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Releases: Flashkirby/WeaponOut

v1.6.4

06 May 22:42
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Mod Browser Autorelease built on tModLoader v0.10.1.5
v1.6.3...v1.6.4

Additions

  • You can now choose how you want to hold an item! Right click on the Weapon Visible icon in the top left of the inventory to cycle hold styles. These options are saved to a file in the /Mod Configs/ folder, so they'll stay that way once you set them,
  • Conglomerate functions of Onsoku, Hayauchi and Raiden into a melee weapon type: Sabers.
  • Wooden Saber, charge attack deals increased knockback.
  • Boreal Saber, charge attack slashes twice in quick succession.
  • Palm Saber, charge attack launches enemies upwards.
  • Mahogany Saber, charge attack lunges forwards without changing momentum
  • Enchanted Saber, same as the vanilla sword but now its a saber.
  • Beam Sabers, in 6 functionally identical colours! Made from gems, and charge attack increases range.
  • Caving Tent, another camping tent this time made from Cobwebs and Wood.

Changes

  • Steam Persuader resprite by Alena
  • Onsoku DPS increased, as well as dash hitbox. No longer has a delay before dashing. As a saber, it now has an instant slash attack, with greater range.
  • Hayauchi DPS and charge speed increased. Stand still to unleash a powerful draw attack, but you can now charge on the move. As a saber it now has an instant slash attack. The draw strike can be aimed, and deals guaranteed crits after a certain distance.
  • Raiden normal slashes can now be aimed. The special attack can now only strike up to 15 targets, but can be aimed so the last target is the one closest to the cursor.
  • Splinter Shot breaks apart later, and has a small visual indicator. Increased spread.
  • Perihelion recipes revised, and no longer loses the vanilla recipe when Thorium is enabled.
  • Voodoo Arm ignores Fishing Rods
  • Nebula Blaze is hidden when held.

Fixes

  • Net optimisation (thanks Mirsario)!
  • Fixed Mirror badge not reflecting projectiles in MP.
  • Fixed camping tent bug that prevented it being used as a respawn location (finally!).
  • Fixed potential CTD caused by config load issues with fist weapons.
  • Fixed wrong tooltip displayed in mod hotkeys.
  • Fixed typos.

For Modders - New Mod Calls

  • "SetFrenzyHeart", Player player, boolean state
  • "AddCustomPreDrawMethod", Func(Player, Item, DrawData, returns bool show) customMethod
  • "AddCustomHoldMethod", Func(Player, Item, int holdType, returns int holdType) customMethod

v1.6.3

01 Apr 21:47
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Mod Browser Autorelease built on tModLoader v0.10.1.3
v1.6.2...v1.6.3

Additions

  • Starlight Armour, a luminite armour with a fun little set bonus.
  • Polaris Punch, a pillar fist joke weapon.
  • Added translations for 汉语 and ру́сский, thanks Gouvod and @Milliath

Changes

  • Forward punching hitboxes are taller.

Fixes

  • Fixed duplicate tooltip line on Discordant Carm
  • Fixed combo counter not showing up below 2.
  • Fixed combo effects not triggering with high combo power reduction.
  • Fixed combo timer not resetting properly when changing equipment.

v1.6.2

11 Dec 22:42
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Mod Browser Autorelease
v1.6.1...v1.6.2

WeaponOut Lite now available on the Mod Browser.

Changes & Additions

  • Add Luminous Emblem (crafted from all lunar emblems).
  • Add mod control hotkey can be assigned to toggle showing weapons.
  • Add Shotgun Knuckledusters.
  • Fists can now obtain Melee modifiers, which can be used to reduce their combo power costs.
  • Solar Spark can now charge a certain amount of combo power by holding UP.
  • Booster Fist dash attack lasts longer.
  • Hidden Dragon and Strongarm graphical changes.
  • All Porpoise-Assault Rifle changed to have less damage from sustained fire but higher burst damage.
  • Reduce divekick lifesteal from 5% -> 3%.
  • Reduce Exosuit combo power heal x2 -> x1.
  • Increase Scrap Salvo knockback 10 -> 12

Fixes

  • Fix Phoenix Mark not triggering on burning enemies.
  • Fix Orichalcum Glove using a Cobalt recipe.
  • Fix shops and drops not loading if Whips are disabled.
  • Fix a whole bunch of passive combo powers not working properly.
  • Fix drop rates for certain weapons.
  • Fix Patchy Pounder bomb debuff errors.
  • Screen shakes work with update.

v1.6.1

23 Oct 00:15
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Mod Browser Autorelease
1.6...v1.6.1

Additions

  • Added Soapron (from Duke Fishron), spawns bubbles that add combo power when popped.

Changes

  • Hayauchi now uses cobalt/palladium instead of hallowed.
  • Breakwater reset Y velocity on straight lunge teleport attack.
  • Crystal Vilelash fires 3 whips instead of 1.
  • @Tyfyter mod confs should be accessible now.

