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models.go
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models.go
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package db
import (
"bytes"
"database/sql"
"fmt"
// "strings"
//"github.com/Philipp15b/go-steam"
//"github.com/FlowingSPDG/go-steamapi"
"github.com/Acidic9/steam"
"github.com/go-ini/ini"
"github.com/hydrogen18/stalecucumber"
"github.com/jinzhu/gorm"
gosteam "github.com/kidoman/go-steam"
//"github.com/solovev/steam_go"
//_ "html/template"
"math"
"strconv"
)
func init() {
c, _ := ini.Load("config.ini")
Cnf = Config{
HOST: c.Section("GET5").Key("HOST").MustString("localhost:8080"),
SQLHost: c.Section("sql").Key("host").MustString(""),
SQLUser: c.Section("sql").Key("user").MustString(""),
SQLPass: c.Section("sql").Key("pass").MustString(""),
SQLPort: c.Section("sql").Key("port").MustInt(3306),
SQLDBName: c.Section("sql").Key("database").MustString(""),
}
SteamAPIKey = c.Section("Steam").Key("APIKey").MustString("")
}
// UserData Struct for "user" table.
type UserData struct {
ID int `gorm:"primary_key;column:id;AUTO_INCREMENT"`
SteamID string `gorm:"column:steam_id;unique"`
Name string `gorm:"column:name"`
Admin bool `gorm:"column:admin"`
Servers []GameServerData `gorm:"foreignkey:user_id"`
Teams []TeamData `gorm:"foreignkey:user_id"`
Matches []MatchData `gorm:"foreignkey:user_id"`
}
// TableName declairation for GORM
func (u *UserData) TableName() string {
return "user"
}
// GetOrCreate Get or Register Userdata into DB.
func (u *UserData) GetOrCreate(g *gorm.DB, steamid string) (*UserData, error) {
SQLUserData := UserData{}
SQLUserData.SteamID = steamid
record := g.Where("steam_id = ?", steamid).First(&SQLUserData)
if record.RecordNotFound() {
fmt.Println("USER NOT EXIST!")
fmt.Println("CREATING USER")
steamid64, err := strconv.Atoi(steamid)
if err != nil {
return u, err
}
SQLUserData.Name, err = GetSteamName(uint64(steamid64))
if err != nil {
return u, err
}
g.Create(&SQLUserData)
} else {
fmt.Println("USER EXIST")
fmt.Println(SQLUserData)
u.Name = SQLUserData.Name
u.ID = SQLUserData.ID
u.Admin = SQLUserData.Admin
u.SteamID = SQLUserData.SteamID
}
return u, nil
}
// GetURL Get user page URL
func (u *UserData) GetURL() string {
fmt.Println(Cnf)
return fmt.Sprintf("http://%s/user/%d", Cnf.HOST, u.ID)
}
// GetSteamURL Get user's steam page URL by their steamid64
func (u *UserData) GetSteamURL() string {
return "http://steamcommunity.com/profiles/" + u.SteamID
}
// GetRecentMatches Gets match history
func (u *UserData) GetRecentMatches(limit int) []MatchData {
SQLAccess.Gorm.Where("user_id = ?", u.ID).Limit(limit).Find(&u.Matches)
//SQLAccess.Gorm.Model(&u).Related(&u.Matches)
return u.Matches
//u.Matches
//return self.matches.filter_by(cancelled=False).limit(limit)
}
// GetTeams Get teams which is owened by user
func (u *UserData) GetTeams(limit int) []TeamData {
SQLAccess.Gorm.Where("user_id = ?", u.ID).Limit((limit)).Find(&u.Teams)
return u.Teams
}
// GameServerData Struct for game_server table.
type GameServerData struct {
ID int `gorm:"primary_key;column:id;AUTO_INCREMENT;NOT NULL"`
UserID int `gorm:"column:user_id;DEFAULT NULL"`
InUse bool `gorm:"column:in_use;DEFAULT NULL"`
IPString string `gorm:"column:ip_string;DEFAULT NULL"`
Port int `gorm:"column:port;DEFAULT NULL"`
RconPassword string `gorm:"column:rcon_password;DEFAULT NULL"`
DisplayName string `gorm:"column:display_name;DEFAULT NULL"`
PublicServer bool `gorm:"column:public_server;DEFAULT NULL"`
User UserData `gorm:"ASSOCIATION_FOREIGNKEY:user_id"`
}
// TableName declairation for GORM
func (g *GameServerData) TableName() string {
return "game_server"
}
// Create Register GameServer into DB. not implemented yet.
