/
favorSystem.go
360 lines (349 loc) · 11.3 KB
/
favorSystem.go
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package qqwife
import (
"errors"
"math/rand"
"sort"
"strconv"
"strings"
"github.com/FloatTech/floatbox/math"
"github.com/FloatTech/imgfactory"
control "github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/ctxext"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/message"
// 画图
"github.com/FloatTech/floatbox/file"
"github.com/FloatTech/gg"
"github.com/FloatTech/zbputils/img/text"
// 货币系统
"github.com/FloatTech/AnimeAPI/wallet"
)
// 好感度系统
type favorability struct {
Userinfo string // 记录用户
Favor int // 好感度
}
func init() {
// 好感度系统
engine.OnRegex(`^查好感度\s*(\[CQ:at,qq=)?(\d+)`, zero.OnlyGroup, getdb).SetBlock(true).Limit(ctxext.LimitByUser).
Handle(func(ctx *zero.Ctx) {
fiancee, _ := strconv.ParseInt(ctx.State["regex_matched"].([]string)[2], 10, 64)
uid := ctx.Event.UserID
favor, err := 民政局.查好感度(uid, fiancee)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:", err))
return
}
// 输出结果
ctx.SendChain(
message.At(uid),
message.Text("\n当前你们好感度为", favor),
)
})
// 礼物系统
engine.OnRegex(`^买礼物给\s?(\[CQ:at,qq=(\d+)\]|(\d+))`, getdb).SetBlock(true).Limit(ctxext.LimitByUser).
Handle(func(ctx *zero.Ctx) {
gid := ctx.Event.GroupID
uid := ctx.Event.UserID
fiancee := ctx.State["regex_matched"].([]string)
gay, _ := strconv.ParseInt(fiancee[2]+fiancee[3], 10, 64)
if gay == uid {
ctx.Send(message.ReplyWithMessage(ctx.Event.MessageID, message.At(uid), message.Text("你想给自己买什么礼物呢?")))
return
}
// 获取CD
groupInfo, err := 民政局.查看设置(gid)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:", err))
return
}
ok, err := 民政局.判断CD(gid, uid, "买礼物", groupInfo.CDtime)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:", err))
return
}
if !ok {
ctx.SendChain(message.Text("舔狗,今天你已经送过礼物了。"))
return
}
// 获取好感度
favor, err := 民政局.查好感度(uid, gay)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:好感度库发生问题力\n", err))
return
}
// 对接小熊饼干
walletinfo := wallet.GetWalletOf(uid)
if walletinfo < 1 {
ctx.SendChain(message.Text("你钱包没钱啦!"))
return
}
moneyToFavor := rand.Intn(math.Min(walletinfo, 100)) + 1
// 计算钱对应的好感值
newFavor := 1
moodMax := 2
if favor > 50 {
newFavor = moneyToFavor % 10 // 礼物厌倦
} else {
moodMax = 5
newFavor += rand.Intn(moneyToFavor)
}
// 随机对方心情
mood := rand.Intn(moodMax)
if mood == 0 {
newFavor = -newFavor
}
// 记录结果
err = wallet.InsertWalletOf(uid, -moneyToFavor)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:钱包坏掉力:\n", err))
return
}
lastfavor, err := 民政局.更新好感度(uid, gay, newFavor)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:好感度数据库发生问题力\n", err))
return
}
// 写入CD
err = 民政局.记录CD(gid, uid, "买礼物")
if err != nil {
ctx.SendChain(message.At(uid), message.Text("[ERROR]:你的技能CD记录失败\n", err))
}
// 输出结果
if mood == 0 {
ctx.SendChain(message.Text("你花了", moneyToFavor, "ATRI币买了一件女装送给了ta,ta很不喜欢,你们的好感度降低至", lastfavor))
} else {
ctx.SendChain(message.Text("你花了", moneyToFavor, "ATRI币买了一件女装送给了ta,ta很喜欢,你们的好感度升至", lastfavor))
}
})
engine.OnFullMatch("好感度列表", zero.OnlyGroup, getdb).SetBlock(true).Limit(ctxext.LimitByUser).
