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KK-Blender-Porter-Pack-V6.1.1 Error: #289
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>:/ And could some mods be effecting the exporter as well? (Also, when I export in Koikatsu I'm using the "Export Single Outfit" option and nothing else, IDK if dat could be effecting it as well.) |
Blender 3.3 Make to export again and use the new files after updating the Exporter Plugin. |
yeah, I exported with those options. |
Welp doing a hard reset atm with blender (wiping and installing 3.3.0), and I just deleted the plugin in Koikatsu 2 make sure I got the latest one installed (overwrite may have failed on it). >w< |
Nope materials still broke, even though its an improvement from the last images its still broken. >w> And it still shows those blue pixelations on the character's MT_TC images (I believe it was baked into the PMX or JSON when it was being exported, because the png images themselves exported just fine) was made as well, and weird light shading going on with the clothing as if it got prebaked in. >:/ It's loading fine with the latest but I still see a crap ton of errors in the logs. TwT ErrorLog for Blender: Owo I came up with a great idea. :3 Heres the extracted character MediaMoots. Example Image of those Blue Pixelations I was talking about: |
Ik, how to get rid of that emblem on the shirt that failed to render transparently (the white square box)? And why do the character's skin and other parts have blue pixelation on it? |
For your files I did the exact same as #289 (comment) For the emblem just go into edit mode and select the material verts then delete them. |
Thank you for taking the time to check and run my character file. >w< So got any clue as to why I'm getting those blue pixelations when I import using UR method above (i still getting the blue pixelation on the model, I can manually fix it by reimporting the texture of all the "MT_CT" images, and the images themselves exported just fine. >:/ Its the last MAJOR BUG dats still plaguing my model in Blender. TwT |
You don't have to reimport the textures, just switch the texture's color space off sRGB and back again to fix it. I have had this issue before but it stopped(?) by itself, I think Blender gets confused about the color space of the texture for some reason and causes it to convert the colors on the textures incorrectly. |
How do I do dat exactly? (Is still a Blender Newbie here). X3
Um dat failed... X3 I'm using Blender 3.3.0, and followed Ur instructions to the T. >w> |
@MediaMoots
Uh, Noice error fix but um now the materials are BROKEN AF... X3
Preview:
Material Node preview:
Ik now I'm confused about why the plugin can't find the images LUL... ?w?
KK-Blender-Porter-Pack-V6.1.1 ErrorLog (was 2 big 2 image post it):
KK-Blender-Porter-Pack-V6.1.1_ERRORLOG.txt
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