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KK-Blender-Porter-Pack-V6.1.1 Error: #289

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AkagiVoid opened this issue Oct 11, 2022 · 12 comments
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KK-Blender-Porter-Pack-V6.1.1 Error: #289

AkagiVoid opened this issue Oct 11, 2022 · 12 comments
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@AkagiVoid
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AkagiVoid commented Oct 11, 2022

@MediaMoots

Uh, Noice error fix but um now the materials are BROKEN AF... X3

Preview:
image

Material Node preview:
image
Ik now I'm confused about why the plugin can't find the images LUL... ?w?

KK-Blender-Porter-Pack-V6.1.1 ErrorLog (was 2 big 2 image post it):
KK-Blender-Porter-Pack-V6.1.1_ERRORLOG.txt

@AkagiVoid AkagiVoid added the bug Something isn't working label Oct 11, 2022
@MediaMoots
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V6 works for me
image

@AkagiVoid
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AkagiVoid commented Oct 11, 2022

V6 works for me

>:/
What blender version your using (And please make it the detailed version like all the way down to V#.#.#, because I'm using 3.3.1 btw)?

And could some mods be effecting the exporter as well?

(Also, when I export in Koikatsu I'm using the "Export Single Outfit" option and nothing else, IDK if dat could be effecting it as well.)

@MediaMoots
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Blender 3.3
KK RX 14
KKBP Exporter 3.94
KKBP 6.1.1
Windows 10

Make to export again and use the new files after updating the Exporter Plugin.

@MediaMoots
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(Also, when I export in Koikatsu I'm using the "Export Single Outfit" option and nothing else, IDK if dat could be effecting it as well.)

yeah, I exported with those options.

@AkagiVoid
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Welp doing a hard reset atm with blender (wiping and installing 3.3.0), and I just deleted the plugin in Koikatsu 2 make sure I got the latest one installed (overwrite may have failed on it). >w<
And U said RX14 I'm in RX15, IDK if dat matters though?
BRB as I restart PC. :P

@AkagiVoid
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AkagiVoid commented Oct 11, 2022

Nope materials still broke, even though its an improvement from the last images its still broken. >w>

And it still shows those blue pixelations on the character's MT_TC images (I believe it was baked into the PMX or JSON when it was being exported, because the png images themselves exported just fine) was made as well, and weird light shading going on with the clothing as if it got prebaked in. >:/

It's loading fine with the latest but I still see a crap ton of errors in the logs. TwT
And can't figure out which program is causing the issue. >:/

image

ErrorLog for Blender:
KK-Blender-Porter-Pack-V6.1.1_Errorlog2.txt
This time I just straight exported everything from Koikatsu, clothes in all. >w>
Then imported it into the blender and wait for 5~8 minutes for it to do its thang. XwX
And still failed to completely get it the way UR looks without having to make any alterations. TwT

Owo I came up with a great idea. :3 Heres the extracted character MediaMoots.
If URs got the same error in Ur blender as me then its my Koikatsu dats broken. X3
https://www103.zippyshare.com/v/EVWdjD6a/file.html

Example Image of those Blue Pixelations I was talking about:
image

The weird shadow effects I'm talking about as well:
image

image

@MediaMoots
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Ok, the exporter and plugin all work fine, it's just blender and the shaders that need to be configured.

First Import with these settings:
image

Then, set the blender view mode and color like so:
image

Finally, to fix the ears, it's a simple slider in the ear material, set it to 0:
image

Result:
image
image
image

I suggest playing around with the shader sliders to get the look you want.

@AkagiVoid
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AkagiVoid commented Oct 11, 2022

Ik, how to get rid of that emblem on the shirt that failed to render transparently (the white square box)?
Because by logic it should render transparently since alpha but its not. >w<

And why do the character's skin and other parts have blue pixelation on it?
I did post a ZIP of the extracted character from my own Koikatsu to see if U can test it on your end to see if U get the same results (if you do get that blue pixel effect like me, then that means its a Koikatsu's plugin on my side dat is interfering with the exporting process).

@MediaMoots
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For your files I did the exact same as #289 (comment)

Result:
image

For the emblem just go into edit mode and select the material verts then delete them.
https://youtu.be/JSdggnGtcmU?t=425
image
image

@AkagiVoid
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For your files I did the exact same as #289 (comment)
For the emblem just go into edit mode and select the material verts then delete them. https://youtu.be/JSdggnGtcmU?t=425

Thank you for taking the time to check and run my character file. >w<

So got any clue as to why I'm getting those blue pixelations when I import using UR method above (i still getting the blue pixelation on the model, I can manually fix it by reimporting the texture of all the "MT_CT" images, and the images themselves exported just fine. >:/ Its the last MAJOR BUG dats still plaguing my model in Blender. TwT

@MoriMorinya
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So got any clue as to why I'm getting those blue pixelations when I import using UR method above (i still getting the blue pixelation on the model, I can manually fix it by reimporting the texture of all the "MT_CT" images, and the images themselves exported just fine. >:/ Its the last MAJOR BUG dats still plaguing my model in Blender. TwT

You don't have to reimport the textures, just switch the texture's color space off sRGB and back again to fix it.

I have had this issue before but it stopped(?) by itself, I think Blender gets confused about the color space of the texture for some reason and causes it to convert the colors on the textures incorrectly.

@AkagiVoid
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MoriMorinya: You don't have to reimport the textures, just switch the texture's color space off sRGB and back again to fix it.

I have had this issue before but it stopped(?) by itself, I think Blender gets confused about the color space of the texture for some reason and causes it to convert the colors on the textures incorrectly.

How do I do dat exactly? (Is still a Blender Newbie here). X3

MediaMoots: For the emblem just go into edit mode and select the material verts then delete them. https://youtu.be/JSdggnGtcmU?t=425 image image

Um dat failed... X3 I'm using Blender 3.3.0, and followed Ur instructions to the T. >w>
The result is dat nothing gets highlighted (And yes I'm in edit model mode btw) when I press select.

And when I manually hunt it down like:
image
Dis happens:
image

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