/
ModSetting.cs
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/
ModSetting.cs
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using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
using Terraria.IO;
using FKTModSettings.UI;
namespace FKTModSettings
{
public class ModSetting
{
public readonly Mod mod = null;
protected Dictionary<string, StoredVariable> name2value;
protected Queue<string> nameOrder; // Used to order the dictionary by FIFO
protected Queue<UIPanelSortable> associatedElements;
public ModSetting(Mod mod)
{
this.mod = mod;
name2value = new Dictionary<string, StoredVariable>();
nameOrder = new Queue<string>();
associatedElements = new Queue<UIPanelSortable>();
}
internal Queue<StoredVariable> GetStoredVariables()
{
Queue<StoredVariable> fifoList = new Queue<StoredVariable>();
//throw new Exception("keyList generated:" + string.Join(",", nameOrder));
foreach (string key in nameOrder)
{
StoredVariable sv;
if (name2value.TryGetValue(key, out sv))
{
fifoList.Enqueue(sv);
}
else
{
throw new Exception("Missing dictionary order list entry: " + key);
}
}
return fifoList;
}
internal Queue<UIPanelSortable> GetUIElements()
{
return associatedElements;
}
#region public void AddT(Key, DisplayName, Value, ...)
/// <summary>
/// Add a comment for the configuration, with custom scale
/// </summary>
/// <param name="Comment"></param>
/// <param name="scale"></param>
public void AddComment(string Comment, float scale)
{
string uID = "c" + Comment.Length + ":" + Comment.GetHashCode();
if (name2value.ContainsKey(uID)) return;
StoredVariable sv = new StoredVariable(Comment, scale);
name2value.Add(uID, sv);
nameOrder.Enqueue(uID);
}
/// <summary>
/// Add a comment for the configuration
/// </summary>
/// <param name="Comment"></param>
public void AddComment(string Comment)
{
AddComment(Comment, 0.9f);
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddBool(string Key, string DisplayName, bool Multiplayer)
{
AddValue(Key, DisplayName, 0, 1, Multiplayer, typeof(bool));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddInt(string Key, string DisplayName, int Min, int Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(int));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddUInt(string Key, string DisplayName, uint Min, uint Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(uint));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddUInt(string Key, string DisplayName, short Min, short Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(short));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddUInt(string Key, string DisplayName, ushort Min, ushort Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(ushort));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddLong(string Key, string DisplayName, long Min, long Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(long));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddByte(string Key, string DisplayName, byte Min, byte Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(byte));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddFloat(string Key, string DisplayName, float Min, float Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(float));
}
/// <summary>
/// Add a value to configuration
/// </summary>
/// <param name="Key">Key to reference this value later</param>
/// <param name="DisplayName">The display name used in the mod menu</param>
/// <param name="Min">Set min range for option</param>
/// <param name="Max">Set max range for option</param>
/// <param name="Multiplayer">Should this value be server-side? (Hidden for clients) </param>
public void AddDouble(string Key, string DisplayName, double Min, double Max, bool Multiplayer)
{
AddValue(Key, DisplayName, Min, Max, Multiplayer, typeof(double));
}
private void AddValue(string Key, string DisplayName, double Min, double Max, bool Multiplayer, Type valueType)
{
if (name2value.ContainsKey(Key)) return;
StoredVariable sv = new StoredVariable(DisplayName, Multiplayer, valueType);
sv.SetMinMax(Min, Max);
name2value.Add(Key, sv);
nameOrder.Enqueue(Key);
}
#endregion
#region public void Get(Key, Value)
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref bool Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref int Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref uint Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref short Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref ushort Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref long Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref byte Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref float Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
/// <summary>
/// Get and update the values between the key and the ref variable
/// </summary>
/// <param name="Key"></param>
/// <param name="Value"></param>
public void Get(string Key, ref double Value)
{
if (!name2value.ContainsKey(Key)) return;
StoredVariable sv;
name2value.TryGetValue(Key, out sv);
if (name2value != null)
{
GetConfig(Key, ref Value, sv);
sv.Update(ref Value);
}
}
internal void GetConfig<T>(string Key, ref T Value, StoredVariable sv)
{
if (!_enableAutoConfig) return;
if (_loadOnceCounter == 0) return;
try
{
_config.Get(Key, ref Value);
sv.Set(Value);
_loadOnceCounter--;
// Need to save new value in case of conflict
// if (_loadConflict) { _config.Put(Key, Value); }
// save once values are stored
// if (_loadOnceCounter == 0) _config.Save();
}
catch { }
}
#endregion
/// <summary>
/// Add this mod to the mod settings configurator menu
/// </summary>
/// <returns></returns>
public bool AddToModSettings()
{
foreach(ModSetting ms in TModSettings.modSettings)
{
// Can't add duplicate
if (ms.mod == this.mod) return false;
}
TModSettings.modSettings.Add(this);
return true;
}
#region Custom Config
private Preferences _config;
private string loadedVersion;
private uint _loadOnceCounter;
private bool _loadConflict { get { return loadedVersion.CompareTo(mod.Version.ToString()) != 0; } }
private bool _enableAutoConfig;
private string _modSaveName = "";
public void EnableAutoConfig()
{
EnableAutoConfig(mod.Name + "_autogen");
}
public void EnableAutoConfig(Mod mod)
{
_enableAutoConfig = true;
_modSaveName = mod.Name;
}
public void EnableAutoConfig(string saveFileName)
{
_enableAutoConfig = true;
_modSaveName = saveFileName;
}
private string generateConfigPath()
{
return Path.Combine(Main.SavePath, "Mod Configs", _modSaveName + ".json");
}
internal void LoadConfigFile()
{
if (!_enableAutoConfig) return;
// https://forums.terraria.org/index.php?threads/modders-guide-to-config-files-and-optional-features.48581/
_config = new Preferences(generateConfigPath());
loadedVersion = "";
if (_config.Load())
{
_config.Get("version", ref loadedVersion);
}
// Set up load counter for checking to assign each variable once
_loadOnceCounter = 0;
foreach (StoredVariable sv in GetStoredVariables())
{
if (sv.IsComment) continue;
_loadOnceCounter++;
}
// Doens't exist, or wrong version
if (_loadConflict)
{
// If the correct config doesn't exist, if there are variables to be saved
// then save them ya!
if (_loadOnceCounter > 0)
{
_config.Put("version", mod.Version.ToString());
_config.Save();
}
}
}
internal void SaveConfigFile()
{
if (!_enableAutoConfig) return;
foreach (KeyValuePair<string, StoredVariable> kvp in name2value)
{
if (kvp.Value.IsComment) continue;
if (kvp.Value.IsBoolean)
{
_config.Put(kvp.Key, kvp.Value.storedBool);
}
else
{
_config.Put(kvp.Key, kvp.Value.storedValue);
}
}
_config.Save();
}
#endregion
}
}