func (g *GameServerData) Create(userid int, displayname string, ipstring string, port int, rconpassword string, publicserver bool) *GameServerData {
g.UserID = userid
g.DisplayName = displayname
g.IPString = ipstring
g.Port = port
g.RconPassword = rconpassword
g.PublicServer = publicserver
// ADD TO DB TODO
return g
}
// SendRcon Sends Remote-Commands to server.
func (g *GameServerData) SendRcon(cmd string) (string, error) {
o := &gosteam.ConnectOptions{RCONPassword: g.RconPassword}
rcon, err := gosteam.Connect(g.IPString, o)
if err != nil {
fmt.Println(err)
return "", err
}
defer rcon.Close()
resp, err := rcon.Send(cmd)
if err != nil {
fmt.Println(err)
return "", err
}
return resp, nil
}
// GetHostPort gets gameserver addr and port. e.g. localhost:27015
func (g *GameServerData) GetHostPort() string {
return fmt.Sprintf("%s:%d", g.IPString, g.Port)
}
// GetDisplay Returns "DisplayName" if its not empty. otherwise it returns address and port.
func (g *GameServerData) GetDisplay() string {
if g.DisplayName == "" {
return g.DisplayName
}
return g.GetHostPort()
}
// TeamData Struct for team table.
type TeamData struct {
ID int `gorm:"primary_key;column:id" json:"id"`
UserID int `gorm:"column:user_id" json:"user_id"`
Name string `gorm:"column:name" json:"name"`
Tag string `gorm:"column:tag" json:"tag"`
Flag string `gorm:"column:flag" json:"flag"`
Logo string `gorm:"column:logo" json:"logo"`
AuthsPickle []byte `gorm:"column:auths" json:"-"`
Auths []string `json:"auths"` // converts pickle []byte to []string
Players []PlayerStatsData `gorm:"-" json:"-"`
PublicTeam bool `gorm:"column:public_team" json:"public_team"`
User UserData `gorm:"ASSOCIATION_FOREIGNKEY:user_id" json:"-"`
}
// TableName declairation for GORM
func (t *TeamData) TableName() string {
return "team"
}
// Create Register Team information into DB. not implemented.
func (t *TeamData) Create(userid int, name string, tag string, flag string, logo string, auths []byte, publicteam bool) *TeamData {
t.UserID = userid
t.Name = name
t.Tag = tag
t.Flag = flag
t.Logo = logo
t.AuthsPickle = auths // should convert into pickle. TODO
t.PublicTeam = publicteam
// should register into DB. TODO
return t
}
// SetData Modify team data.
func (t *TeamData) SetData(name string, tag string, flag string, logo string, auths []byte, publicteam bool) *TeamData {
t.Name = name
t.Tag = tag
t.Flag = flag
t.Logo = logo
t.AuthsPickle = auths // should convert into pickle. TODO
t.PublicTeam = publicteam
return t
}
// CanEdit Check if server is editable for user or not.
func (t *TeamData) CanEdit(userid int) bool {
if userid == 0 {
return false
} else if t.UserID == userid {
return true
}
return false
}
// CanDelete Check if server is deletable for user or not.
func (t *TeamData) CanDelete(userid int) bool {
if t.CanEdit(userid) == false {
return false
}
return len(t.GetRecentMatches(10)) == 0
}
// GetPlayerData Struct for GetPlayers() function.
type GetPlayerData struct {
Auth string
//Name string
}
// GetPlayers Gets registered player's steamid64.
