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semi playable units #1963

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DreadKnight opened this issue Dec 14, 2021 · 1 comment
Open

semi playable units #1963

DreadKnight opened this issue Dec 14, 2021 · 1 comment
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abilities The issue is related to an unit ability or more coding This issue requires some programming input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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@DreadKnight
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DreadKnight commented Dec 14, 2021

When enabling a new unit for development, a developer could only be poking at a certain ability, which would be problematic. Even worse, the other abilities would probably be unusable. We should handle such scenarios better, in order to improve testing.

Possible solution would be to have another option for the playable field from data.json file, that will mark units semi playable.
All these beta type of units will only actually be enabled in the development version of the game, being able to unlock / materialize them by holding shift key while in the dash screen during Dark Priest turn that can actually materialize. That way it will be harder for noobie testers to materialize and try to use any of the units that are being worked on and aren't yet properly ready for masses.

@DreadKnight DreadKnight added coding This issue requires some programming visuals Various things that easily catch the eye abilities The issue is related to an unit ability or more input Deals with hotkeys, interaction & accessibility labels Dec 14, 2021
@DreadKnight DreadKnight added this to the 0.5 - Chimera milestone Dec 14, 2021
@DreadKnight DreadKnight added this to dash view in interface tweaks Dec 14, 2021
@DreadKnight
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This is related to #2184

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Labels
abilities The issue is related to an unit ability or more coding This issue requires some programming input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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