Handle(func(ctx *zero.Ctx) {
uid := ctx.Event.UserID
fianceeInfo, err := 民政局.getGroupFavorability(uid)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:ERROR: ", err))
return
}
/***********设置图片的大小和底色***********/
number := len(fianceeInfo)
if number > 10 {
number = 10
}
fontSize := 50.0
canvas := gg.NewContext(1150, int(170+(50+70)*float64(number)))
canvas.SetRGB(1, 1, 1) // 白色
canvas.Clear()
/***********下载字体***********/
data, err := file.GetLazyData(text.BoldFontFile, control.Md5File, true)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:ERROR: ", err))
}
/***********设置字体颜色为黑色***********/
canvas.SetRGB(0, 0, 0)
/***********设置字体大小,并获取字体高度用来定位***********/
if err = canvas.ParseFontFace(data, fontSize*2); err != nil {
ctx.SendChain(message.Text("[ERROR]:ERROR: ", err))
return
}
sl, h := canvas.MeasureString("你的好感度排行列表")
/***********绘制标题***********/
canvas.DrawString("你的好感度排行列表", (1100-sl)/2, 100) // 放置在中间位置
canvas.DrawString("————————————————————", 0, 160)
/***********设置字体大小,并获取字体高度用来定位***********/
if err = canvas.ParseFontFace(data, fontSize); err != nil {
ctx.SendChain(message.Text("[ERROR]:ERROR: ", err))
return
}
i := 0
for _, info := range fianceeInfo {
if i > 9 {
break
}
if info.Userinfo == "" {
continue
}
fianceID, err := strconv.ParseInt(info.Userinfo, 10, 64)
if err != nil {
ctx.SendChain(message.Text("[ERROR]:ERROR: ", err))
return
}
if fianceID == 0 {
continue
}
userName := ctx.CardOrNickName(fianceID)
canvas.SetRGB255(0, 0, 0)
canvas.DrawString(userName+"("+info.Userinfo+")", 10, float64(180+(50+70)*i))
canvas.DrawString(strconv.Itoa(info.Favor), 1020, float64(180+60+(50+70)*i))
canvas.DrawRectangle(10, float64(180+60+(50+70)*i)-h/2, 1000, 50)
canvas.SetRGB255(150, 150, 150)
canvas.Fill()
canvas.SetRGB255(0, 0, 0)
canvas.DrawRectangle(10, float64(180+60+(50+70)*i)-h/2, float64(info.Favor)*10, 50)
canvas.SetRGB255(231, 27, 100)
canvas.Fill()
i++
}
data, err = imgfactory.ToBytes(canvas.Image())
if err != nil {
ctx.SendChain(message.Text("[qqwife]ERROR: ", err))
return
}
ctx.SendChain(message.ImageBytes(data))
})
engine.OnFullMatch("好感度数据整理", zero.SuperUserPermission, getdb).SetBlock(true).Limit(ctxext.LimitByUser).
Handle(func(ctx *zero.Ctx) {
ctx.SendChain(message.Text("开始整理力,请稍等"))
民政局.Lock()
defer 民政局.Unlock()
count, err := 民政局.db.Count("favorability")
if err != nil {
ctx.SendChain(message.Text("[ERROR]: ", err))
return
}
if count == 0 {
ctx.SendChain(message.Text("[ERROR]: 不存在好感度数据."))
