/
c66727115.lua
46 lines (46 loc) · 1.67 KB
/
c66727115.lua
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--武神逐
function c66727115.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c66727115.cost)
e1:SetTarget(c66727115.target)
e1:SetOperation(c66727115.activate)
c:RegisterEffect(e1)
end
function c66727115.rfilter(c,e,tp)
return c:IsSetCard(0x88) and c:IsRace(RACE_BEASTWARRIOR)
and Duel.IsExistingTarget(c66727115.spfilter,tp,LOCATION_GRAVE,0,1,nil,c:GetCode(),e,tp)
end
function c66727115.spfilter(c,code,e,tp)
return c:IsSetCard(0x88) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c66727115.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c66727115.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c66727115.spfilter(chkc,e:GetLabel(),e,tp) end
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,c66727115.rfilter,1,nil,e,tp)
end
local g=Duel.SelectReleaseGroup(tp,c66727115.rfilter,1,1,nil,e,tp)
local code=g:GetFirst():GetCode()
e:SetLabel(code)
Duel.Release(g,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectTarget(tp,c66727115.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,code,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,0,0)
end
function c66727115.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end