/
c16240772.lua
85 lines (85 loc) · 2.76 KB
/
c16240772.lua
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--死の罪宝-ルシエラ
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(aux.dscon)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.dfilter(c)
return c:IsFaceup() and aux.nzatk(c)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local chk
if tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(s.efilter)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetLabel(Duel.GetTurnCount())
e2:SetCondition(s.tgcon)
e2:SetOperation(s.tgop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2)
tc:RegisterEffect(e2)
chk=true
end
local g=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil)
if tc:IsFaceup() and #g>0 then
if chk then Duel.BreakEffect() end
local dg=Group.CreateGroup()
for sc in aux.Next(g) do
local patk=sc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-tc:GetAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
if patk~=0 and sc:IsAttack(0) then dg:AddCard(sc) end
end
if #dg>0 then
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
function s.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetHandler()
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
e:Reset()
if Duel.GetTurnCount()~=e:GetLabel()+1 then return end
Duel.Hint(HINT_CARD,0,id)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end