return
}
favor := favorability{}
delInfo := make([]string, 0, count*2)
favorInfo := make(map[string]int, count*2)
_ = 民政局.db.FindFor("favorability", &favor, "group by Userinfo", func() error {
delInfo = append(delInfo, favor.Userinfo)
// 解析旧数据
userList := strings.Split(favor.Userinfo, "+")
maxQQ, _ := strconv.ParseInt(userList[0], 10, 64)
minQQ, _ := strconv.ParseInt(userList[1], 10, 64)
if maxQQ > minQQ {
favor.Userinfo = userList[0] + "+" + userList[1]
} else {
favor.Userinfo = userList[1] + "+" + userList[0]
}
// 判断是否是重复的
score, ok := favorInfo[favor.Userinfo]
if ok {
if score < favor.Favor {
favorInfo[favor.Userinfo] = favor.Favor
}
} else {
favorInfo[favor.Userinfo] = favor.Favor
}
return nil
})
for _, updateinfo := range delInfo {
// 删除旧数据
err = 民政局.db.Del("favorability", "where Userinfo = '"+updateinfo+"'")
if err != nil {
userList := strings.Split(favor.Userinfo, "+")
uid1, _ := strconv.ParseInt(userList[0], 10, 64)
uid2, _ := strconv.ParseInt(userList[1], 10, 64)
ctx.SendChain(message.Text("[ERROR]: 删除", ctx.CardOrNickName(uid1), "和", ctx.CardOrNickName(uid2), "的好感度时发生了错误。\n错误信息:", err))
}
}
for userInfo, favor := range favorInfo {
favorInfo := favorability{
Userinfo: userInfo,
Favor: favor,
}
err = 民政局.db.Insert("favorability", &favorInfo)
if err != nil {
userList := strings.Split(userInfo, "+")
uid1, _ := strconv.ParseInt(userList[0], 10, 64)
uid2, _ := strconv.ParseInt(userList[1], 10, 64)
ctx.SendChain(message.Text("[ERROR]: 更新", ctx.CardOrNickName(uid1), "和", ctx.CardOrNickName(uid2), "的好感度时发生了错误。\n错误信息:", err))
}
}
ctx.SendChain(message.Text("清理好了哦"))
})
}
func (sql *婚姻登记) 查好感度(uid, target int64) (int, error) {
sql.Lock()
defer sql.Unlock()
err := sql.db.Create("favorability", &favorability{})
if err != nil {
return 0, err
}
info := favorability{}
if uid > target {
userinfo := strconv.FormatInt(uid, 10) + "+" + strconv.FormatInt(target, 10)
err = sql.db.Find("favorability", &info, "where Userinfo is '"+userinfo+"'")
if err != nil {
_ = sql.db.Find("favorability", &info, "where Userinfo glob '*"+userinfo+"*'")
}
} else {
userinfo := strconv.FormatInt(target, 10) + "+" + strconv.FormatInt(uid, 10)
err = sql.db.Find("favorability", &info, "where Userinfo is '"+userinfo+"'")
if err != nil {
_ = sql.db.Find("favorability", &info, "where Userinfo glob '*"+userinfo+"*'")
}
}
return info.Favor, nil
}
// 获取好感度数据组
type favorList []favorability
func (s favorList) Len() int {
return len(s)
}
func (s favorList) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func (s favorList) Less(i, j int) bool {
return s[i].Favor > s[j].Favor
}
func (sql *婚姻登记) getGroupFavorability(uid int64) (list favorList, err error) {
uidStr := strconv.FormatInt(uid, 10)
sql.RLock()
defer sql.RUnlock()
info := favorability{}
err = sql.db.FindFor("favorability", &info, "where Userinfo glob '*"+uidStr+"*'", func() error {
var target string
userList := strings.Split(info.Userinfo, "+")
switch {
case len(userList) == 0:
return errors.New("好感度系统数据存在错误")
case userList[0] == uidStr:
target = userList[1]
default:
target = userList[0]
}
list = append(list, favorability{
Userinfo: target,
Favor: info.Favor,
})
return nil
})
sort.Sort(list)
return
}
// 设置好感度 正增负减
func (sql *婚姻登记) 更新好感度(uid, target int64, score int) (favor int, err error) {
sql.Lock()
defer sql.Unlock()
err = sql.db.Create("favorability", &favorability{})
if err != nil {
return
}
info := favorability{}
uidstr := strconv.FormatInt(uid, 10)
targstr := strconv.FormatInt(target, 10)
if uid > target {
info.Userinfo = uidstr + "+" + targstr
err = sql.db.Find("favorability", &info, "where Userinfo is '"+info.Userinfo+"'")
} else {
info.Userinfo = targstr + "+" + uidstr
err = sql.db.Find("favorability", &info, "where Userinfo is '"+info.Userinfo+"'")
}
if err != nil {
err = sql.db.Find("favorability", &info, "where Userinfo glob '*"+targstr+"+"+uidstr+"*'")
if err == nil { // 如果旧数据存在就删除旧数据
err = 民政局.db.Del("favorability", "where Userinfo = '"+info.Userinfo+"'")
}
}
info.Favor += score
if info.Favor > 100 {
info.Favor = 100
} else if info.Favor < 0 {
info.Favor = 0
}
err = sql.db.Insert("favorability", &info)
return info.Favor, err
}