------------------
-- Notes:
-- Check for specific Quest timer
--
-- Returns:
-- * boolean
--------------------------------------------]]
function module:HasQuestTimer(questID)
return quests[questID] ~= nil and quests[questID].timerIndex ~= nil;
end
--[[
--------------------------------------------
-- Notes:
-- Get time lift for a Quest timer
--
-- Returns:
-- * number
--------------------------------------------]]
function module:GetQuestTimer(questID)
if(module:HasQuestTimer(questID) == false) then
return;
end
local timer = {GetQuestTimers()};
return timer[quests[questID].timerIndex], module.db.global.timer[questID];
end
function module:IsTextInQuest(name)
for questId, quest in pairs(quests) do
if (quest.lookupText:match(name)) then
return true;
end
end
return false
end
function module:GetObjectivesForText(text)
local results = {}
for _, objective in ipairs(module.objectiveCache) do
if (objective.text:match(text)) then
tinsert(results, objective);
end
end
return #results > 0 and results or nil;
end
function module:GetQuestsForText(text)
local results = {}
for id, quest in pairs(quests) do
if (quest.lookupText:match(text)) then
tinsert(results, id);
end
end
return #results > 0 and results or nil;
end
-- EOF --