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Farming support Forestry 5 / 1.10.2 / 1.11.2 #1471
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I'm not sure you're aware, but IndustrialCraft2 crops have yet to be re-implemented in the Minecraft 1.8+ versions of the mod. |
Is there any planned support for Harvestcraft fruit trees in Forestry multiblock farms? Is there any way to enable such a feature in 1.10.2, forge 2099, Forestry 5.2.14.267, Harvestcraft 1.10.2g? |
I don't know how the fruit trees work but I add it to the list. |
The orchard logic will support it, once the plugin is added back, it works in 1.7 |
And I just readded Harvestcraft support, atleast as much as existed in 1.7, any new crops she added in 1.8+ will have to still be added, but that's generally just adding to stringlists |
I've not tried using the two together yet but people might want to know that Mystical Agriculture is the successor to Magical Crops, which was previously supported. |
Happy new Year Just a quick question: Are you still working on support for Agricultural Expansion / Mystical Agriculture for 1.10.2? Greetings from Berlin |
Hey! Just wondering if support for Mystical Agriculture is being looked at? I know magical crops is compatible, and I saw @Chemiefreak2006 commented on MA above, but I didn't see a response (Unless I'm blind) Thanks! |
Oh, I forgot to mention it earlier, but now that there's some activity in this issue again: crops have been re-enabled in IC2 since about Jan 4 (v2.6 build 143) |
I'm the current maintainer of the Primordial Crops Mod, had a few people say my mod crops won't work with forestry farms. After a quick scan of the Forestry source for IMC functions, is there no other way to add support for my mod without the forestry devs adding it directly? |
@KillBait The forestry api allows you to register custom IFarmLogics and IFamebeles. |
@Nedelosk Thanks for that, i've never worked with API's before but easily managed to make a rough frankenstein plugin that works on 1.11, is there any major issues with backporting it to 1.94/1.10 API's i should watch out for before i clean it up? |
In 1.11 you have to register the IFarmable in a registry (IFarmRegistry) and in 1.10/1.9 you have to put it in a map(Farmebelse.farmables). |
I would love love to have Agricraft / crop on cropsticks with Forestry farms. We are seeing more and more mods that institute 'right click' crops of various sorts, sometimes on things like cropsticks. I would love to see this support return! |
1.11.2 Mystical Agriculture crops do not work in the Forestry Multi-Farm, please add support. |
This maybe of use: https://github.com/mallrat208/Multifarm-Crops |
This is a request for the ability for farms to harvest chorus flowers (and fruits as well if not already supported) |
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I have added Better With Mods, Roots, Rustic and Mystical Agriculture Integration and I have fixed the Immersive Engineering Integration |
Is there already bee support for Pam's Harvestcraft? |
when Biomes O' Plenty? Also what about Twilight Forest trees? |
@roboderpy Twilight Forest trees break things because they spawn roots in the soil when they grow. |
I'd like to add Natura as a suggestion; it looks like Natura trees are handled okay (maybe?) but the fruits/bushes are not; i.e. the Squeezer won't accept Natura raspberries or blueberries. |
Millenaire now has a beta for 1.12, so would it be possible to add crop support for the special crops it adds (maize, grapes, rice, turmeric), or would the requirements for being taught how to plant them by the appropriate cultures cause problems? |
Natura Giant Redwood Trees aren't supported I found during my tests. |
I'm sure everyone is hard at work with porting stuff over to 1.14, but wanted to bump this up as BoP seedlings still aren't supported, and it would be fantastic if they were. Not complaining, just want to keep it on the radar; thanks for a fantastic mod! |
This is a copy of #223 for Forestry 5 / 1.10.2 / 1.11.2 / 1.12 :
There are many new mods out there that add various kinds of crops and trees. We should expand our support where possible.
None of these have been tested for current support, or investigated as for how much integration we should provide. Discuss below. I'll be updating the main post with info/concerns as the discussion progresses.
One thing we don't want to do is break the balance of a mod by allowing easy automation of something that should be rare and hard to farm.
General topics:
Mods to support, if I missed any please comment below:
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