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Memory.dmp
130 lines (126 loc) · 3.1 KB
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Memory.dmp
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******* 0 Label(s) *******
******* 0 Unused label(s) *******
******* 61 Variable(s) *******
ANIMATION_TIMER_ADDRESS = $0076
ASTROID_ENEMY_F1_SPRITE_VALUE = $0036
ASTROID_ENEMY_RESET_FRAME = $0039
ASTROID_Y_SPEED_ADDRESS = $C020
BACKGROUND_COLOUR_LOCATION = $D021
BORDER_COLOUR_LOCATION = $D020
BULLET_DIRECTION_LOCATION = $0079
BULLET_IS_FIRING_LOCATION = $0078
BULLET_X_ADDRESS_LOW = $D004
BULLET_Y_ADDRESS = $D005
CHAIN_ADDRESS = $C004
DEATH_TIMER_LOW = $C006
ENEMY_1_CURRENT_FRAME_ADDRESS = $07FB
ENEMY_1_SPRITE_ADDRESS = $07FB
ENEMY_1_VARIATION = $C012
ENEMY_1_X_ADDRESS = $D006
ENEMY_1_Y_ADDRESS = $D007
ENEMY_2_CURRENT_FRAME_ADDRESS = $0032
ENEMY_2_SPRITE_ADDRESS = $07FC
ENEMY_2_X_ADDRESS = $D008
ENEMY_2_Y_ADDRESS = $D009
ENEMY_3_CURRENT_FRAME_ADDRESS = $07FD
ENEMY_3_SPRITE_ADDRESS = $07FD
ENEMY_3_VARIATION = $C014
ENEMY_3_X_ADDRESS = $D00A
ENEMY_3_Y_ADDRESS = $D00B
ENEMY1_HIT = $C008
ENEMY2_HIT = $C00A
ENEMY3_HIT = $C00C
EXPLOSION_F1_SPRITE_VALUE = $002F
EXPLOSION_RESET_FRAME = $0032
GAMEPLAY_TIMER_ADDRESS = $0077
HI_SCORE_ADDRESS_HIGH = $C00E
HI_SCORE_ADDRESS_LOW = $C010
LIVES_ADDRESS = $C002
MENU_FLASH = $C018
MUNCHER_1_HAS_BOUNCED_ADDRESS = $C01A
MUNCHER_ENEMY_F1_SPRITE_VALUE = $0032
MUNCHER_ENEMY_RESET_FRAME = $0036
MUNCHER_X_SPEED_ADDRESS = $C01C
MUNCHER_Y_SPEED_ADDRESS = $C01E
PLAYER_ADDRESS = $07F8
PLAYER_BULLET_SPRITE_ADDRESS = $07FA
PLAYER_BULLET_SPRITE_VALUE = $002A
PLAYER_DOWN_VALUE = $0029
PLAYER_FLIPPED_LOCATION = $0002
PLAYER_IN_DEATH_STATE = $C016
PLAYER_UP_VALUE = $0028
PLAYER_X_ADDRESS_LOW = $D000
PLAYER_Y_ADDRESS = $D001
ROBOT_ENEMY_F1_SPRITE_VALUE = $002B
ROBOT_ENEMY_RESET_FRAME = $002F
ROBOT_X_SPEED_ADDRESS = $C022
ROBOT_Y_SPEED_ADDRESS = $C024
SCORE_ADDRESS = $C000
TEMP1 = $0073
TEMP2 = $0074
TEMP3 = $0075
tgt_c64 = $0001
VRAM_END_ADDRESS = $0800
VRAM_START_ADDRESS = $0400
******* 61 Unused variables(s) *******
ANIMATION_TIMER_ADDRESS
ASTROID_ENEMY_F1_SPRITE_VALUE
ASTROID_ENEMY_RESET_FRAME
ASTROID_Y_SPEED_ADDRESS
BACKGROUND_COLOUR_LOCATION
BORDER_COLOUR_LOCATION
BULLET_DIRECTION_LOCATION
BULLET_IS_FIRING_LOCATION
BULLET_X_ADDRESS_LOW
BULLET_Y_ADDRESS
CHAIN_ADDRESS
DEATH_TIMER_LOW
ENEMY_1_CURRENT_FRAME_ADDRESS
ENEMY_1_SPRITE_ADDRESS
ENEMY_1_VARIATION
ENEMY_1_X_ADDRESS
ENEMY_1_Y_ADDRESS
ENEMY_2_CURRENT_FRAME_ADDRESS
ENEMY_2_SPRITE_ADDRESS
ENEMY_2_X_ADDRESS
ENEMY_2_Y_ADDRESS
ENEMY_3_CURRENT_FRAME_ADDRESS
ENEMY_3_SPRITE_ADDRESS
ENEMY_3_VARIATION
ENEMY_3_X_ADDRESS
ENEMY_3_Y_ADDRESS
ENEMY1_HIT
ENEMY2_HIT
ENEMY3_HIT
EXPLOSION_F1_SPRITE_VALUE
EXPLOSION_RESET_FRAME
GAMEPLAY_TIMER_ADDRESS
HI_SCORE_ADDRESS_HIGH
HI_SCORE_ADDRESS_LOW
LIVES_ADDRESS
MENU_FLASH
MUNCHER_1_HAS_BOUNCED_ADDRESS
MUNCHER_ENEMY_F1_SPRITE_VALUE
MUNCHER_ENEMY_RESET_FRAME
MUNCHER_X_SPEED_ADDRESS
MUNCHER_Y_SPEED_ADDRESS
PLAYER_ADDRESS
PLAYER_BULLET_SPRITE_ADDRESS
PLAYER_BULLET_SPRITE_VALUE
PLAYER_DOWN_VALUE
PLAYER_FLIPPED_LOCATION
PLAYER_IN_DEATH_STATE
PLAYER_UP_VALUE
PLAYER_X_ADDRESS_LOW
PLAYER_Y_ADDRESS
ROBOT_ENEMY_F1_SPRITE_VALUE
ROBOT_ENEMY_RESET_FRAME
ROBOT_X_SPEED_ADDRESS
ROBOT_Y_SPEED_ADDRESS
SCORE_ADDRESS
TEMP1
TEMP2
TEMP3
tgt_c64
VRAM_END_ADDRESS
VRAM_START_ADDRESS