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triggers.md

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Triggers

Triggers

Triggers are special colliders used to detect when other colliders enter their geometry, this can be used to script events. For example, you can detect when a player character enters a room and use this in your script to trigger an event.

Triggers don't generate collisions.

Note

Triangle Mesh colliders cannot be triggers.

Create a trigger

  1. Create a Colldier (box, sphere, etc.)

  2. Check Is Trigger
    Is Trigger

Use a trigger

Triggers use dedicated trigger events that you can register for:

  • Trigger.TriggerEnter
  • Trigger.TriggerExit

To learn more about using triggers see tutorial How to use a trigger.