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Pawns stuck cleaning #1

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exelsiar opened this issue May 2, 2016 · 7 comments
Open

Pawns stuck cleaning #1

exelsiar opened this issue May 2, 2016 · 7 comments

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@exelsiar
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exelsiar commented May 2, 2016

Pawns get stuck trying to clean tiles (to the point of starvation). The type of tile, nor dirt/blood doesn't seem to cause a difference.
Before I've always just had it happen while using many mods. So I just booted up a world with only this one, instantly occured.

Issue.zip

@FluffierThanThou
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NoCleaningPlease requires CCL

On Mon, May 2, 2016 at 2:36 PM exelsiar notifications@github.com wrote:

Pawns get stuck trying to clean tiles (to the point of starvation). The
type of tile, nor dirt/blood doesn't seem to cause a difference.
Before I've always just had it happen while using many mods. So I just
booted up a world with only this one, instantly occured.

Issue.zip
https://github.com/FluffierThanThou/LT_NoCleaningPlease/files/245032/Issue.zip


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#1

@exelsiar
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exelsiar commented May 2, 2016

-slams head on table- Just tried it again with CCL and no other mods, from a quick run it seemed to work. Figured I'd send this more full version, the character Mitch is currently stuck in this issue.

issue2.zip

@DerFailer36
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I seem to be runing in to the same problem or at least something that is probably to be relatet to it.
On first loading my save i was greeted with this (see end of the log):
output_log.txt
The second exception appears within as well as outside of the homeszone (i'm not sure if this matter some how).
I also noticed that i'm not getting any designator from the mod.

I found two things on compering said save with a newly created, one being that my "old" save did not get the NoCleaningPlease.MapComponent injected, nor was a NoCleaningPlease.Area_Cleaning created. The new save i'm having any errors, which is not really suprising since for the game everything is allright, if it wasn't for the fact that i as the player missing the designator to manage the area (sorry if i'm a bit to much capt. obvious her).

Just to be sure, all of the files.
Mods + modcfg + Save + output_log
https://onedrive.live.com/redir?resid=98F7062EDC43B93A!13468&authkey=!ADAcK93DNdch7_Y&ithint=file%2czip

@FluffierThanThou
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@DerFailer36

Community Core Library :: Library Core :: Validation :: Errors during validation ..... 'Community Core Library' must be second in mod load order, immediately after 'Core'! :: Current position is #3

Does moving CCL into the correct position help? Also make sure to restart the game every time you open the mods menu - even if you didn't make any changed.

@FluffierThanThou
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Also I'll have a better look at both these reports tomorrow - it seems the HasJobOnThing method is the culprit in all these cases, so that narrows it down a bit. At least for the actual errors, the situations where pawns freeze without error might be more challenging 😢

@DerFailer36
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Well this is kind of awkward. Moving CCL to the correct position did fix my problem... exped that i'm now having the same problem as exelsiar. So one problem solved one to go ... or so i guess. I'm atm try to get some more infos actual problem.

P.S. I had CCL after EdBModOrder since i found that this broke MO, but it looks like all fine now.
Also i do all of the restarting, sometime i feel like RWmoding is like a gamerestating simulator or something ;)

@DerFailer36
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Any news on the problem?

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