/
c65479980.lua
60 lines (60 loc) · 2 KB
/
c65479980.lua
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--S-Force ドッグ・タッグ
function c65479980.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(65479980,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,65479980)
e1:SetCondition(c65479980.spcon)
e1:SetTarget(c65479980.sptg)
e1:SetOperation(c65479980.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--act limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TRIGGER)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(c65479980.actcon)
e3:SetTarget(c65479980.actlimit)
c:RegisterEffect(e3)
end
function c65479980.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0x156)
end
function c65479980.cfilter(c,tp)
return c:IsSummonPlayer(1-tp)
end
function c65479980.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c65479980.cfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(c65479980.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c65479980.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c65479980.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c65479980.actcon(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function c65479980.actfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x156) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function c65479980.actlimit(e,c)
local face=c:GetColumnGroup()
return face:IsExists(c65479980.actfilter,1,nil,e:GetHandlerPlayer())
end