/
traits.go
328 lines (287 loc) · 9.41 KB
/
traits.go
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package data
import (
// "github.com/FlagrantGarden/flfa/pkg/flfa"
"fmt"
"math/rand"
"regexp"
"strings"
"time"
"github.com/FlagrantGarden/flfa/pkg/tympan/module/scripting"
"github.com/FlagrantGarden/flfa/pkg/tympan/prompts/dynamic"
"github.com/FlagrantGarden/flfa/pkg/tympan/utils"
"github.com/justinian/dice"
)
type Trait struct {
Name string
Type string
Source string
Roll int
Effect string
Points int
Scripting TraitScripting
Choices []*TraitChoice
}
type TraitScripting struct {
Requirements []string
OnAdd []string `mapstructure:"on_add"`
OnRemove []string `mapstructure:"on_remove"`
InPlay []TraitScriptingInPlay `mapstructure:"in_play"`
}
type TraitChoice struct {
Name string
Value any
Prompt dynamic.Info // TODO: support serial prompt, nested prompts
}
type TraitScriptingInPlay struct {
RegisterFor []string `mapstructure:"register_for"`
AppliesTo string `mapstructure:"applies_to"`
Uses []TraitUses
When []string
Then []string
}
type TraitUses struct {
PerTurn int `mapstructure:"per_turn"`
GlobalPerTurn int `mapstructure:"global_per_turn"`
}
func (trait Trait) WithSource(source string) Trait {
trait.Source = source
return trait
}
func (trait Trait) WithSubtype(subtype string) Trait {
trait.Type = subtype
return trait
}
type ApplicableRequirement func(group Group, trait Trait) bool
func WithGroupMaxPoints(max int) ApplicableRequirement {
return func(group Group, trait Trait) bool {
return group.Points+trait.Points <= max
}
}
func WithCompanyMaxPoints(max int, current int) ApplicableRequirement {
return func(group Group, trait Trait) bool {
return current+trait.Points <= max
}
}
func (trait Trait) Applicable(group Group, baseProfile Group, engine *scripting.Engine, requirements ...ApplicableRequirement) (bool, error) {
// If the group already has the trait, it's definitely not applicable
if utils.Contains(group.Traits, trait.Name) {
return false, nil
}
// If the modified point cost would bring their points above 12 or below 1, unapplicable
if group.Points+trait.Points < 1 {
return false, nil
}
// Check additional requirements
for _, requirement := range requirements {
if !requirement(group, trait) {
return false, nil
}
}
errorPrefix := "unable to check if trait '%s' is applicable to the '%s' group:"
name := fmt.Sprintf("CheckIfTraitApplicable: '%s'", trait.Name)
script := engine.GetScript(name)
if script == nil {
body := trait.RequirementsScriptBody()
err := engine.AddScript(name, body)
if err != nil {
return false, fmt.Errorf("%s %s", errorPrefix, err)
}
script = engine.GetScript(name)
}
tengoizedGroup, err := scripting.ConvertToTengoMap(group)
if err != nil {
return false, fmt.Errorf("%s %s", errorPrefix, err)
}
script.Add("profile", tengoizedGroup)
// it's possible the base profile should just be stored on the model in tengoized form
// it should never be modified, only replaced if the base profile is updated.
tengoizedBaseProfile, err := scripting.ConvertToTengoMap(baseProfile)
if err != nil {
return false, fmt.Errorf("%s %s", errorPrefix, err)
}
script.Add("base_profile", tengoizedBaseProfile)
result, err := script.Run()
if err != nil {
return false, fmt.Errorf("%s %s", errorPrefix, err)
}
return result.Get("trait_requirements_met").Bool(), nil
}
func (trait Trait) RequirementsScriptBody() string {
var scriptBuilder strings.Builder
// scriptBuilder.WriteString("profile := \"unset\"\n")
// scriptBuilder.WriteString("base_profile := \"unset\"\n")
scriptBuilder.WriteString("trait_requirements_met := true\n")
for _, requirement := range trait.Scripting.Requirements {
scriptBuilder.WriteString("if trait_requirements_met == true {\n")
scriptBuilder.WriteString(fmt.Sprintf(" trait_requirements_met = %s\n", requirement))
scriptBuilder.WriteString("}\n")
}
return scriptBuilder.String()
}
func (trait Trait) TraitWithChoiceUpdatedName() *Trait {
for _, choice := range trait.Choices {
regex := regexp.MustCompile(fmt.Sprintf("\\[%s\\]", choice.Name))
trait.Name = regex.ReplaceAllLiteralString(trait.Name, choice.Value.(string))
}
return &trait
}
func (trait Trait) AddToGroup(group *Group, engine *scripting.Engine) (updatedGroup *Group, err error) {
errorPrefix := fmt.Sprintf("can't add trait '%s' to Group '%s'", trait.Name, group.Name)
// Some choices change the trait name, like [Kind]bane -> Bearbane
for _, choice := range trait.Choices {
regex := regexp.MustCompile(fmt.Sprintf("\\[%s\\]", choice.Name))
trait.Name = regex.ReplaceAllLiteralString(trait.Name, choice.Value.(string))
}
