Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Any updates on shader compatibility with the shadows in Bevy? #13

Open
zachross015 opened this issue Mar 28, 2023 · 1 comment
Open

Comments

@zachross015
Copy link

Nice work with this engine, it's been fairly easy to adopt for my needs and I can't get enough of how fast it runs. My question is in the title, has the shader pipeline been adopted to enable shadows for the most recent updates to Bevy 0.10? I haven't found a way to combat this yet but I'm interested if the team has.

@bonsairobo
Copy link
Collaborator

@zachross015 Sorry about the delayed response.

We haven't made any efforts to keep this compatible with bevy shadows. I would need to do a little research on how shadows work to know what it would take.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants