/
c30834988.lua
54 lines (54 loc) · 1.69 KB
/
c30834988.lua
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--召喚制限-猛突するモンスター
function c30834988.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(30834988,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(c30834988.target)
e2:SetOperation(c30834988.operation)
c:RegisterEffect(e2)
end
function c30834988.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,eg:GetCount(),0,0)
end
function c30834988.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=eg:Filter(Card.IsRelateToEffect,nil,e)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
local ct,last_turn,last_lp_0,last_lp_1,last_deck_0,last_deck_1=e:GetLabel()
local turn=Duel.GetTurnCount()
local lp_0=Duel.GetLP(0)
local lp_1=Duel.GetLP(1)
local deck_0=Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
local deck_1=Duel.GetFieldGroupCount(1,LOCATION_DECK,0)
if ct==nil
or last_turn~=turn or last_lp_0~=lp_0 or last_lp_1~=lp_1 or last_deck_0-deck_0>5 or last_deck_1-deck_1>5 then
e:SetLabel(0,turn,lp_0,lp_1,deck_0,deck_1)
else
ct=ct+1
if ct>10 then
Duel.SendtoGrave(c,REASON_RULE)
return
end
e:SetLabel(ct,turn,lp_0,lp_1,last_deck_0,last_deck_1)
end
end