-
Notifications
You must be signed in to change notification settings - Fork 7
/
TestActivity.java
55 lines (43 loc) · 2.16 KB
/
TestActivity.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/**
* Copyright 2021 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.firebase.example.perfmon;
import android.os.Bundle;
import android.view.ViewGroup;
import android.view.WindowManager;
import androidx.appcompat.app.AppCompatActivity;
import com.google.firebase.perf.FirebasePerformance;
import com.google.firebase.perf.metrics.Trace;
public class TestActivity extends AppCompatActivity {
// TODO (1): Start trace recording as soon as the Activity object is created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Current Activity's main view (as defined in the layout xml file) is inflated after this
setContentView(R.layout.activity_test);
// Firebase Performance record screen traces for Activities out-of-the-box. But it only does
// that for hardware accelerated views.
ScreenTrace.enableHardwareAcceleration(this);
// TODO (2): Get the view added by Activity's setContentView() method.
// Loading some GIF images to mimic slow rendering
TestUtils.loadImage(this, findViewById(R.id.img_top), TestUtils.FIREBASE_LOGO_ANIMATION_GIF);
TestUtils.loadImage(this, findViewById(R.id.img_center), TestUtils.FIREBASE_SPARKY_PINEAPPLE_GIF);
// Performing some CPU intensive work on the Main Thread to mimic slow loading
TestUtils.performIntensiveIoOperations(this);
// TODO (3): Register the callback to listen for first frame rendering (see
// "OnFirstDrawCallback" in FirstDrawListener) and stop the trace when View drawing is
// finished.
}
}