func (t *TeamData) GetPlayers() ([]GetPlayerData, error) {
reader := bytes.NewReader(t.AuthsPickle)
var auths []string
var results []GetPlayerData
err := stalecucumber.UnpackInto(&auths).From(stalecucumber.Unpickle(reader))
if err != nil {
return results, err
}
for i := 0; i < len(auths); i++ {
results = append(results, GetPlayerData{Auth: auths[i]})
}
/*for i := 0; i < len(auths); i++ {
steamid64, err := strconv.Atoi(auths[i])
if err != nil {
return results, err
}
playername, err := GetSteamName(uint64(steamid64))
if err != nil {
return results, err
}
//results = append(results, GetPlayerData{Auth: auths[i], Name: playername})
results = append(results, GetPlayerData{Auth: auths[i]})
}*/
return results, nil
}
/*
func (t *TeamData) GetPlayers() ([]PlayerStatsData, error) {
reader := bytes.NewReader(t.AuthsPickle)
var results []string
err := stalecucumber.UnpackInto(&results).From(stalecucumber.Unpickle(reader))
if err != nil {
return t.Players, err
}
// it won't return datas in case team never played game...
t.Players = []PlayerStatsData{}
for i := 0; i < len(results); i++ {
if results[i] != "" {
p := PlayerStatsData{}
SQLAccess.Gorm.Where("steam_id = ?", results[i]).First(&p)
fmt.Println(p)
if err != nil {
return t.Players, err
}
if p.Steam_id != "" {
t.Players = append(t.Players, p)
}
}
}
//SQLAccess.Gorm.Where("team_id = ?", t.ID).Find(&t.Players) // N+1 issue
return t.Players, nil
}
*/
// GetRecentMatches Gets team match history.
func (t *TeamData) GetRecentMatches(limit int) []MatchData {
var matches []MatchData
if t.PublicTeam == true {
SQLAccess.Gorm.Where("team1_id = ?", t.ID).Or("team2_id = ?", t.ID).Not("start_time = null AND cancelled = true").Limit(limit).Find(&matches)
} else {
var owner UserData
SQLAccess.Gorm.Where("id = ?", t.UserID).First(&owner)
SQLAccess.Gorm.Where("user_id = ?", t.UserID).Find(&owner.Matches).Limit(limit)
matches = owner.Matches
}
return matches
}
// GetVSMatchResult Returns Match result as string for gorazor template.
func (t *TeamData) GetVSMatchResult(matchid int) (string, error) {
var otherteam TeamData
myscore := 0
otherteamscore := 0
var match MatchData
SQLAccess.Gorm.Where("id = ?", matchid).First(&match)
if int(match.Team1ID) == t.ID {
myscore = match.Team1Score
otherteamscore = match.Team2Score
SQLAccess.Gorm.Where("id = ?", match.Team2ID).First(&otherteam)
} else {
myscore = match.Team2Score
otherteamscore = match.Team1Score
SQLAccess.Gorm.Where("id = ?", match.Team2ID).First(&otherteam)
}
// for a bo1 replace series score with the map score...
if match.MaxMaps == 1 {
mapstats, err := match.GetMapStat()
if err != nil {
return "", err
}
if len(mapstats) <= 0 {
return fmt.Sprintf("Pending, vs %s", otherteam.Name), nil // maybe add <a> tag for otherteam.Name ?
}
mapstat := mapstats[0]
if int(match.Team1ID) == t.ID {
myscore = mapstat.Team1Score
otherteamscore = mapstat.Team2Score
} else {
myscore = mapstat.Team2Score
otherteamscore = mapstat.Team1Score
}
}
if match.Live() == true {
return fmt.Sprintf("Live, %d:%d vs %s", myscore, otherteamscore, otherteam.Name), nil // maybe add <a> tag for otherteam.Name ?
}
if myscore < otherteamscore {
return fmt.Sprintf("Lost %d:%d vs %s", myscore, otherteamscore, otherteam.Name), nil
} else if myscore > otherteamscore {
return fmt.Sprintf("Won %d:%d vs %s", otherteamscore, myscore, otherteam.Name), nil
} else {
return fmt.Sprintf("Tied %d:%d vs %s", otherteamscore, myscore, otherteam.Name), nil
}
}
// GetFlagHTML Get team's flag as a HTML string. for gorazor template
func (t *TeamData) GetFlagHTML(scale float64) string {
if t.Flag == "" {
return ""
}
width := 32.0 * scale
height := 21.0 * scale
html := fmt.Sprintf(`<img src="%s%s%s" width="%f" height="%f">`, "../static/img/valve_flags/", t.Flag, ".png", width, height)
return html
}
// GetLogoHTML Get team's Logo as a HTML string. for gorazor template
func (t *TeamData) GetLogoHTML(scale float64) string {
if t.Logo == "" {
return ""
}
width := 32 * scale
height := 32 * scale
html := fmt.Sprintf(`<img src="%s" width="%f" height="%f">`, t.Logo, width, height)
return html
}
// GetURL Get URL of team page.
