/
Cold Waters Expanded.csproj
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/
Cold Waters Expanded.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A946A239-014D-483F-B227-464CA8D461C5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Cold_Waters_Expanded</RootNamespace>
<AssemblyName>Cold Waters Expanded</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>E:\Games\Steam\SteamApps\common\Cold Waters\BepInEx\plugins\Cold Waters Expanded\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\Libs\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Aspose.3D, Version=18.1.1.0, Culture=neutral, PublicKeyToken=f071c641d0b4582b, processorArchitecture=MSIL">
<HintPath>..\packages\Aspose.3D.18.1.0\lib\net35\Aspose.3D.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Libs\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\Libs\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\Libs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DatabaseWeaponDataExtension.cs" />
<Compile Include="Diagnostics.cs" />
<Compile Include="glTFImporter.cs" />
<Compile Include="MatImporter.cs" />
<Compile Include="ImporterPatch.cs" />
<Compile Include="MeshAnimate.cs" />
<Compile Include="MeshVisibility.cs" />
<Compile Include="NationsPatch.cs" />
<Compile Include="PatchLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="BallisticTrajectory.cs" />
<Compile Include="UIPatch.cs" />
<Compile Include="WeaponPatch.cs" />
<Compile Include="XPlane.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>