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c91073013.lua
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c91073013.lua
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--VS 龍帝ヴァリウス
function c91073013.initial_effect(c)
--return and spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(91073013,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,91073013)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(c91073013.spcon)
e1:SetTarget(c91073013.sptg)
e1:SetOperation(c91073013.spop)
c:RegisterEffect(e1)
--show earth to immune
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(91073013,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,91073014)
e2:SetCost(c91073013.imcost)
e2:SetTarget(c91073013.imtg)
e2:SetOperation(c91073013.imop)
c:RegisterEffect(e2)
--show earth and fire and dark for destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(91073013,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,91073014)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCost(c91073013.descost)
e3:SetTarget(c91073013.destg)
e3:SetOperation(c91073013.desop)
c:RegisterEffect(e3)
end
function c91073013.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c91073013.spfilter(c,tp)
return c:IsSetCard(0x195) and c:IsFaceup() and c:IsAbleToHand() and not c:IsRace(RACE_DRAGON)
and Duel.GetMZoneCount(tp,c)>0
end
function c91073013.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c91073013.spfilter(chkc,tp) end
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(c91073013.spfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.GetFlagEffect(tp,91073013)==0 end
Duel.RegisterFlagEffect(tp,91073013,RESET_CHAIN,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c91073013.spfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c91073013.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) and c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c91073013.imcfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and not c:IsPublic()
end
function c91073013.imcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c91073013.imcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c91073013.imcfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.RaiseEvent(g,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp)
end
function c91073013.imtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,91073013)==0 end
Duel.RegisterFlagEffect(tp,91073013,RESET_CHAIN,0,1)
end
function c91073013.imop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() then return end
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c91073013.efilter)
c:RegisterEffect(e1)
end
function c91073013.efilter(e,re)
return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end
function c91073013.descfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH+ATTRIBUTE_DARK+ATTRIBUTE_FIRE) and not c:IsPublic()
end
function c91073013.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c91073013.descfilter,tp,LOCATION_HAND,0,nil)
if chk==0 then return g:CheckSubGroup(aux.dabcheck,3,3) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,aux.dabcheck,false,3,3)
Duel.ConfirmCards(1-tp,sg)
Duel.RaiseEvent(sg,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp)
end
function c91073013.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
if chk==0 then return #g>0 and Duel.GetFlagEffect(tp,91073013)==0 end
Duel.RegisterFlagEffect(tp,91073013,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c91073013.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not e:GetHandler():IsRelateToChain() then c=nil end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end