/
player.py
46 lines (34 loc) · 1.3 KB
/
player.py
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import sys, os
import pickle
class Player():
def __init__(self):
self.inventory = []
self.stats = {"Range":'0', "Magic":'0' , "Melee":'0' , "Defense":'0' , "Charisma":'0' , "Healing":'0' , "Dexterity":'0' , "Intelligence":'0'}
self.skills = []
self.skill_num = 20
self.health = 20
self.notes = ""
self.armor = {"Head":["",""],"Torso":["",""],"Arms":["",""],"Legs":["",""],"Feet":["",""]}
self.traits = {"CHARACTER_NAME":'',"PLAYER_NAME":'',"Strength":'',"CAPACITY":'10',"Health":'',"Level":'',"SIZE":''}
while len(self.inventory) < int(self.traits["CAPACITY"]):
self.inventory.append("")
def init_new(self,character_name, player_name,size):
self.traits["CHARACTER_NAME"]=character_name
self.traits["SIZE"]=size
self.traits["PLAYER_NAME"]=player_name
def updateStat(self, key, value):
self.stats[key]=value
def updateTrait(self, key, value):
self.traits[key]=value
def updateInventory(self, item, index):
self.inventory[index]=item
def updateInventory(self, item, index):
self.inventory[index]=item
def updateSkill(self, skill, index):
self.skills[index]=skill
def updateNotes(self, text):
self.notes=text
def updateArmor(self, location, item, buff):
self.armor[location]=[item,buff]
def export(self, filename):
pickle.dump(self, open(filename,'wb'))