// If the group already has the trait, bail out
if utils.Contains(group.Traits, trait.Name) {
return group, fmt.Errorf("%s: the group already has it.", errorPrefix)
}
name := fmt.Sprintf("AddTraitToGroup: '%s'", trait.Name)
script := engine.GetScript(name)
if script == nil {
body := trait.OnAddScriptBody()
// If there was nothing to do, don't run any scripts
if body == "" {
group.Traits = append(group.Traits, trait.Name)
group.Points += trait.Points
return group, nil
}
err := engine.AddScript(name, body)
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
script = engine.GetScript(name)
}
tengoizedGroup, err := scripting.ConvertToTengoMap(group)
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
script.Add("group", tengoizedGroup)
tengoizedChoices := make(map[string]any)
for _, choice := range trait.Choices {
tengoizedChoices[choice.Name] = choice.Value
}
script.Add("choices", tengoizedChoices)
result, err := script.Run()
if err != nil {
groupString := fmt.Sprintf("Tengoized Group: %s", tengoizedGroup)
return group, fmt.Errorf("%s: %s\n%s", errorPrefix, err, groupString)
}
output_group, err := scripting.ConvertFromTengoMap[Group](result.Get("group").Map())
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
updatedGroup = &output_group
updatedGroup.Traits = append(updatedGroup.Traits, trait.Name)
updatedGroup.Points += trait.Points
return updatedGroup, nil
}
func (trait Trait) OnAddScriptBody() string {
var scriptBuilder strings.Builder
for _, change := range trait.Scripting.OnAdd {
scriptBuilder.WriteString(fmt.Sprintf("%s\n", change))
}
return scriptBuilder.String()
}
func (trait Trait) RemoveFromGroup(group *Group, engine *scripting.Engine) (updatedGroup *Group, err error) {
errorPrefix := fmt.Sprintf("can't remove trait '%s' to Group '%s'", trait.Name, group.Name)
// If the group doesn't have the trait, bail out
if !utils.Contains(group.Traits, trait.Name) {
return group, fmt.Errorf("%s: the group doesn't have it.", errorPrefix)
}
name := fmt.Sprintf("RemoveTraitFromGroup: '%s'", trait.Name)
script := engine.GetScript(name)
if script == nil {
body := trait.OnRemoveScriptBody()
// If there was nothing to do, don't run any scripts
if body == "" {
for index, groupTrait := range group.Traits {
if groupTrait == trait.Name {
group.Traits = utils.RemoveIndex(group.Traits, index)
break
}
}
group.Points -= trait.Points
return group, nil
}
err := engine.AddScript(name, body)
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
script = engine.GetScript(name)
}
tengoizedGroup, err := scripting.ConvertToTengoMap(group)
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
script.Add("group", tengoizedGroup)
tengoizedChoices := make(map[string]any)
for _, choice := range trait.Choices {
tengoizedChoices[choice.Name] = choice.Value
}
script.Add("choices", tengoizedChoices)
result, err := script.Run()
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
output_group, err := scripting.ConvertFromTengoMap[Group](result.Get("group").Map())
if err != nil {
return group, fmt.Errorf("%s: %s", errorPrefix, err)
}
updatedGroup = &output_group
for index, groupTrait := range updatedGroup.Traits {
if groupTrait == trait.Name {
updatedGroup.Traits = utils.RemoveIndex(updatedGroup.Traits, index)
break
}
}
updatedGroup.Points -= trait.Points
return updatedGroup, nil
}
func (trait Trait) OnRemoveScriptBody() string {
var scriptBuilder strings.Builder
for _, change := range trait.Scripting.OnRemove {
scriptBuilder.WriteString(fmt.Sprintf("%s\n", change))
}
return scriptBuilder.String()
}
func RollForCaptainTrait(availableTraits []Trait) (captainsTrait Trait, err error) {
rand.Seed(time.Now().UnixNano())
result, _, err := dice.Roll("3d6")
if err != nil {
return
}
for _, trait := range FilterTraitsByType("Captain", availableTraits) {
if trait.Roll == result.Int() {
return trait, nil
}
}
err = fmt.Errorf("No available captain's trait matched roll result %d: %+v", result.Int(), availableTraits)
return
}
func FilterTraitsBySource(sourceName string, traitList []Trait) []Trait {
filteredTraits := []Trait{}
for _, trait := range traitList {
if trait.Source == sourceName {
filteredTraits = append(filteredTraits, trait)
}
}
return filteredTraits
}
func FilterTraitsByType(typeName string, traitList []Trait) []Trait {
filteredTraits := []Trait{}
for _, trait := range traitList {
if trait.Type == typeName {
filteredTraits = append(filteredTraits, trait)
}
}
return filteredTraits
}
func GetTraitByName(name string, traitList []Trait) Trait {
for _, trait := range traitList {
if trait.Name == name {
return trait
}
}
return Trait{}
}