func (t *TeamData) GetURL() string {
return fmt.Sprintf("http://%s/team/%d", Cnf.HOST, t.ID)
}
// GetNameURLHtml Get team page and name as a-tag. for gorazor template
func (t *TeamData) GetNameURLHtml() string {
return fmt.Sprintf(`<a href="%s">%s</a>`, t.GetURL(), t.Name)
}
// GetLogoOrFlagHTML Get team logo or flag as a HTML.
func (t *TeamData) GetLogoOrFlagHTML(scale float64, otherteam TeamData) string {
if t.Logo == "" && otherteam.Logo != "" { // or otherteam is empty...
return t.GetLogoHTML(scale)
}
return t.GetFlagHTML(scale)
}
// MatchData Struct for match table.
type MatchData struct {
ID int64 `gorm:"primary_key;column:id" json:"id"`
UserID int64 `gorm:"column:user_id" json:"user_id"`
ServerID int64 `gorm:"column:server_id" json:"-"`
Team1ID int64 `gorm:"column:team1_id" json:"team1_id"`
Team2ID int64 `gorm:"column:team2_id" json:"team2_id"`
Winner sql.NullInt64 `gorm:"column:winner" json:"winner"`
Cancelled bool `gorm:"column:cancelled" json:"cancelled"`
StartTime sql.NullTime `gorm:"column:start_time" json:"start_time"`
EndTime sql.NullTime `gorm:"column:end_time" json:"end_time"`
MaxMaps int `gorm:"column:max_maps" json:"max_maps"`
Title string `gorm:"column:title" json:"title"`
SkipVeto bool `gorm:"column:skip_veto" json:"skip_veto"`
APIKey string `gorm:"column:api_key" json:"-"`
VetoMapPool string `gorm:"column:veto_mappool" json:"veto_mappool"`
Team1Score int `gorm:"column:team1_score" json:"team1_score"`
Team2Score int `gorm:"column:team2_score" json:"team2_score"`
Team1String string `gorm:"column:team1_string" json:"team1_string"`
Team2String string `gorm:"column:team2_string" json:"team2_string"`
Forfeit bool `gorm:"column:forfeit" json:"forfeit"`
PluginVersion string `gorm:"column:plugin_version" json:"-"`
MapStats []MapStatsData `json:"-"`
Server GameServerData `json:"-"`
User UserData `gorm:"ASSOCIATION_FOREIGNKEY:user_id" json:"-"`
}
// TableName declairation for GORM
func (m *MatchData) TableName() string {
return "match"
}
// Create Register Match information into DB. not implemented yet
func (m *MatchData) Create(userid int64, team1id int64, team2id int64, team1string string, team2string string, maxmaps int, skipveto bool, title string, vetomappool string, serverid int64) *MatchData {
m.UserID = userid
m.Team1ID = team1id
m.Team2ID = team2id
m.SkipVeto = skipveto
m.Title = title
m.VetoMapPool = vetomappool // array...?
m.ServerID = serverid
m.MaxMaps = maxmaps
m.APIKey = "" //random?
return m // TODO
}
// GetStatusString Get match status as string. for gorazor template
func (m *MatchData) GetStatusString(ShowWinner bool) (string, error) {
if m.Pending() {
return "Pending", nil
} else if m.Live() {
teams1core, team2score := m.GetCurrentScore(SQLAccess.Gorm)
return fmt.Sprintf("Live, %d:%d", teams1core, team2score), nil
} else if m.Finished() {
teams1core, team2score := m.GetCurrentScore(SQLAccess.Gorm)
minscore := math.Min(float64(teams1core), float64(team2score))
maxscore := math.Max(float64(teams1core), float64(team2score))
ScoreString := fmt.Sprintf("%d:%d", int(maxscore), int(minscore))
winner, _ := m.Winner.Value()
if !ShowWinner {
return "Finished", nil
} else if winner == m.Team1ID {
team1, err := m.GetTeam1()
if err != nil {
return "", err
}
return fmt.Sprintf("Won %s by %s", ScoreString, team1.Name), nil
} else if winner == m.Team2ID {
team2, err := m.GetTeam2()
if err != nil {
return "", err
}
return fmt.Sprintf("Won %s by %s", ScoreString, team2.Name), nil
} else {
return fmt.Sprintf("Tied %s", ScoreString), nil
}
} else {
return "Cancelled", nil
}
}
// GetVSString Get Match VS information as string. for gorazor template
func (m *MatchData) GetVSString() (string, error) {
team1, err := m.GetTeam1()
team2, err := m.GetTeam2()
if err != nil {
return "", err
}
team1score, team2score := m.GetCurrentScore(SQLAccess.Gorm)
str := fmt.Sprintf("%s VS %s (%d:%d)", team1.GetNameURLHtml(), team2.GetNameURLHtml(), team1score, team2score)
return str, nil
}
// Finalized Returns true if match is finished or cancelled
func (m *MatchData) Finalized() bool {
return m.Cancelled || m.Finished()
}
// Pending Returns true if match is not started and not cancelled
func (m *MatchData) Pending() bool {
return !m.StartTime.Valid && !m.Cancelled
}
// Finished Returns true if match is ended and not cancelled
func (m *MatchData) Finished() bool {
return m.EndTime.Valid && !m.Cancelled
}
// Live Retursn true if match is in-progress
func (m *MatchData) Live() bool {
return m.StartTime.Valid && !m.EndTime.Valid && !m.Cancelled
}
// GetServer Get match server ID as GameServerData
func (m *MatchData) GetServer() GameServerData {
SQLAccess.Gorm.Where("user_id = ?", m.UserID).First(&m.Server)
return m.Server
}
// GetCurrentScore Returns current match score. returns map-score if match is BO1.
func (m *MatchData) GetCurrentScore(g *gorm.DB) (int, int) {
//g.First(&m).Association("MapStats").Find(&m)
m.MapStats = []MapStatsData{}
g.First(&m.MapStats, "match_id = ?", m.ID)
fmt.Println(m.MapStats)
if m.MaxMaps == 1 {
if len(m.MapStats) == 0 { // check ok?
return 0, 0 // TODO
}
return m.MapStats[0].Team1Score, m.MapStats[0].Team2Score
}
return m.Team1Score, m.Team2Score
}
// SendToServer Let gameserver load match configration via RCON. not implemented yet
/*func (m *MatchData) SendToServer() {
// get5_loadmatch_url things
}*/
// GetTeam1 Get Team1 as "TeamData" struct.
func (m *MatchData) GetTeam1() (TeamData, error) {
var Team = TeamData{}
var STeam TeamData
SQLAccess.Gorm.Where("id = ?", m.Team1ID).First(&STeam)
Team.ID = STeam.ID
Team.Name = STeam.Name
Team.Tag = STeam.Tag
Team.Flag = STeam.Flag
Team.Logo = STeam.Logo
Team.AuthsPickle = STeam.AuthsPickle
Team.PublicTeam = STeam.PublicTeam
reader := bytes.NewReader(STeam.AuthsPickle)
Team.Auths = make([]string, 0)
err := stalecucumber.UnpackInto(&Team.Auths).From(stalecucumber.Unpickle(reader))
if err != nil {
return Team, err
}
return Team, nil
}
// GetTeam2 Get Team2 as "TeamData" struct.
func (m *MatchData) GetTeam2() (TeamData, error) {
var Team = TeamData{}
var STeam TeamData
SQLAccess.Gorm.Where("id = ?", m.Team1ID).First(&STeam)
Team.ID = STeam.ID
Team.Name = STeam.Name
Team.Tag = STeam.Tag
Team.Flag = STeam.Flag
Team.Logo = STeam.Logo
Team.AuthsPickle = STeam.AuthsPickle
Team.PublicTeam = STeam.PublicTeam
reader := bytes.NewReader(STeam.AuthsPickle)
Team.Auths = make([]string, 0)
err := stalecucumber.UnpackInto(&Team.Auths).From(stalecucumber.Unpickle(reader))
if err != nil {
return Team, err
}
return Team, nil
}
// GetUser Get Match owner as "UserData" struct.
func (m *MatchData) GetUser() UserData {
SQLAccess.Gorm.Where("id = ?", m.UserID).First(&m.User)
return m.User
}
// GetWinner Get Winner team as "TeamData" struct.
func (m *MatchData) GetWinner() (TeamData, error) {
var Empty TeamData
if m.Team1Score > m.Team2Score {
winner, err := m.GetTeam1()
if err != nil {
return Empty, err
}
return winner, nil
} else if m.Team2Score > m.Team1Score {
winner, err := m.GetTeam2()
if err != nil {
return Empty, err
}
return winner, nil
}
return Empty, nil
}
// GetLoser Get Loser team as "TeamData" struct.
func (m *MatchData) GetLoser() (TeamData, error) {
var Empty TeamData
if m.Team1Score > m.Team2Score {
loser, err := m.GetTeam2()
if err != nil {
return Empty, err
}
return loser, nil
} else if m.Team2Score > m.Team1Score {
loser, err := m.GetTeam1()
if err != nil {
return Empty, err
}
return loser, nil
}
return Empty, nil
}
// BuildMatchDict No idea.
/*func (m *MatchData) BuildMatchDict() TeamData {
//return m.UserID //get5 thing??
}*/
// GetMapStat Gets each map stat data as "MapStatsData" struct array.
func (m *MatchData) GetMapStat() ([]MapStatsData, error) {
SQLAccess.Gorm.Limit(7).Where("match_id = ?", int(m.ID)).Find(&m.MapStats)
return m.MapStats, nil
}
// MapStatsData MapStatsData struct for map_stats table.
type MapStatsData struct {
ID int `gorm:"primary_key" gorm:"column:id"`
MatchID int `gorm:"column:match_id" gorm:"ForeignKey:match_id"`
MapNumber int `gorm:"column:map_number"`
MapName string `gorm:"column:map_name"`
StartTime sql.NullTime `gorm:"column:start_time"`
EndTime sql.NullTime `gorm:"column:end_time"`
Winner int `gorm:"column:winner"`
Team1Score int `gorm:"column:team1_score"`
Team2Score int `gorm:"column:team2_score"`
User UserData `gorm:"ASSOCIATION_FOREIGNKEY:user_id"`
}
// TableName declairation for GORM
func (m *MapStatsData) TableName() string {
return "map_stats"
}
// GetOrCreate Get or register mapstats data. not implemented yet
/*func (m *MapStatsData) GetOrCreate(matchID int,MapNumber int,mapname string){
}*/
// PlayerStatsData Player stats data struct for player_stats table.
type PlayerStatsData struct {
ID int `gorm:"primary_key;column:id"`
MatchID int `gorm:"column:match_id"`
MapID int `gorm:"column:map_id"`
TeamID int `gorm:"column:team_id"`
SteamID string `gorm:"column:steam_id;unique"`
Name string `gorm:"column:name"`
Kills int `gorm:"column:kills"`
Deaths int `gorm:"column:deaths"`
Roundsplayed int `gorm:"column:roundsplayed"`
Assists int `gorm:"column:assists"`
FlashbangAssists int `gorm:"column:flashbang_assists"`
Teamkills int `gorm:"column:teamkills"`
Suicides int `gorm:"column:suicides"`
HeadshotKills int `gorm:"column:headshot_kills"`
Damage int64 `gorm:"column:damage"`
BombPlants int `gorm:"column:bomb_plants"`
BombDefuses int `gorm:"column:bomb_defuses"`
V1 int `gorm:"column:v1"`
V2 int `gorm:"column:v2"`
V3 int `gorm:"column:v3"`
V4 int `gorm:"column:v4"`
V5 int `gorm:"column:v5"`
K1 int `gorm:"column:k1"`
K2 int `gorm:"column:k2"`
K3 int `gorm:"column:k3"`
K4 int `gorm:"column:k4"`
K5 int `gorm:"column:k5"`
FirstdeathCT int `gorm:"column:firstdeath_Ct"`
FirstdeathT int `gorm:"column:firstdeath_t"`
FirstkillCT int `gorm:"column:firstkill_ct"`
FirstkillT int `gorm:"column:firstkill_t"`
User UserData `gorm:"ASSOCIATION_FOREIGNKEY:user_id"`
}
// TableName declairation for GORM
func (p *PlayerStatsData) TableName() string {
return "player_stats"
}
// GetOrCreate Get or register player stats data into DB.
