/
c97362768.lua
83 lines (83 loc) · 3.04 KB
/
c97362768.lua
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--スパークガン
function c97362768.initial_effect(c)
aux.AddSetNameMonsterList(c,0x3008)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(c97362768.target)
e1:SetOperation(c97362768.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c97362768.eqlimit)
c:RegisterEffect(e2)
--pos
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(97362768,0))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(c97362768.poscost)
e3:SetTarget(c97362768.postg)
e3:SetOperation(c97362768.posop)
c:RegisterEffect(e3)
--self destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_CHAIN_SOLVED)
e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c97362768.sdesop)
c:RegisterEffect(e4)
end
function c97362768.eqlimit(e,c)
return c:IsCode(20721928)
end
function c97362768.filter(c)
return c:IsFaceup() and c:IsCode(20721928)
end
function c97362768.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c97362768.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c97362768.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c97362768.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c97362768.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c97362768.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:GetHandler():RegisterFlagEffect(97362768,RESET_EVENT+RESETS_STANDARD,0,0)
end
function c97362768.posfilter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function c97362768.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c97362768.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c97362768.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,c97362768.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c97362768.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
end
function c97362768.sdesop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetFlagEffect(97362768)==3 then
Duel.Destroy(e:GetHandler(),REASON_RULE)
end
end