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KKBP Exporter and Plugin Updates #138
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V1.21 |
This is a really nice fix. I'm curious what it was though, are they using the armature to make those corrections or was it something else? You mention clearing the blendshapes. |
Yeah I'm not sure what's up. All of the siroR shapekeys are still affecting the left eye (before running any scripts). I double checked I had the 1.22 exporter version and used chika as the test model. |
Fixed exporting fangs Fix for FlailingFog#125 Fix for FlailingFog#151 Fix for FlailingFog#152
V1.30 Fixed exporting fangs Also added support for exporting some SkinnedMeshRenderer data such as which bones/materials each renderer uses, it's a feature to help with porting characters to game engines other than Unity. I had to shrink all the texture Postfixes to reduce file name length if not blender chops the file name. As for the shapekeys, I'm not sure what the issue is since Chika works for me. |
V1.32 0513821 The main feature of this version is that now all meshes that don't have bones (Accessories, hair, etc...) will be attached automatically to their ca_slotXX bone, gone are the days of manually setting vertex weights, haha. Funnily enough issues #150 and #118 were the same problem just from a different angle, lol. |
V1.33 The exporter will now export texture offset and scale data to a Json file, then the plugin will take that data and apply it to every imported texture node. Some shaders might need tweaking (eg. hitomi) but I'm scared of merge conflicts, so I didn't change the blend file. |
For good measure I tried the same with base Chika's first outift (single outfit checked) and didn't get issues importing Outfit 00 (even the custom card I originally exported before discovering the error worked when I exported that Outfit 00), but the categorization error remained. |
UPDATE: Trying to export all outfits from base chika and it imports into Blender but I get this error idk what it means cause all outfits are in at least:
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Are you having problems with Baking the Textures ? , using the newest KKBP Version ? |
merge permalight and dark into one file move body alpha files out to textures group
cats context fix when cats not installed use AM over AM_00 if available
…er-shader-pack into pr/MediaMoots/138
On a more suggestion side, I think besides all or single outfits, there should be options to pick and choose which outfits to export, what do you think? |
Sounds Nice |
Good idea! |
add partial apply_cycles for FlailingFog#234 remove pink maintex placeholder
Thanks, that helped a lot! |
add lipstick lip and flush slots from FlailingFog#239
@MediaMoots I think everything is working at the moment, so I'm going to merge this into the master branch. Is there anything else you want to change before I do that? |
Yup, everything seems to work great! I'll work on the selective outfit export feature, but that will take some time, so feel free to merge this PR, I will make a new PR later. Thanks! We added so much, eh? haha |
Oh yeah, it seems that Blender 3.3 works without issues too, so I'll be developing with 3.3 from now on, if that's alright with you. |
Settings I used and errors I get, maybe this is a linux issue, maybe it isn't. I really don't know. use single outline disabled error
I really hope this can be fixed eventually. shader compilation error linux
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modifier fix count maximum enum value before separating alternate clothes
It looks like the length of KK_referenceinfodata varies per character, so I added a check for the length. I also downloaded 3.3 myself
Seriously! Thanks for all these upgrades. This is like half a year's worth of work
I'm not getting that error so I can't know for sure, but it should be fixed |
🎉 🎉 🎉 |
This update has two changes:
Fixes issues like Closed eye import issue #81
In fact, KK always applies a small correction to the eyes even if all sliders are set to default, this update fixes this issue.
Basically, the plugin will always clear all blend shapes before exporting.
It now exports the Tears object please see Add support for the cf_O_namida_X (Tears) material #137
May need to solve this issue first before merging or there might be errors