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CSS will need to be adjusted as it depends on #opencollective_banner > object.
It would be best to include the OpenCollective SVG data in the local assets. That allows it to be packed. And it avoids the SVG becoming a third-party "tracking pixel" for players – and devs!
To Reproduce
Start a game in Firefox.
Open console.
See warning.
Expected behavior
No warning. No third-party tracking.
The text was updated successfully, but these errors were encountered:
Since this merge, Firefox warns:
... which reads awfully scary.
It's due to how the SVG is embedded. It's done as an
<object>
. You can load third-party SVGS as<img />
.CSS will need to be adjusted as it depends on
#opencollective_banner > object
.It would be best to include the OpenCollective SVG data in the local assets. That allows it to be packed. And it avoids the SVG becoming a third-party "tracking pixel" for players – and devs!
To Reproduce
Expected behavior
No warning. No third-party tracking.
The text was updated successfully, but these errors were encountered: