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__init__.py
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__init__.py
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# ***************************************************************************
# * *
# * Copyright (c) 2017 Yorik van Havre <yorik@uncreated.net> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""This is Render workbench main module.
It imports all the public symbols which make up the Render Workbench API.
"""
# First ensure we've got a Python virtual environment
from Render.virtualenv import ensure_rendervenv # noqa: F401
ensure_rendervenv()
from Render.constants import ( # noqa: F401
WBDIR,
RDRDIR,
ICONDIR,
TRANSDIR,
TEMPLATEDIR,
PREFPAGE,
TASKPAGE,
RENDERERS,
DEPRECATED_RENDERERS,
VALID_RENDERERS,
FCDVERSION,
PARAMS,
)
from Render.project import Project, ViewProviderProject # noqa: F401
from Render.view import View, ViewProviderView # noqa: F401
from Render.camera import Camera, ViewProviderCamera # noqa: F401
from Render.lights import ( # noqa: F401
PointLight,
ViewProviderPointLight,
AreaLight,
ViewProviderAreaLight,
SunskyLight,
ViewProviderSunskyLight,
ImageLight,
ViewProviderImageLight,
DistantLight,
ViewProviderDistantLight,
)
from Render.texture import Texture, ViewProviderTexture # noqa: F401
from Render.material import ( # noqa: F401
Material,
ViewProviderMaterial,
make_material,
)
from Render.utils import ( # noqa: F401
reload,
last_cmd,
set_dryrun,
set_dryrun_on,
set_dryrun_off,
set_debug,
set_debug_on,
set_debug_off,
set_memcheck,
set_memcheck_on,
set_memcheck_off,
)
from Render.commands import RENDER_COMMANDS # noqa: F401
from Render.prefpage import PreferencesPage # noqa: F401
from Render.subcontainer import start_help # TODO
if PARAMS.GetBool("MaterialX"):
from Render.materialx import import_materialx # noqa: F401
import FreeCAD as App
if App.GuiUp:
import FreeCADGui as Gui
Gui.doCommand("import Render")