Fixes

  • Scrap Exosuit now has a recipe.
  • NetIDs for boss drops shifting due to leftover code.
  • Whips can now draw when more than one is present.
  • Whips now bounce properly off tiles.
  • Weird case where melee damage is doubled

v1.6

22 Oct 01:06
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Mod Browser Autorelease
1.5.1...v1.6

Additions

  • Hook of Discord, crafted from a Rod of Discord. Also Hook of Chaos.
  • Gathering Horn (Sunplate Blocks), summons a one-way door from your spawn to your position. Team mates can use it to teleport to you. Probably saves on wormhole potions.
  • Heart Frame Necklace (Sunplate Blocks), drops stars after taking damage which can be picked up to recover health and mana.
  • Gold Knuckleduster, better iron knuckleduster
  • Platinum Knuckleduster, better lead knuckleduster
  • Obsidian Vambrace, parry fist that deals more damage if you're on fire.
  • Mythril Knuckleduster, hardmode version of lead knucklesduster with 3 shots.
  • Orichalcum Glove, grants a petal barrier and scatters petals on counterstrikes.
  • Adamantite Fist, makes little explosions.
  • Titanium Fist, grants shadow clones.
  • Patchy Pounder (Pumpking), marks enemies which can be detonated with counterstrikes.
  • Frostflame Fist (Ice Queen), leaves a frostburn trail.
  • [Expert] Band of Panacea (King Slime), melee attacks reduce debuff durations.
  • [Expert] Honey Pack (Queen Bee), melee attacks spawn healing bees.
  • [Expert] Phalanx (Skeletron), dash fist that summons a brawling skeleton buddy.
  • [Expert] Frenzy Heart (Wall of Flesh), grants melee lifesteal after taking a hit. Basically Bloodborne's rally mechanic, tuned for Terraria. Remove with Transfusion Potion.
  • [Expert] Scrap Actuator, Scrap Frame, Scrap Transformer (Mechanical bosses), provides various fist effects.
  • [Expert] Scrap Exosuit, provides enhanced versions of all the Scrap accessory effects.
  • [Expert] Symbiotic Root (Plantera), hearts drop more frequently and heal 5 more life.
  • [Expert] Solar Spark (Golem), reduces combo costs significantly.
  • Monster Mead (Ale), temporarily grants the effect of Frenzy Heart even without being in Expert mode.

Changes

  • All fist weapons have had knockback adjusted. Mostly increased.
  • All parry weapons finish cooldown almost instantaneously. Parry more often!
  • Hidden Dragon has reduced DoT effects, instead echoes damage dealt to nearby enemies.
  • Phoenix Mark now deals bonus damage against burning enemies.
  • Slime slapper has a higher uppercut.
  • Butterfly's Grace is now needs mechanical boss souls to craft.
  • High tier parry fists now dash through enemies when counterstriking, but can be forced to bounce if dashing in the opposite direction to movement.
  • Shield buffs from fist weapons now grant flat defence rather than damage reduction.
  • Rush Charm, Dried Eye, Impaling Tooth value reduced.
  • Perihelion Emblem now has a Thorium mod based crafting recipe.
  • Discordant Charm and Discordant Shades tooltips better reflect function, and are now Light Red (4) rather than Lime (7) rarity.
  • Demon Blaster costs 8<-10 mana, and is crafted from Meteorite Bars and Souls of Night.
  • Hayauchi recipe slightly borked. Will fix in next update (sorry!).
  • Onsoku now crafted from Unicorn horn and souls of light.
  • Woods' Antimat Rifle no longer needs a sniper rifle, just more vortex fragments.

Fixes

  • All fist weapons now divekick consistently when not dashing.
  • Gladiator Colosseum Helmet shows correct damage tooltip.
  • Gladiator Colosseum Helmet has hack to avoid offset problem regarding size.
  • Channeler Staff no longer attempts to load a glowmask on server. Fixes ID issues online.
  • Combo fists that fire projectiles should work with Yorai's Dual Wield mod now.
  • Staff of Explosion reworked, should maybe possibly handle nicer in multiplayer??
  • Raiden bug when targetting NPCs which have since died.

WeaponOut 1.5.1 for tModLoader v0.10.1

20 Sep 23:38
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Fixes a lot of little bugs and changes some recipes for weapons.
changelist

WeaponOut 1.5 for tModLoader v0.10.1

18 Sep 23:12
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Reintroduces fist weapons, fix some minor bugs and other refactoring.
changelist

WeaponOut 1.4 for tModLoader v0.10.0.2

30 Jul 23:16
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Unintroduces fist weapons, ports over and fixes various bugs relating to other weapons.
changelist

WeaponOut 1.3

25 Feb 15:08
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Introduces fist weapons as they were originally intended, plus lots of small bugsfixes and features
changelist

http://www.mediafire.com/file/kv7cmhcz06i3gfo/WeaponOut.tmod

WeaponOut 1.2.1

06 Feb 21:26
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Fixes a clash with Spirit mod and adds some suggestions from before.
changelist