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EasyAFK.cs
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EasyAFK.cs
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using System;
using System.Collections.Generic;
using System.Threading;
using Rocket.API;
using Rocket.API.Collections;
using Rocket.Core.Logging;
using Rocket.Core.Plugins;
using Rocket.Unturned;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Events;
using Rocket.Unturned.Player;
using UnityEngine;
namespace Freenex.EasyAFK
{
public class EasyAFK : RocketPlugin<EasyAFKConfiguration>
{
public static EasyAFK Instance;
public static readonly List<string> listAFK = new List<string>();
private static readonly Dictionary<string, Thread> dicCheackPlayers = new Dictionary<string, Thread>();
private static readonly Dictionary<string, DateTime> dicLastActivity = new Dictionary<string, DateTime>();
private static List<string> playerList = new List<string>();
public override TranslationList DefaultTranslations
{
get
{
return new TranslationList() {
{"afk_afk_chat","{0} is now afk."},
{"afk_back_chat","{0} is no longer afk."},
{"afk_kick_msg","Kicked for being afk."},
{"afk_kick_chat","{0} is afk and has been kicked."},
{"afk_other_player","You were set afk by {0}."},
{"afk_other_caller","You set {0} afk."},
{"afk_other_caller_check_true","{0} is afk."},
{"afk_other_caller_check_false","{0} is not afk."},
{"afk_other_caller_not_found","Player not found."},
{"afk_other_caller_error_self","You cant set yourself afk."},
{"afk_other_caller_error_admin","You can't set Admins afk."},
{"afk_other_caller_already_afk","{0} is already afk."}
};
}
}
protected override void Load()
{
Instance = this;
U.Events.OnPlayerConnected += PlayerConnected;
U.Events.OnPlayerDisconnected += PlayerDisconnected;
UnturnedPlayerEvents.OnPlayerChatted += UnturnedPlayerEvents_OnPlayerChatted;
//UnturnedPlayerEvents.OnPlayerInventoryAdded += UnturnedPlayerEvents_OnPlayerInventoryAdded;
UnturnedPlayerEvents.OnPlayerInventoryRemoved += UnturnedPlayerEvents_OnPlayerInventoryRemoved;
UnturnedPlayerEvents.OnPlayerInventoryResized += UnturnedPlayerEvents_OnPlayerInventoryResized;
UnturnedPlayerEvents.OnPlayerInventoryUpdated += UnturnedPlayerEvents_OnPlayerInventoryUpdated;
UnturnedPlayerEvents.OnPlayerUpdatePosition += UnturnedPlayerEvents_OnPlayerUpdatePosition;
UnturnedPlayerEvents.OnPlayerUpdateStat += UnturnedPlayerEvents_OnPlayerUpdateStat;
foreach (string playername in playerList)
{
UnturnedPlayer player = UnturnedPlayer.FromName(playername);
if (!dicLastActivity.ContainsKey(player.SteamName))
dicLastActivity.Add(player.SteamName, DateTime.Now);
else
dicLastActivity[player.SteamName] = DateTime.Now;
if (!dicCheackPlayers.ContainsKey(player.SteamName))
{
Thread t = new Thread(new ThreadStart(() =>
{
while (true)
{
Thread.Sleep(Configuration.Instance.afkCheckInterval);
playerCheckAFK(player);
}
}))
{
IsBackground = true
};
dicCheackPlayers.Add(player.SteamName, t);
t.Start();
}
}
Logger.Log("Freenex's EasyAFK has been loaded!");
}
protected override void Unload()
{
U.Events.OnPlayerConnected -= PlayerConnected;
U.Events.OnPlayerDisconnected -= PlayerDisconnected;
UnturnedPlayerEvents.OnPlayerChatted -= UnturnedPlayerEvents_OnPlayerChatted;
//UnturnedPlayerEvents.OnPlayerInventoryAdded -= UnturnedPlayerEvents_OnPlayerInventoryAdded;
UnturnedPlayerEvents.OnPlayerInventoryRemoved -= UnturnedPlayerEvents_OnPlayerInventoryRemoved;
UnturnedPlayerEvents.OnPlayerInventoryResized -= UnturnedPlayerEvents_OnPlayerInventoryResized;
UnturnedPlayerEvents.OnPlayerInventoryUpdated -= UnturnedPlayerEvents_OnPlayerInventoryUpdated;
UnturnedPlayerEvents.OnPlayerUpdatePosition -= UnturnedPlayerEvents_OnPlayerUpdatePosition;
