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Pawns stuck cleaning #1
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NoCleaningPlease requires CCL On Mon, May 2, 2016 at 2:36 PM exelsiar notifications@github.com wrote:
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-slams head on table- Just tried it again with CCL and no other mods, from a quick run it seemed to work. Figured I'd send this more full version, the character Mitch is currently stuck in this issue. |
I seem to be runing in to the same problem or at least something that is probably to be relatet to it. I found two things on compering said save with a newly created, one being that my "old" save did not get the NoCleaningPlease.MapComponent injected, nor was a NoCleaningPlease.Area_Cleaning created. The new save i'm having any errors, which is not really suprising since for the game everything is allright, if it wasn't for the fact that i as the player missing the designator to manage the area (sorry if i'm a bit to much capt. obvious her). Just to be sure, all of the files. |
Does moving CCL into the correct position help? Also make sure to restart the game every time you open the mods menu - even if you didn't make any changed. |
Also I'll have a better look at both these reports tomorrow - it seems the HasJobOnThing method is the culprit in all these cases, so that narrows it down a bit. At least for the actual errors, the situations where pawns freeze without error might be more challenging 😢 |
Well this is kind of awkward. Moving CCL to the correct position did fix my problem... exped that i'm now having the same problem as exelsiar. So one problem solved one to go ... or so i guess. I'm atm try to get some more infos actual problem. P.S. I had CCL after EdBModOrder since i found that this broke MO, but it looks like all fine now. |
Any news on the problem? |
Pawns get stuck trying to clean tiles (to the point of starvation). The type of tile, nor dirt/blood doesn't seem to cause a difference.
Before I've always just had it happen while using many mods. So I just booted up a world with only this one, instantly occured.
Issue.zip
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