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Crosshair conflicts: archery, SmoothCam, Less Intrusive HUD #73
Labels
Dev Team
Something that FG wants the Dev Team to look into
Follow Up
A reminder for FG/Dev Team to follow up on this issue
Moderate Bug
This bug breaks something important and needs to be fixed
Projects
Milestone
LS Version
LS3 Beta 2.
Describe the bug
When drawing the bow, two crosshairs are visible - the normal, central crosshair (and sneak meter, if sneaking) and the SmoothCam predictive crosshair. Attempting to change the position of the sneak meter using Less Intrusive HUD will appear to work, but will reset as soon as you draw, sheathe, or aim the bow again.
To Reproduce
Equip and draw a bow.
Expected behavior
There should be only one crosshair.
Screenshots
(The SmoothCam crosshair is the thin white line in the first image pointing to the place where the arrow hit in the second image, if it's hard to see.)
Additional context
The second, central crosshair can be removed when not sneaking by disabling "Crosshair Activation: When wielding ranged weapon" in Immersive HUD. However, this removes it in first person as well, which is less than ideal.
Using the Less Intrusive HUD alternative sneak crosshair and meter will remove the dual crosshair issue, but the placement of the sneak meter still resets after using the bow in any way, which leaves an ironically very intrusive bar right across the middle of the screen even if you used the LIHUD position edit mode to move it away.
Also, the recommended SmoothCam preset does not enable Archery Gameplay Overhaul compatibility. I didn't notice a difference with this issue in my testing between having it enabled or not, but that doesn't mean there may not be other problems.
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