/
c40695128.lua
45 lines (45 loc) · 1.51 KB
/
c40695128.lua
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--磨破羅魏
function c40695128.initial_effect(c)
--spirit return
aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--summon success
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(40695128,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(c40695128.regop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_FLIP)
c:RegisterEffect(e5)
end
function c40695128.regop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,40695128)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PREDRAW)
e1:SetCondition(c40695128.condition)
e1:SetOperation(c40695128.operation)
e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN,1)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,40695128,RESET_PHASE+PHASE_END,0,2)
end
function c40695128.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
end
function c40695128.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
Duel.ConfirmCards(tp,g)
local tc=g:GetFirst()
local opt=Duel.SelectOption(tp,aux.Stringid(40695128,2),aux.Stringid(40695128,3))
if opt==1 then
Duel.MoveSequence(tc,opt)
end
end