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Crosshair conflicts: archery, SmoothCam, Less Intrusive HUD #73

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celadoneiron opened this issue Feb 6, 2021 · 5 comments
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Crosshair conflicts: archery, SmoothCam, Less Intrusive HUD #73

celadoneiron opened this issue Feb 6, 2021 · 5 comments
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Dev Team Something that FG wants the Dev Team to look into Follow Up A reminder for FG/Dev Team to follow up on this issue Moderate Bug This bug breaks something important and needs to be fixed
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@celadoneiron
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LS Version
LS3 Beta 2.

Describe the bug
When drawing the bow, two crosshairs are visible - the normal, central crosshair (and sneak meter, if sneaking) and the SmoothCam predictive crosshair. Attempting to change the position of the sneak meter using Less Intrusive HUD will appear to work, but will reset as soon as you draw, sheathe, or aim the bow again.

To Reproduce
Equip and draw a bow.

Expected behavior
There should be only one crosshair.

Screenshots
SkyrimSE 2021-02-06 21-03-54
SkyrimSE 2021-02-06 21-04-00
(The SmoothCam crosshair is the thin white line in the first image pointing to the place where the arrow hit in the second image, if it's hard to see.)

Additional context
The second, central crosshair can be removed when not sneaking by disabling "Crosshair Activation: When wielding ranged weapon" in Immersive HUD. However, this removes it in first person as well, which is less than ideal.
SkyrimSE 2021-02-06 21-08-17

Using the Less Intrusive HUD alternative sneak crosshair and meter will remove the dual crosshair issue, but the placement of the sneak meter still resets after using the bow in any way, which leaves an ironically very intrusive bar right across the middle of the screen even if you used the LIHUD position edit mode to move it away.

Also, the recommended SmoothCam preset does not enable Archery Gameplay Overhaul compatibility. I didn't notice a difference with this issue in my testing between having it enabled or not, but that doesn't mean there may not be other problems.

@celadoneiron celadoneiron added Dev Team Something that FG wants the Dev Team to look into New Bug A new bug that needs to be reviewed and sorted labels Feb 6, 2021
@project-bot project-bot bot added this to New in Bug Report Tracking Feb 6, 2021
@ForgottenGlory ForgottenGlory added Moderate Bug This bug breaks something important and needs to be fixed and removed New Bug A new bug that needs to be reviewed and sorted labels Feb 6, 2021
@project-bot project-bot bot moved this from New to Moderate Priority in Bug Report Tracking Feb 6, 2021
@ForgottenGlory ForgottenGlory added this to the Beta 3 milestone Feb 6, 2021
@ForgottenGlory
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I'll admit to being uncertain how to elegantly fix this, I'm open to suggestions

@ForgottenGlory ForgottenGlory added the Follow Up A reminder for FG/Dev Team to follow up on this issue label Feb 9, 2021
@Darkangel13
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As far as I know you can't. Not even the authour could fix it, that is why he/she added the simulated trajectory.
image

@TwistedModding
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TwistedModding commented Feb 9, 2021

This isnt a bug. Smoothcam has a raycasted crosshair/arrow path to where the arrow ACTUALLY goes. The vanilla crosshair is horrible for third person thus why this crosshair is even a thing. Smoothcam isnt suppose to remove the vanilla crosshair either, and the way ihud works, it either removes the crosshair entirely or not at all (third or first person doesnt matter). This is normal mod behavior and if it really bothers you, just disable the crosshair entirely in ihud.

Bug Report Tracking automation moved this from Moderate Priority to Closed Feb 9, 2021
@ForgottenGlory
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Actually, after playing around with it a bit more, this can be 100% fixed by leaving the ranged crosshair enabled in Immersive HUD and disabling the Worldspace Crosshair option in Smoothcam's MCM.

@ForgottenGlory
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I've updated the SmoothCam preset to have the correct setup to work with Immersive HUD and such. Fixed Beta 3

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