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main.py
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main.py
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import pygame
import random
from player import Player
from asteroid import Asteroid
from shot import Shot
ALTURA = 840 # Altura da tela/imgem background
LARGURA = 480 # Largura da tela/imagem background
# Inicio
pygame.init()
tela = pygame.display.set_mode([ALTURA, LARGURA])
pygame.display.set_caption("Primeiro Jogo!")
# Objeto grupo
objectGroup = pygame.sprite.Group()
asteroidGroup = pygame.sprite.Group()
shotGroup = pygame.sprite.Group()
# Backgroud
bg = pygame.sprite.Sprite(objectGroup)
bg.image = pygame.image.load("data/grid_bg.png")
bg.image = pygame.transform.scale(bg.image, [ALTURA, LARGURA])
bg.rect = bg.image.get_rect()
# Player
player = Player(objectGroup)
# Musica
pygame.mixer.music.load("data/Retro Game.wav")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.1)
# Sound
shoot = pygame.mixer.Sound("data/Shoot.wav")
shoot.set_volume(0.2)
def main():
somAtivado = True
timer = 10
gameLoop = True
gameover = False
clock = pygame.time.Clock()
while gameLoop:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameLoop = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and not gameover:
shoot.play()
newShot = Shot(objectGroup, shotGroup)
newShot.rect.center = player.rect.center
if event.key == pygame.K_m:
if somAtivado:
pygame.mixer.music.stop()
somAtivado = False
else:
pygame.mixer.music.play(-1)
somAtivado = True
# Tempo para a criação dos asteroides
if not gameover:
timer += 1
if timer > 30:
timer = 0
if random.random() < 0.4:
newAsteroid = Asteroid(objectGroup, asteroidGroup)
# Colisão dos asteroides
collisions = pygame.sprite.spritecollide(player, asteroidGroup, False, pygame.sprite.collide_mask)
if collisions:
print("Game Over!")
gameover = True
# Shots
hits = pygame.sprite.groupcollide(shotGroup, asteroidGroup, True, True, pygame.sprite.collide_mask)
# Update
objectGroup.update()
# Draw
objectGroup.draw(tela)
pygame.display.update()
if __name__ == "__main__":
main()