Replies: 1 comment 1 reply
-
@407219125 you´re talking about it is a (simple) algorithm to reduce the framerate once the client is no longer capable of receiving/decoding the frames in time. (e.g.
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
why calculate fps by below method:
encoder->fps = (100 / (inFlightFrames + 1) * encoder->maxFps) /100
Beta Was this translation helpful? Give feedback.
All reactions