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structs.h
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/
structs.h
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#ifndef STRUCTS_H
#define STRUCTS_H
#include "raylib.h"
typedef enum {
LEFT,
RIGHT,
TOP,
BOTTOM,
AWAY,
CLOSE
} BlockFace;
typedef struct Vertex {
Vector3 pos;
Vector2 textCoord;
} Vertex;
typedef struct VertexArray {
Vertex* array;
int pos;
} VertexArray;
typedef struct IntVector3{
int x;
int y;
int z;
} IntVector3;
typedef struct Block {
char block_id;
} Block;
typedef struct Chunk {
IntVector3 pos;
Block blocks[32][32][32];
bool isDirty;
Model model;
Mesh* mesh;
bool isEmptyChunk;
} Chunk;
typedef struct BlockTexture {
const char* name;
Vector2 topLeft;
Vector2 bottomRight;
} BlockTexture;
typedef struct BlockDefinition {
int id;
char name[20];
BlockTexture* leftTexture;
BlockTexture* rightTexture;
BlockTexture* topTexture;
BlockTexture* bottomTexture;
BlockTexture* awayTexture;
BlockTexture* closeTexture;
} BlockDefinition;
typedef struct RaycastResult {
IntVector3 hitBlock;
IntVector3 previousBlock;
float distance;
bool hasHit;
} RayCastResult;
#endif