/
c64697231.lua
35 lines (35 loc) · 1.07 KB
/
c64697231.lua
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--ダスト・シュート
function c64697231.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(0,TIMING_TOHAND)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c64697231.condition)
e1:SetTarget(c64697231.target)
e1:SetOperation(c64697231.activate)
c:RegisterEffect(e1)
end
function c64697231.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>3
end
function c64697231.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
end
function c64697231.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetFieldGroup(p,0,LOCATION_HAND)
if g:GetCount()>0 then
Duel.ConfirmCards(p,g)
local tg=g:Filter(Card.IsType,nil,TYPE_MONSTER)
if tg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=tg:Select(p,1,1,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
Duel.ShuffleHand(1-p)
end
end