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The IcoSphereMesh currently does not appear to have a limit on the SubDivisions input.
This can lead to unanticipated results when edited by new users, as the number of triangles increases at a rate of 20×4n, where n is the number of subdivisions.
For example:
Subdivision 1: 80 Tris
Subdivision 2: 320 Tris
[...]
Subdivision 8: 1,310,720 Tris
Subdivision 9: 5,242,880 Tris
Subdivision 10: 20,971,520 Tris
Through testing with Ukilop and ShadowPanther, we think that 8 is probably the largest useful value, with 9 being extremely intensive to generate and render.
The text was updated successfully, but these errors were encountered:
The IcoSphereMesh currently does not appear to have a limit on the
SubDivisions
input.This can lead to unanticipated results when edited by new users, as the number of triangles increases at a rate of 20×4n, where n is the number of subdivisions.
For example:
Subdivision 1: 80 Tris
Subdivision 2: 320 Tris
[...]
Subdivision 8: 1,310,720 Tris
Subdivision 9: 5,242,880 Tris
Subdivision 10: 20,971,520 Tris
Through testing with Ukilop and ShadowPanther, we think that 8 is probably the largest useful value, with 9 being extremely intensive to generate and render.
The text was updated successfully, but these errors were encountered: