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x.go
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package klala
import (
"encoding/json"
"errors"
"os"
"os/exec"
"strconv"
"strings"
"github.com/FloatTech/floatbox/file"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/message"
)
const (
jsPath = "data/klala/user/js/"
uidPath = "data/klala/user/uid/"
affixMainFile = "data/klala/kkk/json/RelicMainAffixConfig.json" // 主词条属性
affixFile = "data/klala/kkk/json/RelicSubAffixConfig.json" // 副词条属性
relicConfigPath = "data/klala/kkk/json/RelicConfig.json" // 遗物对应属性
ywSetPath = "data/klala/kkk/json/relic_sets.json" // 遗物Set属性
yiWuPath = "data/klala/kkk/json/relics.json" // 遗物介绍
wifesPath = "data/klala/kkk/json/nickname.json" // 别名
wifeDataPath = "data/klala/kkk/json/character_promotions.json" // 角色基础属性
wifeTreePath = "data/klala/kkk/json/character_skill_trees.json" // 角色行迹属性
wifeIntrodPath = "data/klala/kkk/json/characters.json" // 角色介绍
lightsPath = "data/klala/kkk/json/light_cone_promotions.json" // 光锥属性
lightAffixPath = "data/klala/kkk/json/light_cone_ranks.json" // 光锥副词条
lightJSONPath = "data/klala/kkk/json/light_cones.json" // 光锥详情
)
func getuid(sqquid string) (uid int) { // 获取对应游戏uid
// 获取本地缓存数据
txt, err := os.ReadFile(uidPath + sqquid + ".klala")
if err != nil {
return 0
}
uid, _ = strconv.Atoi(string(txt))
return
}
func getWifeOrWq() (m FindMap) {
txt, _ := os.ReadFile(wifesPath)
_ = json.Unmarshal(txt, &m)
return
}
// Findnames 遍历寻找匹配昵称
func (m FindMap) findnames(typ, val string) string {
if typ == "wife" {
for k, v := range m.Characters {
for _, vv := range v {
if vv == val {
return k
}
}
}
} else {
for k, v := range m.LightCones {
for _, vv := range v {
if vv == val {
return k
}
}
}
}
return ""
}
// Idmap wifeid->wifename
func (m FindMap) idmap(typ, val string) string {
if typ == "wife" {
f, b := m.Characters[val]
if !b {
return ""
}
return f[0]
}
f, b := m.LightCones[val]
if !b {
return ""
}
return f[0]
}
func getLights() (m lightmap) {
txt, _ := os.ReadFile(lightJSONPath)
_ = json.Unmarshal(txt, &m)
return
}
func getYiWu() (m yiwumap) {
txt, _ := os.ReadFile(yiWuPath)
_ = json.Unmarshal(txt, &m)
return
}
func getAffix() (m affixStarMap) {
txt, _ := os.ReadFile(affixFile)
_ = json.Unmarshal(txt, &m)
return
}
func getAffixMain() (m affixStarMainMap) {
txt, _ := os.ReadFile(affixMainFile)
_ = json.Unmarshal(txt, &m)
return
}
func getRelicConfig() (m relicConfigMap) {
txt, _ := os.ReadFile(relicConfigPath)
_ = json.Unmarshal(txt, &m)
return
}
func getWifeData() (m wifeData) {
txt, _ := os.ReadFile(wifeDataPath)
_ = json.Unmarshal(txt, &m)
return
}
func getWifeIntrod() (m wifeIntrod) {
txt, _ := os.ReadFile(wifeIntrodPath)
_ = json.Unmarshal(txt, &m)
return
}
func getLightsData() (m lightData) {
txt, _ := os.ReadFile(lightsPath)
_ = json.Unmarshal(txt, &m)
return
}
func getLightAffix() (m lightAffix) {
txt, _ := os.ReadFile(lightAffixPath)
_ = json.Unmarshal(txt, &m)
return
}
func getYiwuSet() (m ywSetData) {
txt, _ := os.ReadFile(ywSetPath)
_ = json.Unmarshal(txt, &m)
return
}
func getWifeTree() (m wifeTrees) {
txt, _ := os.ReadFile(wifeTreePath)
_ = json.Unmarshal(txt, &m)
return
}
// Ftoone 保留一位小数并转化string
func Ftoone(f float64) string {
// return strconv.FormatFloat(f, 'f', 1, 64)
if f == 0 {
return "0"
}
return strconv.FormatFloat(f, 'f', 1, 64)
}
// Stofen 判断词条分号
func stofen(val string) string {
switch val {
case "攻击力", "防御力", "生命值", "速度":
return ""
}
return "%"
}
func sto100(val string) float64 {
switch val {
case "攻击力", "防御力", "生命值", "速度":
return 1
}
return 100
}
// 计算总属性
func (w *combat) addList(str string, val float64) {
switch str {
case "生命值":
w.HpFinal += val
case "大生命":
w.HpFinal += val * w.HpBase
case "攻击力":
w.AttackFinal += val
case "大攻击":
w.AttackFinal += val * w.AttackBase
case "防御力":
w.DefenseFinal += val
case "大防御":
w.DefenseFinal += val * w.DefenseBase
case "速度":
w.SpeedFinal += val
case "效果命中":
w.StatusProbability += val
case "效果抵抗":
w.StatusResistance += val
case "暴击率":
w.CriticalChance += val
case "暴击伤害":
w.CriticalDamage += val
default:
}
}
// ywtz 遗物套装判断
func ywtz(syws []int) map[int]int {
ywMap := make(map[int]int)
for _, v := range syws {
i := ywMap[v]
ywMap[v] = i + 1
}
ywMap[0] = 0
return ywMap
}
func saveRoel(uid string) (m string, err error) {
data, err := getRole(uid)
if err != nil {
return "", err
}
var r info
err = json.Unmarshal(data, &r)
if err != nil {
return "", errors.New("ERROR: " + err.Error())
}
// 映射本地结构
t := r.convertData()
if len(t.RoleData) < 1 {
return "", errors.New("ERROR: 展柜无展示角色")
}
es, err := json.Marshal(t)
if err != nil {
return "", errors.New("ERROR: " + err.Error())
}
file, _ := os.OpenFile(jsPath+t.UID+".klala", os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0666)
_, _ = file.Write(es)
file.Close()
var msg strings.Builder
msg.WriteString("-更新成功,您展示的角色为: ")
for _, v := range t.RoleData {
if v.Name != "" {
msg.WriteString("\n ")
msg.WriteString(v.Name)
}
}
m = msg.String()
return
}
func (r *info) mergeRole() {
for _, v := range r.PlayerDetailInfo.DisplayAvatarList {
if v.AvatarID == r.PlayerDetailInfo.AssistAvatar.AvatarID {
return
}
}
// 未找到相同
r.PlayerDetailInfo.DisplayAvatarList = append(r.PlayerDetailInfo.DisplayAvatarList, r.PlayerDetailInfo.AssistAvatar)
}
func (r *info) convertData() *thisdata {
t := new(thisdata)
wife := getWifeOrWq()
lights := getLights()
yi := getYiWu()
affix := getAffix()
affixMain := getAffixMain()
relicConfig := getRelicConfig()
wifeData := getWifeData()
lightsData := getLightsData()
lightAffix := getLightAffix()
ywSetData := getYiwuSet()
wifeTree := getWifeTree()
wifeIntrods := getWifeIntrod()
t.UID = strconv.Itoa(r.PlayerDetailInfo.UID)
t.Nickname = r.PlayerDetailInfo.NickName
t.Level = r.PlayerDetailInfo.Level
// 合并助战角色
r.mergeRole()
for k, v := range r.PlayerDetailInfo.DisplayAvatarList {
ywtzs := []int{}
introd := wifeIntrods[strconv.Itoa(v.AvatarID)]
t.RoleData = append(t.RoleData, ro{
ID: v.AvatarID,
Star: v.EquipmentID.Rank + 4,
Name: wife.idmap("wife", strconv.Itoa(v.AvatarID)),
Rank: v.Rank,
Path: introd.Path,
Element: introd.Element,
})
// 给基础值
thisWifeData := wifeData[strconv.Itoa(v.AvatarID)].Values[v.Promotion]
t.RoleData[k].List = combat{
AvatarID: v.AvatarID,
Level: v.Level,
Promotion: v.Promotion,
HpBase: thisWifeData.Hp.Base + thisWifeData.Hp.Step*float64(v.Level-1),
HpFinal: thisWifeData.Hp.Base + thisWifeData.Hp.Step*float64(v.Level-1),
AttackBase: thisWifeData.Atk.Base + thisWifeData.Atk.Step*float64(v.Level-1),
AttackFinal: thisWifeData.Atk.Base + thisWifeData.Atk.Step*float64(v.Level-1),
DefenseBase: thisWifeData.Def.Base + thisWifeData.Def.Step*float64(v.Level-1),
DefenseFinal: thisWifeData.Def.Base + thisWifeData.Def.Step*float64(v.Level-1),
SpeedBase: int(thisWifeData.Spd.Base),
SpeedFinal: thisWifeData.Spd.Base,
CriticalChance: thisWifeData.CritRate.Base,
CriticalDamage: thisWifeData.CritDmg.Base,
StatusProbability: 0,
StatusResistance: 0,
}
w := &t.RoleData[k].List
if v.EquipmentID.ID != 0 {
t.RoleData[k].Light = light{
Name: wife.idmap("light", strconv.Itoa(v.EquipmentID.ID)),
ID: v.EquipmentID.ID,
Star: lights[strconv.Itoa(v.EquipmentID.ID)].Rarity,
Level: v.EquipmentID.Level,
Promotion: v.EquipmentID.Promotion,
Rank: v.EquipmentID.Rank,
}
lD := lightsData[strconv.Itoa(v.EquipmentID.ID)].Values[v.EquipmentID.Promotion]
{
// 光锥基础属性
w.HpFinal += lD.Hp.Base + lD.Hp.Step*float64(v.EquipmentID.Level-1)
w.AttackFinal += lD.Atk.Base + lD.Atk.Step*float64(v.EquipmentID.Level-1)
w.DefenseFinal += lD.Def.Base + lD.Def.Step*float64(v.EquipmentID.Level-1)
w.HpBase += lD.Hp.Base + lD.Hp.Step*float64(v.EquipmentID.Level-1)
w.AttackBase += lD.Atk.Base + lD.Atk.Step*float64(v.EquipmentID.Level-1)
w.DefenseBase += lD.Def.Base + lD.Def.Step*float64(v.EquipmentID.Level-1)
// 副词条
if b := lightAffix[strconv.Itoa(v.EquipmentID.ID)].Properties; len(b) > 0 {
for _, bb := range b[v.EquipmentID.Rank-1] {
w.addList(typeMap[bb.Type], bb.Value)
}
}
}
}
t.RoleData[k].Skill = skill{
A: v.BehaviorList[0].Level,
E: v.BehaviorList[1].Level,
Q: v.BehaviorList[2].Level,
T: v.BehaviorList[3].Level,
F: v.BehaviorList[4].Level,
}
// 遗迹属性加成
for _, vv := range v.BehaviorList {
if vv.BehaviorID%1000 > 200 {
for _, vvv := range wifeTree[strconv.Itoa(vv.BehaviorID)].Levels[0].Properties {
w.addList(typeMap[vvv.Type], vvv.Value)
}
}
}
for i := 0; i < len(v.RelicList); i++ {
affixID := strconv.Itoa(v.RelicList[i].ID - 10000)
mainSetID := relicConfig[strconv.Itoa(v.RelicList[i].ID)].SetID
mainData := affixMain[strconv.Itoa(relicConfig[strconv.Itoa(v.RelicList[i].ID)].MainAffixGroup)][strconv.Itoa(v.RelicList[i].MainAffixID)]
na := typeMap[mainData.Property]
// 遗物套装加成
ywtzs = append(ywtzs, mainSetID)
// 属性计算
{
w.addList(na, v.RelicList[i].Level*mainData.LevelAdd.Value+mainData.BaseValue.Value)
for _, vv := range v.RelicList[i].RelicSubAffix {
nnn := typeMap[affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].Property]
w.addList(nnn, float64(vv.Cnt)*affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].BaseValue.Value+float64(vv.Step)*affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].StepValue.Value)
}
}
tRelicsdata := relicsdata{
SetID: mainSetID,
Type: v.RelicList[i].Type,
Star: v.RelicList[i].ID/10000 - 1,
Level: v.RelicList[i].Level,
}
tVlist := vlist{
Name: na,
Value: Ftoone((v.RelicList[i].Level*mainData.LevelAdd.Value + mainData.BaseValue.Value) * sto100(na)),
}
var tAffixVlist = []vlist{}
for _, vv := range v.RelicList[i].RelicSubAffix {
nb := typeMap[affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].Property]
tAffixVlist = append(tAffixVlist, vlist{
Name: nb,
Value: Ftoone((float64(vv.Cnt)*affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].BaseValue.Value + float64(vv.Step)*affix[affixID[0:1]][strconv.Itoa(vv.SubAffixID)].StepValue.Value) * sto100(nb)),
Adds: vv.Cnt,
})
}
switch v.RelicList[i].Type {
case 1:
t.RoleData[k].Relics.Head = tRelicsdata
t.RoleData[k].Relics.Head.Name = yi[strconv.Itoa(mainSetID)].Pieces.Head.Name
t.RoleData[k].Relics.Head.MainV = tVlist
t.RoleData[k].Relics.Head.Vlist = append(t.RoleData[k].Relics.Head.Vlist, tAffixVlist...)
