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Upgrade to 2.8 #11
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Yeah, that would be great :3 |
Not sure if you're still interested in this, but I forked and updated to Blender 2.8 I've verified that it's working and made some other simple changes. |
@jmattspartacus Great job with this! I've starred and watched, might contribute a bit. |
Sweet! :D I am just making mods for Factorio, but I'm dabbling in a bit of dev myself on the side, when school permits. |
@jmattspartacus Understood, I thought I might be going overboard. That game sure seems very fun to mod tbh. |
done :) |
@DeathApocalypse There was another fork that worked for 2.8 already, posted above. |
Pfff, my commit from 2 years ago still not merged, it's clear... #10 |
@DeathApocalypse Alright, forked it here https://github.com/FreezingMoon/Spritify |
There's a PR for this, but it doesn't work for me #12 and neither did your version @jmattspartacus Hopefully someone else will fix it, as people already asking for a 2.9 port https://developer.blender.org/T31129#1001392 |
I never bothered to submit a PR with working 2.8 version because the other PR for it had never been merged. |
@jmattspartacus Sounds good to me. There are people requesting this in various places, hence why I recalled to poke around. |
@jmattspartacus Your branch didn't work for me either btw (corrected my other comment), or I would have merged in the code here since this is more popular. Anyway, I see 2.9 should be released this month, so hopefully things will go well with your port. |
What does your system log say when you install spritify from my branch? It may be because I specified the version in the script to be 2.81 because that was the build I was running on if you're running on just 2.80, it would complain about the version. |
@jmattspartacus I've tested both the scripts again and your updated one worked fine for me this time (installed and I've also did sprite/gif tests), so will see about merging it and will also invite you to the organization. The error before was something like this (new screenie @DeathApocalypse 's version, did post on blenderartists about it before but got no proper help) |
Any chance of this getting updated to blender 2.8?
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