UnturnedPlayerEvents.OnPlayerUpdateStat -= UnturnedPlayerEvents_OnPlayerUpdateStat;
dicCheackPlayers.Clear();
Logger.Log("Freenex's EasyAFK has been unloaded!");
}
private void playerCheckAFK(UnturnedPlayer player)
{
if (player.HasPermission("afk.prevent")) { return; }
try
{
if (DateTime.Now.Subtract(dicLastActivity[player.SteamName]).TotalSeconds >= (Configuration.Instance.afkSeconds))
{
if (!listAFK.Contains(player.SteamName))
{
if (Configuration.Instance.afkKick)
{
player.Kick(EasyAFK.Instance.Translations.Instance.Translate("afk_kick_msg"));
if (!(EasyAFK.Instance.Translations.Instance.Translate("afk_kick_chat") == string.Empty))
{
UnturnedChat.Say(EasyAFK.Instance.Translations.Instance.Translate("afk_kick_chat", player.DisplayName), Color.yellow);
}
}
else
{
listAFK.Add(player.SteamName);
if (!(EasyAFK.Instance.Translations.Instance.Translate("afk_afk_chat") == string.Empty))
{
UnturnedChat.Say(EasyAFK.Instance.Translations.Instance.Translate("afk_afk_chat", player.DisplayName), Color.yellow);
}
}
}
}
}
catch { }
}
private void updatePlayerActivity(UnturnedPlayer player)
{
if (player.HasPermission("afk.prevent")) { return; }
try
{
dicLastActivity[player.SteamName] = DateTime.Now;
if (listAFK.Contains(player.SteamName))
{
listAFK.Remove(player.SteamName);
if (!(EasyAFK.Instance.Translations.Instance.Translate("afk_back_chat") == string.Empty))
{
UnturnedChat.Say(EasyAFK.Instance.Translations.Instance.Translate("afk_back_chat", player.DisplayName), Color.yellow);
}
}
}
catch { }
}
private void PlayerConnected(UnturnedPlayer player)
{
playerList.Add(player.CharacterName);
if (!dicLastActivity.ContainsKey(player.SteamName))
dicLastActivity.Add(player.SteamName, DateTime.Now);
else
dicLastActivity[player.SteamName] = DateTime.Now;
if (!dicCheackPlayers.ContainsKey(player.SteamName))
{
Thread t = new Thread(new ThreadStart(() =>
{
while (true)
{
Thread.Sleep(Configuration.Instance.afkCheckInterval);
playerCheckAFK(player);
}
}))
{
IsBackground = true
};
dicCheackPlayers.Add(player.SteamName, t);
t.Start();
}
}
private void PlayerDisconnected(UnturnedPlayer player)
{
playerList.Remove(player.CharacterName);
if (dicLastActivity.ContainsKey(player.SteamName))
dicLastActivity.Remove(player.SteamName);
if (dicCheackPlayers.ContainsKey(player.SteamName))
{
dicCheackPlayers[player.SteamName].Abort();
dicCheackPlayers.Remove(player.SteamName);
}
if (listAFK.Contains(player.SteamName))
listAFK.Remove(player.SteamName);
}
private void UnturnedPlayerEvents_OnPlayerChatted(UnturnedPlayer player, ref Color color, string message, SDG.Unturned.EChatMode chatMode, ref bool cancel)
{
updatePlayerActivity(player);
}
//private void UnturnedPlayerEvents_OnPlayerInventoryAdded(UnturnedPlayer player, Rocket.Unturned.Enumerations.InventoryGroup inventoryGroup, byte inventoryIndex, SDG.Unturned.ItemJar P)
//{
// updatePlayerActivity(player);
//}
private void UnturnedPlayerEvents_OnPlayerInventoryRemoved(UnturnedPlayer player, Rocket.Unturned.Enumerations.InventoryGroup inventoryGroup, byte inventoryIndex, SDG.Unturned.ItemJar P)
{
updatePlayerActivity(player);
}
private void UnturnedPlayerEvents_OnPlayerInventoryResized(UnturnedPlayer player, Rocket.Unturned.Enumerations.InventoryGroup inventoryGroup, byte O, byte U)
{
updatePlayerActivity(player);
}
private void UnturnedPlayerEvents_OnPlayerInventoryUpdated(UnturnedPlayer player, Rocket.Unturned.Enumerations.InventoryGroup inventoryGroup, byte inventoryIndex, SDG.Unturned.ItemJar P)
{
updatePlayerActivity(player);
}
private void UnturnedPlayerEvents_OnPlayerUpdatePosition(UnturnedPlayer player, Vector3 position)
{
updatePlayerActivity(player);
}
private void UnturnedPlayerEvents_OnPlayerUpdateStat(UnturnedPlayer player, SDG.Unturned.EPlayerStat stat)
{
updatePlayerActivity(player);
}
}
}