case 2:
t.RoleData[k].Relics.Hand = tRelicsdata
t.RoleData[k].Relics.Hand.Name = yi[strconv.Itoa(mainSetID)].Pieces.Hands.Name
t.RoleData[k].Relics.Hand.MainV = tVlist
t.RoleData[k].Relics.Hand.Vlist = append(t.RoleData[k].Relics.Hand.Vlist, tAffixVlist...)
case 3:
t.RoleData[k].Relics.Body = tRelicsdata
t.RoleData[k].Relics.Body.Name = yi[strconv.Itoa(mainSetID)].Pieces.Body.Name
t.RoleData[k].Relics.Body.MainV = tVlist
t.RoleData[k].Relics.Body.Vlist = append(t.RoleData[k].Relics.Body.Vlist, tAffixVlist...)
case 4:
t.RoleData[k].Relics.Foot = tRelicsdata
t.RoleData[k].Relics.Foot.Name = yi[strconv.Itoa(mainSetID)].Pieces.Feet.Name
t.RoleData[k].Relics.Foot.MainV = tVlist
t.RoleData[k].Relics.Foot.Vlist = append(t.RoleData[k].Relics.Foot.Vlist, tAffixVlist...)
case 5:
t.RoleData[k].Relics.Neck = tRelicsdata
t.RoleData[k].Relics.Neck.Name = yi[strconv.Itoa(mainSetID)].Pieces.PlanarSphere.Name
t.RoleData[k].Relics.Neck.MainV = tVlist
t.RoleData[k].Relics.Neck.Vlist = append(t.RoleData[k].Relics.Neck.Vlist, tAffixVlist...)
case 6:
t.RoleData[k].Relics.Object = tRelicsdata
t.RoleData[k].Relics.Object.Name = yi[strconv.Itoa(mainSetID)].Pieces.LinkRope.Name
t.RoleData[k].Relics.Object.MainV = tVlist
t.RoleData[k].Relics.Object.Vlist = append(t.RoleData[k].Relics.Object.Vlist, tAffixVlist...)
}
}
// 套装属性
{
for kk, vv := range ywtz(ywtzs) {
if vv > 1 {
for _, vvv := range ywSetData[strconv.Itoa(kk)].Properties {
for _, vvvv := range vvv {
w.addList(typeMap[vvvv.Type], vvvv.Value)
}
if vv < 3 {
break
}
}
}
}
}
}
return t
}
func downdata(ctx *zero.Ctx) bool {
if file.IsNotExist("data/klala/kkk") {
ctx.SendChain(message.Text("-开始下载资源文件..."))
cmd := exec.Command("git", "clone", "https://gitee.com/lianhong2758/kkk.git")
cmd.Dir = file.BOTPATH + "/data/klala"
_, err := cmd.CombinedOutput()
if err != nil {
ctx.SendChain(message.Text("-下载资源文件失败...", err))
return false
}
ctx.SendChain(message.Text("-下载资源文件成功..."))
}
if file.IsNotExist("data/klala/user/uid") {
err := os.MkdirAll("data/klala/user/uid", 0755) // 递归创建文件夹
if err != nil {
ctx.SendChain(message.Text("-ERROR: ", err))
return false
}
}
if file.IsNotExist("data/klala/user/js") {
err := os.MkdirAll("data/klala/user/js", 0755) // 递归创建文件夹
if err != nil {
ctx.SendChain(message.Text("-ERROR: ", err))
return false
}
}
if file.IsNotExist("data/klala/user/cache") {
err := os.MkdirAll("data/klala/user/cache", 0755) // 递归创建文件夹
if err != nil {
ctx.SendChain(message.Text("-ERROR: ", err))
return false
}
}
return true
}