/*
func (p *PlayerStatsData) GetOrCreate() string {
return "player_stats"
}
*/
// GetSteamURL get player's Steam community URL by their steamid64.
func (p *PlayerStatsData) GetSteamURL() string {
return fmt.Sprintf("http://steamcommunity.com/profiles/%s", p.SteamID)
}
// GetRating Get player's rating. Average datas are static tho.
func (p *PlayerStatsData) GetRating() float64 { // Rating value can be more accurate??
var AverageKPR float64 = 0.679
var AverageSPR float64 = 0.317
var AverageRMK float64 = 1.277
var KillRating float64 = float64(p.Kills) / float64(p.Roundsplayed) / AverageKPR
var SurvivalRating float64 = float64(p.Roundsplayed-p.Deaths) / float64(p.Roundsplayed) / float64(AverageSPR)
var killcount float64 = float64(p.K1 + 4*p.K2 + 9*p.K3 + 16*p.K4 + 25*p.K5)
var RoundsWithMultipleKillsRating float64 = killcount / float64(p.Roundsplayed) / float64(AverageRMK)
var rating float64 = (KillRating + 0.7*SurvivalRating + RoundsWithMultipleKillsRating) / 2.7
return rating
}
// GetKDR Returns player's KDR(Kill/Deaths Ratio).
func (p *PlayerStatsData) GetKDR() float64 {
if p.Deaths == 0 {
return float64(p.Kills)
}
return float64(p.Kills) / float64(p.Deaths)
}
// GetHSP Returns player's HSP(HeadShot Percentage).
func (p *PlayerStatsData) GetHSP() float64 {
if p.Deaths == 0 {
return float64(p.Kills)
}
return float64(p.HeadshotKills) / float64(p.Kills) * 100
}
// GetADR Returns player's ADR(Average Damage per Round).
func (p *PlayerStatsData) GetADR() float64 {
if p.Roundsplayed == 0 {
return 0.0
}
return float64(p.Damage) / float64(p.Roundsplayed)
}
// GetFPR Returns player's FPR(Frags Per Round).
func (p *PlayerStatsData) GetFPR() float64 {
if p.Roundsplayed == 0 {
return 0.0
}
return float64(p.Kills) / float64(p.Roundsplayed)
}
// GetSteamName Get steam profile name by steamid64 via Steam web API
func GetSteamName(steamid uint64) (string, error) {
summary, err := steam.GetPlayerSummaries(SteamAPIKey, steam.SteamID64(steamid))
if err != nil {
return "", err
}
return summary.DisplayName, nil
}
// MetricsData Struct metrics analysys.
type MetricsData struct {
RegisteredUsers int `json:"users"`
SavedTeams int `json:"saved_teams"`
MatchesCreated int `json:"matches_created"`
CompletedMatches int `json:"completed_matches"`
ServersAdded int `json:"servers_added"`
MapsWithStatsSaved int `json:"maps_with_stats"`
UniquePlayers int `json:"unique_players"`
}
// GetMetrics Get Each table's count.
func GetMetrics() MetricsData {
var result MetricsData
SQLAccess.Gorm.Table("user").Count(&result.RegisteredUsers)
SQLAccess.Gorm.Table("team").Count(&result.SavedTeams)
SQLAccess.Gorm.Table("match").Count(&result.MatchesCreated)
SQLAccess.Gorm.Table("match").Where("end_time IS NOT NULL").Count(&result.CompletedMatches)
SQLAccess.Gorm.Table("game_server").Count(&result.ServersAdded)
SQLAccess.Gorm.Table("map_stats").Count(&result.MapsWithStatsSaved)
SQLAccess.Gorm.Table("player_stats").Count(&result.UniquePlayers)
return result
}