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Constants.dmp
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Constants.dmp
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******* 0 Label(s) *******
******* 0 Unused label(s) *******
******* 46 Variable(s) *******
ANIMATION_TIMER_ADDRESS = $0008
BACKGROUND_COLOUR_LOCATION = $D021
BLACK = $0000
BORDER_COLOUR_LOCATION = $D020
BULLET_DIRECTION_LOCATION = $00FC
BULLET_IS_FIRING_LOCATION = $00FB
BULLET_MOVE_SPEED = $0004
BULLET_X_ADDRESS_LOW = $D004
BULLET_Y_ADDRESS = $D005
DOWN = $0001
ENEMY_1_SPRITE_ADDRESS = $07FB
ENEMY_1_X_ADDRESS = $0000
ENEMY_1_Y_ADDRESS = $0000
ENEMY1_HIT = $0006
EXPLOSION_F1_SPRITE_VALUE = $0030
EXPLOSION_RESET_FRAME = $0032
FALSE = $0000
GAMEPLAY_TIMER_ADDRESS = $0007
HIGH_MEMORY_END_LOCATION = $FFFF
HIGH_MEMORY_START_LOCATION = $C000
PLAYER_ADDRESS = $07F8
PLAYER_BULLET_SPRITE_ADDRESS = $07FA
PLAYER_BULLET_SPRITE_VALUE = $002A
PLAYER_DOWN_VALUE = $0029
PLAYER_FLIPPED_LOCATION = $0002
PLAYER_MAX_X = $00FA
PLAYER_MIN_X = $001E
PLAYER_MOVE_SPEED = $0003
PLAYER_UP_VALUE = $0028
PLAYER_X_ADDRESS_LOW = $D000
PLAYER_Y_ADDRESS = $D001
ROBOT_ENEMY_CURRENT_FRAME_ADDRESS = $07FB
ROBOT_ENEMY_F1_SPRITE_VALUE = $002B
ROBOT_ENEMY_RESET_FRAME = $002F
SPACE_CHAR = $0020
TEMP1 = $0003
TEMP2 = $0004
TEMP3 = $0005
tgt_c64 = $0001
TRUE = $0001
UP = $0000
VRAM_END_ADDRESS = $0800
VRAM_START_ADDRESS = $0400
WHITE = $0001
ZERO_PAGE_END_LOCATION = $00FF
ZERO_PAGE_START_LOCATION = $0002
******* 46 Unused variables(s) *******
ANIMATION_TIMER_ADDRESS
BACKGROUND_COLOUR_LOCATION
BLACK
BORDER_COLOUR_LOCATION
BULLET_DIRECTION_LOCATION
BULLET_IS_FIRING_LOCATION
BULLET_MOVE_SPEED
BULLET_X_ADDRESS_LOW
BULLET_Y_ADDRESS
DOWN
ENEMY_1_SPRITE_ADDRESS
ENEMY_1_X_ADDRESS
ENEMY_1_Y_ADDRESS
ENEMY1_HIT
EXPLOSION_F1_SPRITE_VALUE
EXPLOSION_RESET_FRAME
FALSE
GAMEPLAY_TIMER_ADDRESS
HIGH_MEMORY_END_LOCATION
HIGH_MEMORY_START_LOCATION
PLAYER_ADDRESS
PLAYER_BULLET_SPRITE_ADDRESS
PLAYER_BULLET_SPRITE_VALUE
PLAYER_DOWN_VALUE
PLAYER_FLIPPED_LOCATION
PLAYER_MAX_X
PLAYER_MIN_X
PLAYER_MOVE_SPEED
PLAYER_UP_VALUE
PLAYER_X_ADDRESS_LOW
PLAYER_Y_ADDRESS
ROBOT_ENEMY_CURRENT_FRAME_ADDRESS
ROBOT_ENEMY_F1_SPRITE_VALUE
ROBOT_ENEMY_RESET_FRAME
SPACE_CHAR
TEMP1
TEMP2
TEMP3
tgt_c64
TRUE
UP
VRAM_END_ADDRESS
VRAM_START_ADDRESS
WHITE
ZERO_PAGE_END_LOCATION
ZERO_PAGE_START_LOCATION