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c98169343.lua
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c98169343.lua
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--トリックスター・キャロベイン
function c98169343.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(98169343,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,98169343)
e1:SetCondition(c98169343.spcon)
e1:SetTarget(c98169343.sptg)
e1:SetOperation(c98169343.spop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(98169343,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCountLimit(1,98169343)
e2:SetCondition(c98169343.atkcon)
e2:SetCost(c98169343.atkcost)
e2:SetOperation(c98169343.atkop)
c:RegisterEffect(e2)
end
function c98169343.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(0xfb)
end
function c98169343.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c98169343.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c98169343.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c98169343.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c98169343.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
if ph~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
e:SetLabelObject(tc)
return tc and tc:IsFaceup() and tc:IsSetCard(0xfb) and tc:IsRelateToBattle() and Duel.GetAttackTarget()~=nil
end
function c98169343.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c98169343.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then
local atk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end