/
c92714517.lua
73 lines (73 loc) · 2.84 KB
/
c92714517.lua
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--ビッグウェルカム・ラビュリンス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--rtohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x17e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local rg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(rg)
Duel.BreakEffect()
res=Duel.SendtoHand(rg,nil,REASON_EFFECT)
end
end
aux.LabrynthDestroyOp(e,tp,res)
end
function s.checkfilter(c)
return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_FIEND)
end
function s.thfilter(c,tp,check)
return c:IsAbleToHand() and (c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_FIEND)
or check and c:IsControler(1-tp))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_MZONE,0,1,nil)
if chkc then return chkc:IsOnField() and s.thfilter(chkc,tp,check) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,LOCATION_ONFIELD,1,nil,tp,check) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,LOCATION_ONFIELD,1,1,nil,tp,check)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end