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editor crash profile save corruption #9
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Can you send the profile because without it, it does not do much? |
profile_broke.zip |
Fixed in release 1.1.1. As an explanation instead of just saying Now instead, it basically "backs up" all items, so if it can't save it (no inventory key), it'll use that backup instead. I was actually already doing this for save games, but not for profiles. |
sorry about that, and yes i see its closed off but still would like to see just what about the profile broke and possibly fix on my end. |
It's closed off because I fixed it in 1.1.1. Your profile probably included an item (Bank or Lost Loot) that my editor cannot handle. Now it handles those items a bit more gracefully. Your profile should be fine now, it wasn't a problem on your end at all. |
got it thanks. much appreciated, ill dl the update now |
so testing on profile save (thanks for reminding about backups!)
any edits done on profile save, for weapons level/mayhem mods or unlock room customizations and characters customizations.
edit1: also crashes/corrupts for just opening and then saving with no changes made
crash the editor during save/save as
corrupt the profile.sav can cant reopen with this error.
Error parsing save:
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
here is debug text:
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at IOTools.IOWrapper.ReadInt32() in J:\Coding Projecties\BL3SaveEditor\IOTools\IOWrapper.cs:line 399
at BL3Tools.BL3Tools.LoadFileFromDisk(String filePath, Platform platform, Boolean bBackup) in J:\Coding Projecties\BL3SaveEditor\BL3Tools\BL3Tools.cs:line 62
at BL3SaveEditor.MainWindow.OpenSave(String filePath, Platform platform) in J:\Coding Projecties\BL3SaveEditor\BL3SaveEditor\MainWindow.xaml.cs:line 337
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