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Technical Overview of GraphHopper

To get a better understanding also take a look in the source code, especially in the unit tests and in some resources we published or here.

There are mainly three parts:

1. Data Import

The default import is done via OSMReader which imports OpenStreetMap data. You can change the configuration in the config.yml to read car, foot or all vehicles. See the installation section for more details. The import process is fast e.g. complete Germany takes roughly 10 minutes. Additionally, it will take time if you enable speed mode by using profiles_ch in the config.yml which will dramatically improve query time but requires more RAM for the import.

2. The Graph

To process algorithms you need a Graph. At the moment there is one main implementation GraphHopperStorage which can be used:

  • in-memory with a safe/flush option (RAMDataAccess) and
  • a memory mapped (MMapDataAccess).

The interface Graph is developed in the sense that the implementation can be as much efficient as possible

  • i.e. node ids and edge ids are successive (and so are just indices) and in the range of 0 to MAX-1. This design could be used to have an array-like structure in the underlying DataAccess implementation like it is currently the case.

The data layout for the DataAccess objects in GraphHopperStorage called 'nodes' and 'edges' is the following:

storage layout

Some explanations:

  • One 'node row' consists of latitude,longitude (not shown) and the first edgeID
  • One 'edge row' consists of two edgeIDs: nextA and nextB, then two nodeIDs nodeA and nodeB, and finally some properties like the distance and the flags.
  • One node has several edges which is implemented as a linked list. E.g. node 3 points to its first edge in the edge area at position 0 to edge 0-3 (nodeA-nodeB where nodeA is always smaller than nodeB). To get the next edge of node 3 you need nextB and this goes to edge 1-3, again node 3 is nodeB, but for the next edge 3-5 node 3 is nodeA ... and so on.
  • For you custom data import keep in mind that although the nodes 4 and 6 have no edges they still 'exist' and consume space in the current implementations of DataAccess. For OSMReader this cannot be the case as separate networks with only a small number of nodes are removed (very likely OSM bugs).
  • If CH is enabled the storage adds information for shortcuts, see this issue for more details.

For some algorithms there are special implementations of the Graph (CHGraph). You enable this in GraphHopperStorage to store shortcut edges and a level for every node. This special storage is necessary for Contraction Hierarchies. For this the graph needs also some preprocessing (which can take several minutes for bigger areas) which is done in the OSMReader when configured or via API in PrepareContractionHierarchies. In order to use the shortcuts and get the benefits of the optimized graph you must use the algorithm returned from createAlgo() in the preparation class.

Also there is a version in every vehicle and every data structure which is changed if the data structure of GraphHopper gets incompatible to the previous versions.

3. The Algorithms

In the routing package you'll find some shortest path algorithms like Dijkstra or A* etc. For those algorithms you need a Graph.

An algorithm needs the path extraction: from the shortest-path-tree one needs to determine the route (list of edges) including the distance and time. Afterwards from this list the exact point (latitude,longitude) can be determined. For bidirectional algorithms this is a bit more complicated and done in PathBidirRef. For Contraction Hierarchies we use the CHGraph which additionally holds shortcuts. While path extraction we need to identify those shortcuts and get the edges recursively, this is done in Path4CH.

3.1 Base Graph

In order to traverse the CHGraph like a normal Graph one needs to hide the shortcuts, which is done automatically for you if you call graph.getBaseGraph(). This is necessary in a LocationIndex and in the Path class in order to identify how many streets leave a junction or similar. See issue #116 for more information.

4. Connecting the Real World to the Graph

4.1 LocationIndex

In real world we have addresses and/or coordinates for the start and end point. To get the coordinate from an address you will need a geocoding solution not part of GraphHopper.

To get the closest node or edge id from a coordinate we provide you with an efficient lookup concept: the LocationIndex. There are multiple implementations where the LocationIndexTree is the most precise and scalable one and used in almost all places. See here for more information. See #17 and #221.

4.2 QueryGraph

In order to route not only from junctions (which are nodes) we introduced with the QueryGraph in issue #27, which creates virtual nodes and edges at the query coordinates. It provides a lightweight wrapper around the Graph and is created per query so that queries do not influence each other.

It can be also introduced for all kinds of dynamically changed nodes and is tested for a few thousand locations.