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Changelog.md

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Improved Mobs 1.11.6

  • Fix tenshilib dependency crash
  • Add pehkui support. disabled by default
  • Add enchantment blacklist for equipment
  • Fix configured mod list configs not working

Improved Mobs 1.11.5

  • DISTANCE and DISTANCESPAWN difficulty type now updating the difficulty bar on clients

Improved Mobs 1.11.4

  • Add DISTANCE and DISTANCESPAWN difficulty type.
    Both values change how Difficulty Increase config is handled:
    For a value pair of "x-y" x is the min distance y applies and y is the difficulty at the distance.
    If difficulty type is DISTANCE then Center Position is the reference point for the distance, else the reference point is the world spawn.
  • Add Steal Block Blacklist to blacklist blocks from being stolen from

Improved Mobs 1.11.3

  • Fix Boundingbox for flying summons not calculated correctly
  • Fix flying ai checking for target pos instead of path end pos

Improved Mobs 1.11.2

  • Fix mobs in some cases riding phantoms despite no benefit
  • Add tag improved:armor_equippable. Adding mobs to this tag allows the player to give them armor similar to giving pets armor.
  • New config value: Explosion Damage Increase and Max Explosion Damage. So explosion damage are scaled with difficulty now. Default max multiplier is a 75% damage increase achieved at 250 difficulty

Improved Mobs 1.11.1

  • Fix projectile dmg multiplier sometimes being 0
  • Fix some attribute config comments being wrong
  • Nullcheck for goal modification
  • Fix 2 configs having the same name and causing issues: The config for the USEITEM flag whitelist has been renamed to Use Flag Whitelist
  • Fix difficulty sometimes stuck with high playtime (hopefully)

Improved Mobs 1.11.0

  • Update to 1.19.4
- The water/flying mounts (aka Guardians and Parrots) are now server sided entities. Allows for more flexibility like e.g. make it so mobs riding them cant suffocate in ceilings/walls. On the client they are displayed as Guardians and Phantoms - Add config option for if mobs should break blocks when idle - ./improvedmobs command now prints the current difficulty to chat - **-->Config names got changed!<--** some ambiguity cleared. Older configs will get overwritten - Added playerEx and LevelZ support: Will use player levels from the mod instead of the difficulty from this mod Note: The GLOBAL "Difficulty type" config will then instead be the same as PLAYERMEAN

Improved Mobs 1.10.16

  • Use entities random instead of the levels which should fix random crashes with it

Improved Mobs 1.10.15

  • Fix projectiles doing no dmg if projectile increase is disabled

Improved Mobs 1.10.14

  • Fix adding blocks to breaklist not working
  • Update to 1.19

Improved Mobs 1.10.13

  • Fix projectile dmg mult not working. This time for real
  • Make parrot riding ai better
  • Config Difficulty location:
    Allow difficulty bar to be placed relative to screen

Improved Mobs 1.10.12

  • Fix unlimited max value for projectile dmg bonus not working
  • Add guardian ai chance config. So not every mob can ride a guardian

Improved Mobs 1.10.11

  • Fix unlimited max value for attribute not working

Improved Mobs 1.10.10

  • Forge: Fixing problems with capability loading on player clone

Improved Mobs 1.10.9

  • Fix potential nullpointer in pathfinding

Improved Mobs 1.10.8

  • Remove duplicate target ai regarding villagers if mob already targets villagers
  • Add option to define default flags for entities used in config initialization Useful for other mods. Not really for endusers

Improved Mobs 1.10.7

  • Move item name validation for equipment.json so it doesn't mess up the loading
    Fixes the list sometimes not working

Improved Mobs 1.10.6

  • Fabric: Mod menu config support
  • Fix crash when player data is not present usually caused by death

Improved Mobs 1.10.5

  • Fix config issues on fabric
  • Change some config comments
  • Fix default config of increase handler being faulty

Improved Mobs 1.10.4

  • 1.18.2

Improved Mobs 1.10.3

  • TenshiLib 1.6.0 compat
  • Fabric: You will need to update your configs.
    A backup of the old config will be created
  • Fix player difficulty reset on death
  • Prevent piglins holding offhand items cause since it clashes with bartering they throw it out immediately
  • Fix dividing through 0 when using PLAYERMEAN and no players around
    Noticable with structure mobs
  • Increase the player check range to 256 (doubt any modded server uses 16 render distance)

Improved Mobs 1.10.2

  • Fix difficulty not showing on server

Improved Mobs 1.10.1

  • Fix lithium incompability

Improved Mobs 1.10.0

  • Improve vanilla pathfinding performance
    Most noticable with big (flying) mobs (though vanilla doesnt have them)
    This feature might become a separate mod in the future since it doesnt really fit in here

Improved Mobs 1.9.0

  • Internal changes
  • Fix capability null crash
  • Fix crash with armor ingredients
  • New flag NEUTRALAGGRO to finetune mobs that are affected by the neutral aggressive feature
  • new DifficultyType config:
    Defines how the difficulty at a position is calculated. Supported values are:
    "GLOBAL: Serverwide difficulty value
    "PLAYERMAX: Maximum difficulty of players in a 128 radius around the position
    "PLAYERMEAN: Average difficulty of players in a 128 radius around the position

Improved Mobs 1.8.1

  • Make parrot ability get triggered less
  • Tweak some default equipment weights so diamond/netherite is rarer
  • Add quality value to equipment config.
    Makes it able to specify which equipment will get more
    likely choosen with higher difficulty

Improved Mobs 1.8.0

  • Port to 1.18
  • Improved pathfinding of mobs able to break blocks
  • Renamed SWIMMRIDE flag to GUARDIAN
  • Parrots: new flag PARROT. Mobs can start riding a parrot to reach normally unreachable places