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PinGod-AddOns.csproj
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PinGod-AddOns.csproj
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<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFrameworks>net7.0</TargetFrameworks>
<EnableDynamicLoading>true</EnableDynamicLoading>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<RootNamespace>PinGodAddOns</RootNamespace>
</PropertyGroup>
<ItemGroup>
<None Include="addons\pingod-audio\audio_bus_layout.tres" />
<None Include="README.md" />
<!--DEBUG GODOT LAUNCH SETTINGS-->
<Content Include="Properties\launchSettings.json" />
<None Include="Properties\.gdignore" />
<!--INCLUDE SCENE FILES. DEMO PURPOSES-->
<None Include="addons\**\*.tscn" />
<None Include="addons\**\**\*.tscn" />
<!--INCLUDE PLUGIN CFG FILES. DEMO PURPOSES-->
<None Include="addons\**\*.cfg" />
<!--INCLUDE PLUGIN README FILES. DEMO PURPOSES-->
<None Include="addons\**\*.md" />
<!--INCLUDE GD SCRIPT FILES. DEMO PURPOSES-->
<None Include="addons\**\*.gd" />
<None Include="addons\**\**\*.gd" />
<Compile Remove="simulator\**" />
<EmbeddedResource Remove="simulator\**" />
<!--INCLUDE LOCALISATION-->
<None Include="addons\pingod-assets\Localization\pingod_default_lang.csv" />
<!--PROJECT, EXPORT PRESETS, DEMO SCENE-->
<None Include="export_presets.cfg" />
<None Include="project.godot" />
<None Include="Demo-PinGod.tscn" />
<None Include="simulators\visual-pinball\pingodaddons-demo.vbs" />
<None Include="simulators\visual-pinball\pingodaddons-demo.vpx" />
<None Include="simulators\visual-pinball\README.md" />
</ItemGroup>
<ItemGroup>
<Folder Include="addons\pingod-core\BallStacks\" />
<Folder Include="addons\pingod-modes\trough\" />
</ItemGroup>
</Project>